Player Matchup

Aphrodite
Aphrodite
Gleny14
Aphrodite
Level 62
God Stats
2W - 1L
1,470 SR
Queue Stats
4W - 1L
1,558 Elo+
Party 2
Bakasura
Bakasura
Mortalrakk12
Bakasura
Level 112
God Stats
1W - 0L
1,327 SR
Queue Stats
9W - 8L
1,358 Elo+
Party 2
Izanami
Izanami
MysticalWolf314
Izanami
Level 29
God Stats
2W - 0L
1,567 SR
Queue Stats
4W - 3L
1,409 Elo+
Party 2
Cerberus
Cerberus
bernybeermonsta
Cerberus
Level 134
God Stats
1W - 1L
1,282 SR
Queue Stats
14W - 8L
1,537 Elo+
Party 2
Ra
Ra
mancoskiller
Ra
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 103L
1,424 Elo+
Solo
Team Averages
Level 85
1,429 SR
1,457 Elo+

VS

Team Averages
Level 58
1,429 SR
1,392 Elo+
Thanatos
Thanatos
Badinkers24
Thanatos
Level 16
God Stats
24W - 38L
1,304 SR
Queue Stats
60W - 92L
1,292 Elo+
Party 1
Nu Wa
Nu Wa
Demmitri
Nu Wa
Level 115
God Stats
3W - 5L
1,315 SR
Queue Stats
179W - 220L
1,431 Elo+
Party 3
Fenrir
Fenrir
Necrobucher
Fenrir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 71L
1,370 Elo+
Party 3
Osiris
Osiris
Prisonedfurball
Osiris
Level 70
God Stats
57W - 44L
1,623 SR
Queue Stats
590W - 560L
1,561 Elo+
Solo
Aphrodite
Aphrodite
Violentine
Aphrodite
Level 59
God Stats
9W - 14L
1,402 SR
Queue Stats
68W - 94L
1,306 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Gleny14
Aphrodite
13
2 / 0 / 6
8,349
464
4,042
8,051
2,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
Mortalrakk12
Bakasura
15
8 / 2 / 8
10,520
584
8,909
13,900
4,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
0 / 0 / 10
8,864
492
4,645
6,339
1,768
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
17
6 / 0 / 4
11,092
616
15,129
15,697
8,624
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
12 / 2 / 4
11,399
633
13,379
16,402
7,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Badinkers24
Thanatos
9
0 / 9 / 0
6,256
348
5,407
15,490
4,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Nu Wa
Demmitri
Nu Wa
11
0 / 5 / 2
6,770
376
9,230
9,212
2,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
12
1 / 6 / 2
8,005
445
6,511
16,261
4,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
2 / 6 / 1
9,007
500
8,322
14,630
10,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Aphrodite
Violentine
Aphrodite
13
1 / 3 / 2
8,569
476
4,452
10,261
5,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
11
28
Kills
4
4
Deaths
29
32
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Badinkers24
Thanatos
0
9
0
0
L
Nu Wa
Demmitri
Nu Wa
0
5
2
0.2
W
Aphrodite
Gleny14
Aphrodite
2
0
6
5
W
Bakasura
Mortalrakk12
Bakasura
8
2
8
6
W
0
0
10
5
L
Fenrir
1
6
2
0.33
L
2
6
1
0.42
L
Aphrodite
Violentine
Aphrodite
1
3
2
0.67
W
Cerberus
6
0
4
8
W
12
2
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,104
Damage
33,922
60,389
Taken
65,854
24,838
Mitigated
26,173
36,019
Healing
18,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Badinkers24
Thanatos
5,407
1,522
0
3,485
15,490
4,033
0
8,028
7,285
0
27,664
L
Nu Wa
Demmitri
Nu Wa
9,230
1,020
0
500
9,212
2,575
0
5,610
3,108
35,453
0
W
Aphrodite
Gleny14
Aphrodite
4,042
598
4,922
5,214
8,051
2,549
899
2,927
4,918
29,597
0
W
Bakasura
Mortalrakk12
Bakasura
8,909
6,145
0
5,910
13,900
4,832
331
1,196
12,568
0
47,014
W
4,645
3,388
0
636
6,339
1,768
2,619
1,802
4,397
0
46,264
L
Fenrir
6,511
2,237
0
3,671
16,261
4,247
0
7,709
8,227
0
39,670
L
8,322
2,229
0
2,664
14,630
10,193
0
6,110
7,954
0
50,585
L
Aphrodite
Violentine
Aphrodite
4,452
789
3,177
5,346
10,261
5,125
0
4,458
5,695
46,426
0
W
Cerberus
15,129
1,512
0
10,897
15,697
8,624
0
1,879
13,726
76,401
0
W
13,379
2,640
1,410
7,030
16,402
7,065
2,196
5,798
10,194
85,980
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,224
Gold Earned
38,607
523
Minions Killed
361
0
Camps Cleared
0
1,707,741
Distance Traveled
1,507,142
8
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,256
348
55
3
0
284,969
1
L
Nu Wa
6,770
376
61
3
0
285,477
2
W
Aphrodite
8,349
464
55
3
0
352,993
2
W
Bakasura
10,520
584
100
6
0
385,091
0
W
Izanami
8,864
492
85
5
0
304,374
3
L
Fenrir
8,005
445
72
4
0
320,867
3
L
Osiris
9,007
500
94
5
0
330,319
2
L
Aphrodite
8,569
476
79
4
0
285,510
14
W
Cerberus
11,092
616
135
8
0
343,246
0
W
Ra
11,399
633
148
8
0
322,037
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role