Player Matchup

Freya
Freya
 
Freya
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Basololo
Arachne
Level 27
God Stats
4W - 8L
1,420 SR
Queue Stats
50W - 45L
1,450 Elo+
Solo
Ra
Ra
BiancaMC3633
Ra
Level 20
God Stats
2W - 4L
1,857 SR
Queue Stats
92W - 91L
1,450 Elo+
Solo
Cthulhu
Cthulhu
PIPIXIAaaa
Cthulhu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 75L
1,526 Elo+
Solo
Anhur
Anhur
Stoodenee
Anhur
Level 29
God Stats
7W - 3L
1,652 SR
Queue Stats
54W - 29L
1,669 Elo+
Solo
Team Averages
Level 25
1,586 SR
1,519 Elo+

VS

Team Averages
Level 26
1,503 SR
1,484 Elo+
Sol
Sol
 
Sol
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
 
Vulcan
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
RaynDance
Hou Yi
Level 18
God Stats
1W - 0L
1,462 SR
Queue Stats
7W - 2L
1,548 Elo+
Solo
Loki
Loki
Shyllok
Loki
Level 28
God Stats
13W - 18L
1,479 SR
Queue Stats
80W - 87L
1,437 Elo+
Party 1
Ymir
Ymir
votafak
Ymir
Level 28
God Stats
17W - 11L
1,576 SR
Queue Stats
78W - 84L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
11
1 / 7 / 1
6,675
477
2,608
8,435
3,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Arachne
Basololo
Arachne
9
2 / 8 / 2
6,444
460
4,621
11,977
4,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
0 / 1 / 0
7,416
530
2,167
4,667
1,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
PIPIXIAaaa
Cthulhu
10
3 / 2 / 4
6,769
484
4,728
9,591
7,713
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anhur
Stoodenee
Anhur
14
6 / 3 / 2
8,605
615
5,175
8,660
2,956
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
9 / 1 / 4
9,986
713
15,390
9,542
3,643
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Vulcan
 
Vulcan
15
4 / 0 / 0
9,080
649
6,419
4,308
1,963
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
RaynDance
Hou Yi
15
3 / 3 / 4
9,033
645
5,344
7,853
2,404
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Loki
Shyllok
Loki
11
3 / 2 / 4
7,589
542
2,048
5,406
1,560
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
votafak
Ymir
12
2 / 7 / 6
7,421
530
2,694
10,478
8,635
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
39
12
Kills
21
21
Deaths
13
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
1
7
1
0.21
W
Sol
 
Sol
9
1
4
11
W
Vulcan
 
Vulcan
4
0
0
4
L
Arachne
Basololo
Arachne
2
8
2
0.38
L
0
1
0
0
L
Cthulhu
PIPIXIAaaa
Cthulhu
3
2
4
2.5
W
Hou Yi
RaynDance
Hou Yi
3
3
4
1.67
W
Loki
Shyllok
Loki
3
2
4
2.5
L
Anhur
Stoodenee
Anhur
6
3
2
2.33
W
Ymir
votafak
Ymir
2
7
6
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,299
Damage
31,895
43,330
Taken
37,587
19,366
Mitigated
18,205
8,749
Healing
8,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
2,608
1,045
0
1,483
8,435
3,039
132
5,399
3,036
28,626
3,482
W
Sol
 
Sol
15,390
7,734
0
5,781
9,542
3,643
3,528
2,394
7,148
74,487
8,936
W
Vulcan
 
Vulcan
6,419
2,329
0
2,551
4,308
1,963
1,029
1,483
2,738
60,335
0
L
Arachne
Basololo
Arachne
4,621
2,847
0
2,393
11,977
4,131
0
7,216
4,761
0
33,844
L
2,167
0
10
1,648
4,667
1,527
0
3,462
1,205
45,388
0
L
Cthulhu
PIPIXIAaaa
Cthulhu
4,728
236
0
1,221
9,591
7,713
0
5,113
4,478
21,081
0
W
Hou Yi
RaynDance
Hou Yi
5,344
2,942
0
310
7,853
2,404
440
859
6,994
0
61,503
W
Loki
Shyllok
Loki
2,048
390
0
0
5,406
1,560
0
510
4,896
0
27,002
L
Anhur
Stoodenee
Anhur
5,175
2,633
0
1,994
8,660
2,956
0
2,111
6,549
0
54,892
W
Ymir
votafak
Ymir
2,694
674
0
0
10,478
8,635
762
3,811
6,637
19,089
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,909
Gold Earned
43,109
376
Minions Killed
469
0
Camps Cleared
0
1,225,315
Distance Traveled
1,383,085
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
6,675
477
66
5
0
234,908
3
W
Sol
9,986
713
131
9
0
276,186
2
W
Vulcan
9,080
649
134
10
0
268,334
3
L
Arachne
6,444
460
58
4
0
279,973
2
L
Ra
7,416
530
111
8
0
214,543
6
L
Cthulhu
6,769
484
40
3
0
266,549
2
W
Hou Yi
9,033
645
115
8
0
260,388
3
W
Loki
7,589
542
51
4
0
323,274
2
L
Anhur
8,605
615
101
7
0
229,342
2
W
Ymir
7,421
530
38
3
0
254,903
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role