Player Matchup

Mercury
Mercury
Bellcross1991
Mercury
Level 80
God Stats
2W - 2L
1,862 SR
Queue Stats
358W - 345L
1,508 Elo+
Solo
Izanami
Izanami
Dakidaki1
Izanami
Level 66
God Stats
83W - 103L
1,372 SR
Queue Stats
349W - 421L
1,355 Elo+
Solo
Kukulkan
Kukulkan
FullmetalEE
Kukulkan
Level 69
God Stats
1W - 1L
1,703 SR
Queue Stats
24W - 28L
1,402 Elo+
Solo
Horus
Horus
ImmaculateTurtle
Horus
Level 149
God Stats
1W - 1L
1,755 SR
Queue Stats
200W - 204L
1,527 Elo+
Solo
Cthulhu
Cthulhu
Urian07
Cthulhu
Level 144
God Stats
11W - 13L
1,570 SR
Queue Stats
738W - 744L
1,487 Elo+
Solo
Team Averages
Level 102
1,652 SR
1,456 Elo+

VS

Team Averages
Level 111
1,475 SR
1,434 Elo+
Poseidon
Poseidon
 
Poseidon
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
FraQzah
Apollo
Level 115
God Stats
4W - 1L
1,611 SR
Queue Stats
8W - 6L
1,562 Elo+
Solo
Nu Wa
Nu Wa
Rokesi
Nu Wa
Level 123
God Stats
3W - 0L
1,500 SR
Queue Stats
5W - 3L
1,306 Elo+
Solo
Vamana
Vamana
Vorlok86
Vamana
Level 126
God Stats
3W - 2L
1,507 SR
Queue Stats
519W - 536L
1,409 Elo+
Solo
Chaac
Chaac
rivalnutria
Chaac
Level 62
God Stats
5W - 11L
1,260 SR
Queue Stats
240W - 290L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
9
2 / 2 / 2
5,719
572
2,851
6,808
2,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Izanami
Dakidaki1
Izanami
10
1 / 1 / 3
5,968
597
3,003
5,355
1,331
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kukulkan
FullmetalEE
Kukulkan
12
3 / 0 / 1
6,912
691
2,953
1,992
654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

8
2 / 4 / 3
5,395
540
4,606
8,722
4,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
Urian07
Cthulhu
11
0 / 0 / 0
6,710
671
6,750
5,750
4,338
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
11
1 / 0 / 0
6,080
608
1,496
4,824
1,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apollo
FraQzah
Apollo
11
5 / 2 / 2
6,551
655
7,289
6,977
1,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
Rokesi
Nu Wa
10
0 / 3 / 3
5,696
570
2,673
3,385
892
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Vamana
Vorlok86
Vamana
8
0 / 0 / 0
5,332
533
2,367
8,410
4,442
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
1 / 3 / 5
5,343
534
3,049
8,865
4,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
17
8
Kills
7
7
Deaths
8
9
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
1
0
0
1
L
Mercury
2
2
2
1.5
L
Izanami
Dakidaki1
Izanami
1
1
3
2.5
W
Apollo
FraQzah
Apollo
5
2
2
3
L
Kukulkan
FullmetalEE
Kukulkan
3
0
1
3.5
L
2
4
3
0.88
W
Nu Wa
Rokesi
Nu Wa
0
3
3
0.5
L
Cthulhu
Urian07
Cthulhu
0
0
0
0
W
Vamana
Vorlok86
Vamana
0
0
0
0
W
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,163
Damage
16,874
28,627
Taken
32,461
13,068
Mitigated
12,908
10,648
Healing
13,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
1,496
143
0
2,521
4,824
1,159
0
0
4,824
37,533
0
L
Mercury
2,851
1,036
0
2,276
6,808
2,735
0
2,315
4,493
0
29,682
L
Izanami
Dakidaki1
Izanami
3,003
2,095
0
2,144
5,355
1,331
0
228
5,127
0
34,438
W
Apollo
FraQzah
Apollo
7,289
4,357
0
3,961
6,977
1,646
798
543
6,434
0
40,496
L
Kukulkan
FullmetalEE
Kukulkan
2,953
542
59
1,020
1,992
654
0
709
1,283
43,781
0
L
4,606
1,789
293
2,652
8,722
4,010
0
720
8,002
0
15,087
W
Nu Wa
Rokesi
Nu Wa
2,673
564
0
130
3,385
892
28
1,015
2,370
32,482
0
L
Cthulhu
Urian07
Cthulhu
6,750
1,587
0
2,204
5,750
4,338
0
449
5,301
39,083
0
W
Vamana
Vorlok86
Vamana
2,367
910
0
3,511
8,410
4,442
0
6,750
1,660
292
18,775
W
3,049
405
279
2,952
8,865
4,769
215
1,395
7,470
0
16,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,704
Gold Earned
29,002
345
Minions Killed
307
0
Camps Cleared
0
993,305
Distance Traveled
1,004,101
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
6,080
608
89
9
0
219,459
4
L
Mercury
5,719
572
54
5
0
222,553
5
L
Izanami
5,968
597
76
8
0
169,736
1
W
Apollo
6,551
655
82
8
0
195,987
2
L
Kukulkan
6,912
691
110
11
0
187,174
0
L
Horus
5,395
540
19
2
0
196,669
1
W
Nu Wa
5,696
570
72
7
0
182,182
0
L
Cthulhu
6,710
671
86
9
0
217,173
2
W
Vamana
5,332
533
41
4
0
194,021
0
W
Chaac
5,343
534
23
2
0
212,452
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role