Player Matchup

Nemesis
Nemesis
HxH_BleeBlee
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,087 Elo+
Party 3
Skadi
Skadi
HxH_Creasy
Skadi
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
RoalexGaming_YT
Cthulhu
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
200W - 212L
1,373 Elo+
Party 1
Tiamat
Tiamat
VenDraHelll
Tiamat
Level 18
God Stats
13W - 18L
1,362 SR
Queue Stats
20W - 22L
1,332 Elo+
Solo
Sun Wukong
Sun Wukong
WideGalindo13
Sun Wukong
Level 22
God Stats
39W - 39L
1,534 SR
Queue Stats
60W - 69L
1,336 Elo+
Party 1
Team Averages
Level 17
1,479 SR
1,326 Elo+

VS

Team Averages
Level 22
1,443 SR
1,295 Elo+
Pele
Pele
BOT-AHOLIC
Pele
Level 18
God Stats
65W - 52L
1,486 SR
Queue Stats
387W - 392L
1,321 Elo+
Party 2
Athena
Athena
DeathBlaze356
Athena
Level 29
God Stats
67W - 59L
1,624 SR
Queue Stats
604W - 638L
1,368 Elo+
Party 2
Loki
Loki
Equalizer687
Loki
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
236W - 284L
1,304 Elo+
Party 2
Sylvanus
Sylvanus
Mondogenerator72
Sylvanus
Level 29
God Stats
46W - 53L
1,334 SR
Queue Stats
121W - 162L
1,300 Elo+
Solo
Anhur
Anhur
ShriveledSack69
Anhur
Level 4
God Stats
18W - 16L
1,269 SR
Queue Stats
216W - 227L
1,181 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
HxH_BleeBlee
Nemesis
8
0 / 4 / 0
5,304
379
1,573
7,790
1,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Skadi
8
0 / 3 / 2
5,398
386
3,321
5,656
1,395
Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
2 / 2 / 0
5,943
425
9,038
9,919
6,202
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
10
0 / 7 / 1
5,821
416
4,247
8,373
3,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
WideGalindo13
Sun Wukong
13
4 / 3 / 0
7,336
524
7,019
10,727
5,746
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 1
7,908
565
7,240
9,105
3,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

10
2 / 0 / 5
6,797
486
4,111
10,396
8,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
4 / 1 / 4
7,573
541
3,910
7,883
2,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
10 / 0 / 2
9,667
691
8,716
8,270
4,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

9
0 / 2 / 2
5,770
412
2,599
6,195
2,231
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
6
Kills
19
19
Deaths
6
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
3
3
1
1.17
W
2
0
5
4.5
W
4
1
4
6
L
Nemesis
HxH_BleeBlee
Nemesis
0
4
0
0
L
Skadi
0
3
2
0.33
W
10
0
2
11
L
2
2
0
1
W
0
2
2
0.5
L
Tiamat
0
7
1
0.07
L
Sun Wukong
WideGalindo13
Sun Wukong
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,198
Damage
26,576
42,465
Taken
41,849
19,195
Mitigated
21,182
8,863
Healing
15,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,240
2,028
0
788
9,105
3,238
204
480
8,616
0
42,823
W
4,111
1,392
508
3,122
10,396
8,975
322
4,432
5,914
16,061
0
W
3,910
977
386
3,401
7,883
2,344
0
1,265
6,526
0
30,323
L
Nemesis
HxH_BleeBlee
Nemesis
1,573
462
0
1,626
7,790
1,971
147
2,454
5,336
0
18,700
L
Skadi
3,321
1,973
0
440
5,656
1,395
91
2,731
2,925
0
16,074
W
8,716
2,429
1,314
5,131
8,270
4,394
2,235
1,828
6,146
64,734
13,502
L
9,038
656
17
3,511
9,919
6,202
0
3,848
6,071
34,887
0
W
2,599
684
0
630
6,195
2,231
560
4,783
1,362
0
13,056
L
Tiamat
4,247
240
0
434
8,373
3,881
405
3,183
5,160
23,686
0
L
Sun Wukong
WideGalindo13
Sun Wukong
7,019
1,730
0
2,835
10,727
5,746
427
0
10,727
0
34,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,802
Gold Earned
37,715
235
Minions Killed
305
0
Camps Cleared
0
1,293,082
Distance Traveled
1,321,443
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,908
565
71
5
0
258,115
2
W
Athena
6,797
486
21
2
0
287,745
2
W
Loki
7,573
541
51
4
0
292,859
0
L
Nemesis
5,304
379
42
3
0
280,613
0
L
Skadi
5,398
386
35
3
0
267,077
3
W
Sylvanus
9,667
691
139
10
0
244,871
0
L
Cthulhu
5,943
425
46
3
0
250,387
1
W
Anhur
5,770
412
23
2
0
237,853
3
L
Tiamat
5,821
416
47
3
0
240,320
0
L
Sun Wukong
7,336
524
65
5
0
254,685
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role