Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
HenryHiIl
Tyr
Level 49
God Stats
1W - 2L
1,349 SR
Queue Stats
44W - 27L
1,545 Elo+
Party 1
Sol
Sol
Thunder281204
Sol
Level 35
God Stats
15W - 4L
1,646 SR
Queue Stats
25W - 24L
1,370 Elo+
Party 1
Team Averages
Level 49
1,498 SR
1,472 Elo+

VS

Team Averages
Level 84
1,481 SR
1,356 Elo+
Thor
Thor
BODHI DUDE
Thor
Level 93
God Stats
2W - 15L
1,289 SR
Queue Stats
768W - 1,318L
1,339 Elo+
Solo
Anubis
Anubis
PogeyMontraine06
Anubis
Level 37
God Stats
25W - 48L
1,466 SR
Queue Stats
134W - 221L
1,334 Elo+
Solo
Ymir
Ymir
Shoplunch
Ymir
Level 123
God Stats
3W - 4L
1,687 SR
Queue Stats
15W - 26L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
4 / 2 / 5
7,767
777
8,039
8,810
5,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

10
4 / 2 / 4
7,626
763
4,506
9,099
6,555
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
5 / 0 / 6
8,052
805
9,759
4,080
1,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 3
6,379
638
3,520
8,353
3,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 5 / 0
6,651
665
4,374
9,315
4,413
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
10
1 / 5 / 3
6,621
662
3,864
9,211
7,024
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
13
Kills
3
4
Deaths
13
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
2
5
3.25
L
1
3
3
0.83
W
4
2
4
3
L
1
5
0
0.2
L
Ymir
1
5
3
0.5
W
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,304
Damage
11,758
21,989
Taken
26,879
12,745
Mitigated
15,182
6,025
Healing
5,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
8,039
228
333
1,844
8,810
5,100
0
3,505
5,076
24,433
0
L
3,520
215
0
2,538
8,353
3,745
0
4,681
3,309
0
8,552
W
4,506
558
45
1,904
9,099
6,555
0
2,885
5,799
0
12,653
L
4,374
174
0
3,259
9,315
4,413
0
5,510
3,125
26,415
0
L
Ymir
3,864
533
0
0
9,211
7,024
0
5,879
2,647
15,498
0
W
9,759
1,595
0
1,899
4,080
1,090
1,258
1,848
2,232
23,730
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,445
Gold Earned
19,651
78
Minions Killed
77
0
Camps Cleared
0
563,304
Distance Traveled
505,716
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,767
777
27
3
0
176,273
2
L
Thor
6,379
638
14
1
0
185,908
4
W
Tyr
7,626
763
18
2
0
190,909
1
L
Anubis
6,651
665
41
4
0
157,217
2
L
Ymir
6,621
662
22
2
0
162,591
2
W
Sol
8,052
805
33
3
0
196,122
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role