Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
 
Da Ji
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
NivekanurB
Sol
Level 56
God Stats
0W - 3L
1,500 SR
Queue Stats
70W - 92L
1,394 Elo+
Solo
Bacchus
Bacchus
ceacky3
Bacchus
Level 83
God Stats
7W - 11L
1,363 SR
Queue Stats
272W - 314L
1,462 Elo+
Solo
Heimdallr
Heimdallr
rivalnutria
Heimdallr
Level 62
God Stats
10W - 7L
1,551 SR
Queue Stats
240W - 290L
1,403 Elo+
Solo
Team Averages
Level 81
1,483 SR
1,452 Elo+

VS

Team Averages
Level 70
1,434 SR
1,422 Elo+
Chiron
Chiron
DimonII
Chiron
Level 73
God Stats
19W - 16L
1,322 SR
Queue Stats
549W - 568L
1,470 Elo+
Solo
Ra
Ra
Silphyuno
Ra
Level 106
God Stats
1W - 3L
1,351 SR
Queue Stats
201W - 245L
1,358 Elo+
Solo
Anubis
Anubis
TKTyNdArEuS19
Anubis
Level 47
God Stats
22W - 18L
1,580 SR
Queue Stats
158W - 164L
1,462 Elo+
Solo
Arachne
Arachne
kyoshideath
Arachne
Level 58
God Stats
56W - 42L
1,494 SR
Queue Stats
132W - 131L
1,439 Elo+
Solo
Ares
Ares
vetjemetautisme
Ares
Level 68
God Stats
7W - 5L
1,425 SR
Queue Stats
138W - 136L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
10
0 / 3 / 0
5,295
530
984
5,264
1,467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Da Ji
 
Da Ji
8
1 / 4 / 0
4,943
494
3,223
7,289
2,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 3 / 1
5,489
549
4,070
4,437
1,289
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
ceacky3
Bacchus
8
0 / 2 / 0
4,698
470
1,644
5,478
3,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Heimdallr
rivalnutria
Heimdallr
8
2 / 4 / 0
5,103
510
3,065
5,137
1,433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
DimonII
Chiron
10
5 / 0 / 1
6,215
622
4,658
5,128
1,685
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
2 / 1 / 1
6,268
627
1,414
6,783
2,755
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
4 / 0 / 1
6,842
684
3,722
2,205
1,114
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Arachne
kyoshideath
Arachne
10
2 / 2 / 6
6,301
630
4,218
7,723
2,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8
3 / 0 / 0
5,538
554
2,258
5,578
4,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
3
Kills
16
16
Deaths
3
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
0
3
0
0
L
Da Ji
 
Da Ji
1
4
0
0.25
W
Chiron
DimonII
Chiron
5
0
1
5.5
L
0
3
1
0.17
W
2
1
1
2.5
W
4
0
1
4.5
L
Bacchus
ceacky3
Bacchus
0
2
0
0
W
Arachne
kyoshideath
Arachne
2
2
6
2.5
L
Heimdallr
rivalnutria
Heimdallr
2
4
0
0.5
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,986
Damage
16,270
27,605
Taken
27,417
9,980
Mitigated
13,283
8,053
Healing
12,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
984
312
0
1,597
5,264
1,467
0
3,074
2,190
0
18,952
L
Da Ji
 
Da Ji
3,223
411
0
2,372
7,289
2,067
0
1,499
5,790
0
23,225
W
Chiron
DimonII
Chiron
4,658
2,688
384
2,452
5,128
1,685
205
1,098
4,030
0
34,879
L
4,070
1,086
0
1,165
4,437
1,289
0
1,888
2,549
30,775
0
W
1,414
304
338
4,742
6,783
2,755
363
3,079
3,704
35,784
0
W
3,722
204
0
1,235
2,205
1,114
0
0
2,205
30,401
0
L
Bacchus
ceacky3
Bacchus
1,644
464
0
2,102
5,478
3,724
0
765
4,713
15,041
0
W
Arachne
kyoshideath
Arachne
4,218
2,757
0
3,204
7,723
2,884
0
707
7,013
0
32,337
L
Heimdallr
rivalnutria
Heimdallr
3,065
1,069
0
817
5,137
1,433
0
168
4,969
0
20,969
W
2,258
173
0
591
5,578
4,845
0
889
4,689
13,329
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,528
Gold Earned
31,164
240
Minions Killed
303
0
Camps Cleared
0
912,424
Distance Traveled
967,673
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
5,295
530
54
5
0
176,046
3
L
Da Ji
4,943
494
58
6
0
164,059
0
W
Chiron
6,215
622
73
7
0
203,392
1
L
Sol
5,489
549
59
6
0
184,457
3
W
Ra
6,268
627
83
8
0
181,871
4
W
Anubis
6,842
684
76
8
0
173,402
4
L
Bacchus
4,698
470
28
3
0
196,835
0
W
Arachne
6,301
630
55
6
0
208,675
0
L
Heimdallr
5,103
510
41
4
0
191,027
1
W
Ares
5,538
554
16
2
0
200,333
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role