Player Matchup

Fenrir
Fenrir
Hahpi
Fenrir
Level 89
God Stats
2W - 1L
1,746 SR
Queue Stats
50W - 49L
1,460 Elo+
Solo
Hachiman
Hachiman
LittlecMoBn
Hachiman
Level 28
God Stats
0W - 2L
1,314 SR
Queue Stats
17W - 10L
1,689 Elo+
Party 2
Cthulhu
Cthulhu
The salvator99
Cthulhu
Level 138
God Stats
2W - 1L
1,736 SR
Queue Stats
210W - 227L
1,477 Elo+
Solo
Discordia
Discordia
Yukariiiii
Discordia
Level 123
God Stats
6W - 5L
1,752 SR
Queue Stats
128W - 111L
1,586 Elo+
Party 2
Sylvanus
Sylvanus
jukoboi
Sylvanus
Level 122
God Stats
27W - 27L
1,614 SR
Queue Stats
600W - 594L
1,541 Elo+
Solo
Team Averages
Level 100
1,632 SR
1,550 Elo+

VS

Team Averages
Level 91
1,568 SR
1,520 Elo+
Zhong Kui
Zhong Kui
B20k09P
Zhong Kui
Level 46
God Stats
11W - 3L
1,802 SR
Queue Stats
33W - 20L
1,618 Elo+
Solo
Artemis
Artemis
Haytumak
Artemis
Level 127
God Stats
2W - 0L
1,710 SR
Queue Stats
32W - 35L
1,476 Elo+
Solo
Set
Set
Oretania
Set
Level 120
God Stats
5W - 10L
1,236 SR
Queue Stats
184W - 172L
1,441 Elo+
Solo
Bacchus
Bacchus
Tatkoo
Bacchus
Level 40
God Stats
11W - 6L
1,521 SR
Queue Stats
79W - 73L
1,523 Elo+
Party 1
Hel
Hel
brocoolne
Hel
Level 123
God Stats
13W - 8L
1,573 SR
Queue Stats
708W - 726L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Hahpi
Fenrir
8
0 / 4 / 0
4,856
486
2,417
9,248
2,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Hachiman
LittlecMoBn
Hachiman
8
4 / 4 / 1
5,398
540
5,590
6,236
1,676
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 3 / 0
5,154
515
3,272
8,066
3,958
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Discordia
Yukariiiii
Discordia
8
0 / 3 / 0
4,671
467
1,587
4,165
1,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
jukoboi
Sylvanus
9
1 / 2 / 3
5,736
574
4,487
6,780
5,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
B20k09P
Zhong Kui
11
1 / 2 / 4
6,360
636
5,341
7,939
5,742
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Artemis
Haytumak
Artemis
7
0 / 3 / 4
4,853
485
5,825
5,830
1,297
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

9
4 / 0 / 4
6,330
633
1,654
6,177
2,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
Tatkoo
Bacchus
8
0 / 1 / 11
5,910
591
2,600
8,202
5,413
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

12
10 / 0 / 1
7,405
741
6,307
6,048
2,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
5
Kills
15
16
Deaths
6
4
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
B20k09P
Zhong Kui
1
2
4
1.5
L
Fenrir
Hahpi
Fenrir
0
4
0
0
W
Artemis
Haytumak
Artemis
0
3
4
0.67
L
Hachiman
LittlecMoBn
Hachiman
4
4
1
1.13
W
4
0
4
6
W
Bacchus
Tatkoo
Bacchus
0
1
11
5.5
L
0
3
0
0
L
Discordia
Yukariiiii
Discordia
0
3
0
0
W
10
0
1
10.5
L
Sylvanus
jukoboi
Sylvanus
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,353
Damage
21,727
34,495
Taken
34,196
15,367
Mitigated
16,954
11,527
Healing
15,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
B20k09P
Zhong Kui
5,341
951
0
3,790
7,939
5,742
198
2,619
5,320
35,576
0
L
Fenrir
Hahpi
Fenrir
2,417
671
0
3,630
9,248
2,767
0
2,660
6,588
0
22,060
W
Artemis
Haytumak
Artemis
5,825
3,440
0
1,230
5,830
1,297
1,279
1,336
4,494
0
22,085
L
Hachiman
LittlecMoBn
Hachiman
5,590
2,603
0
1,121
6,236
1,676
616
1,330
4,846
0
19,372
W
1,654
1,160
0
3,153
6,177
2,185
848
931
5,246
0
21,291
W
Bacchus
Tatkoo
Bacchus
2,600
433
0
1,000
8,202
5,413
0
2,563
5,639
9,464
0
L
3,272
134
65
2,711
8,066
3,958
0
4,585
3,373
23,673
0
L
Discordia
Yukariiiii
Discordia
1,587
36
0
250
4,165
1,272
0
2,529
1,636
19,221
0
W
6,307
764
2,583
3,936
6,048
2,317
61
1,897
4,151
43,890
0
L
Sylvanus
jukoboi
Sylvanus
4,487
1,296
695
3,055
6,780
5,694
55
2,933
3,804
25,805
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,815
Gold Earned
30,858
200
Minions Killed
250
0
Camps Cleared
0
908,343
Distance Traveled
1,020,188
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
6,360
636
72
7
0
181,068
3
L
Fenrir
4,856
486
48
5
0
192,606
7
W
Artemis
4,853
485
33
3
0
180,709
0
L
Hachiman
5,398
540
35
4
0
191,860
1
W
Set
6,330
633
53
5
0
210,774
3
W
Bacchus
5,910
591
12
1
0
219,360
0
L
Cthulhu
5,154
515
50
5
0
182,930
0
L
Discordia
4,671
467
30
3
0
160,064
0
W
Hel
7,405
741
80
8
0
228,277
2
L
Sylvanus
5,736
574
37
4
0
180,883
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role