Player Matchup

Sol
Sol
AlikhNtolmadaki
Sol
Level 29
God Stats
13W - 6L
1,672 SR
Queue Stats
34W - 15L
1,639 Elo+
Party 1
Kuzenbo
Kuzenbo
Antwnis_Putchis
Kuzenbo
Level 21
God Stats
2W - 1L
1,867 SR
Queue Stats
44W - 26L
1,596 Elo+
Party 1
Heimdallr
Heimdallr
LostMythra
Heimdallr
Level 13
God Stats
7W - 5L
1,822 SR
Queue Stats
12W - 9L
1,608 Elo+
Solo
Osiris
Osiris
calleen
Osiris
Level 23
God Stats
12W - 4L
1,773 SR
Queue Stats
140W - 59L
1,753 Elo+
Solo
Cu Chulainn
Cu Chulainn
thanasis_mar7
Cu Chulainn
Level 29
God Stats
48W - 30L
1,644 SR
Queue Stats
73W - 48L
1,555 Elo+
Party 1
Team Averages
Level 23
1,755 SR
1,630 Elo+

VS

Team Averages
Level 22
1,448 SR
1,501 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Deer Tico
Kukulkan
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 102L
1,524 Elo+
Solo
Guan Yu
Guan Yu
Kezzlenose
Guan Yu
Level 16
God Stats
3W - 3L
1,219 SR
Queue Stats
44W - 38L
1,444 Elo+
Solo
Izanami
Izanami
luckyyyy42
Izanami
Level 12
God Stats
13W - 8L
1,587 SR
Queue Stats
58W - 56L
1,657 Elo+
Solo
Ymir
Ymir
Старый26178
Ymir
Level 28
God Stats
1W - 2L
1,435 SR
Queue Stats
94W - 98L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 3
6,611
661
5,831
5,278
1,710
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

8
1 / 0 / 6
5,779
578
2,859
5,294
4,061
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Heimdallr
LostMythra
Heimdallr
10
3 / 0 / 1
6,001
600
3,447
3,448
1,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Osiris
calleen
Osiris
10
3 / 1 / 1
6,003
600
4,542
5,484
3,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cu Chulainn
thanasis_mar7
Cu Chulainn
11
2 / 0 / 1
6,295
630
2,696
4,229
2,334
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
9
0 / 2 / 0
5,118
512
1,311
7,363
2,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Kukulkan
Deer Tico
Kukulkan
8
1 / 4 / 0
4,807
481
4,033
5,986
1,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
Kezzlenose
Guan Yu
9
0 / 1 / 0
4,504
450
1,192
4,609
2,954
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Izanami
luckyyyy42
Izanami
9
0 / 1 / 0
5,043
504
2,017
4,769
1,084
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

5
0 / 4 / 0
3,780
378
1,047
6,183
2,649
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
1
12
Kills
1
1
Deaths
12
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
2
0
0
W
3
0
3
4.5
W
1
0
6
4
L
Kukulkan
Deer Tico
Kukulkan
1
4
0
0.25
L
Guan Yu
Kezzlenose
Guan Yu
0
1
0
0
W
Heimdallr
LostMythra
Heimdallr
3
0
1
3.5
W
Osiris
calleen
Osiris
3
1
1
3.5
L
Izanami
luckyyyy42
Izanami
0
1
0
0
W
Cu Chulainn
thanasis_mar7
Cu Chulainn
2
0
1
2.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,375
Damage
9,600
23,733
Taken
28,910
13,281
Mitigated
10,852
9,131
Healing
6,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
1,311
269
0
2,970
7,363
2,247
0
2,115
5,248
0
25,463
W
5,831
2,328
0
3,813
5,278
1,710
2,929
2,038
3,240
42,725
0
W
2,859
1,256
0
1,525
5,294
4,061
0
1,493
3,801
10,772
0
L
Kukulkan
Deer Tico
Kukulkan
4,033
363
0
500
5,986
1,918
0
3,334
2,652
24,578
0
L
Guan Yu
Kezzlenose
Guan Yu
1,192
245
50
689
4,609
2,954
0
0
4,609
0
14,614
W
Heimdallr
LostMythra
Heimdallr
3,447
1,503
0
1,050
3,448
1,351
0
597
2,851
0
28,650
W
Osiris
calleen
Osiris
4,542
1,513
0
2,008
5,484
3,825
11
678
4,806
0
34,707
L
Izanami
luckyyyy42
Izanami
2,017
1,375
0
1,939
4,769
1,084
0
1,407
3,362
0
32,602
W
Cu Chulainn
thanasis_mar7
Cu Chulainn
2,696
308
0
735
4,229
2,334
333
274
3,955
2,354
32,538
L
1,047
285
0
688
6,183
2,649
0
2,027
4,156
5,150
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,689
Gold Earned
23,252
296
Minions Killed
225
0
Camps Cleared
0
934,211
Distance Traveled
949,881
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,118
512
73
7
0
194,744
1
W
Sol
6,611
661
84
8
0
187,185
1
W
Kuzenbo
5,779
578
10
1
0
202,338
2
L
Kukulkan
4,807
481
41
4
0
180,542
0
L
Guan Yu
4,504
450
40
4
0
192,346
4
W
Heimdallr
6,001
600
67
7
0
168,709
2
W
Osiris
6,003
600
61
6
0
205,522
6
L
Izanami
5,043
504
61
6
0
179,700
0
W
Cu Chulainn
6,295
630
74
7
0
170,457
0
L
Ymir
3,780
378
10
1
0
202,549
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role