Player Matchup

Rama
Rama
Storm129
Rama
Level 16
God Stats
2W - 5L
1,264 SR
Queue Stats
7W - 15L
1,246 Elo+
Party 1
Bastet
Bastet
katanov-pro
Bastet
Level 25
God Stats
13W - 10L
1,634 SR
Queue Stats
86W - 109L
1,377 Elo+
Solo
Osiris
Osiris
kingofLeos_94
Osiris
Level 25
God Stats
0W - 1L
1,424 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Yemoja
Yemoja
sefgasdrjlfgnao
Yemoja
Level 14
God Stats
0W - 1L
1,536 SR
Queue Stats
0W - 4L
1,023 Elo+
Solo
Ra
Ra
zZvicstarZz
Ra
Level 18
God Stats
1W - 2L
1,493 SR
Queue Stats
6W - 10L
1,318 Elo+
Party 1
Team Averages
Level 20
1,470 SR
1,293 Elo+

VS

Team Averages
Level 24
1,448 SR
1,345 Elo+
Fafnir
Fafnir
HerbbMan
Fafnir
Level 22
God Stats
1W - 3L
1,500 SR
Queue Stats
96W - 137L
1,371 Elo+
Party 2
Neith
Neith
Nayer22
Neith
Level 29
God Stats
8W - 17L
1,305 SR
Queue Stats
76W - 97L
1,336 Elo+
Party 2
Freya
Freya
Stoz
Freya
Level 23
God Stats
1W - 2L
1,299 SR
Queue Stats
70W - 92L
1,346 Elo+
Party 2
Chaac
Chaac
UziMauri 8c
Chaac
Level 15
God Stats
4W - 1L
1,564 SR
Queue Stats
113W - 111L
1,188 Elo+
Solo
Pele
Pele
brodytwo-
Pele
Level 29
God Stats
3W - 3L
1,572 SR
Queue Stats
17W - 10L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
16
4 / 5 / 1
10,406
496
17,325
17,094
5,536
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bastet
17
1 / 6 / 0
10,079
480
5,374
12,552
4,912
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
1 / 9 / 1
8,094
385
4,955
19,903
8,833
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 10 / 2
7,516
358
2,923
17,291
10,467
Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
2 / 4 / 3
9,475
451
8,475
8,671
2,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
HerbbMan
Fafnir
15
3 / 1 / 8
11,480
547
5,213
17,123
21,295
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Neith
Nayer22
Neith
16
7 / 3 / 6
10,528
501
18,230
14,294
5,982
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Freya
Stoz
Freya
20
10 / 1 / 2
12,165
579
12,291
15,897
6,000
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 3 / 3
8,717
415
7,579
12,062
14,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pele
20
14 / 0 / 2
14,228
678
14,497
10,160
4,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
55
8
Kills
34
34
Deaths
8
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Fafnir
HerbbMan
Fafnir
3
1
8
7
W
Neith
Nayer22
Neith
7
3
6
3.33
L
Rama
4
5
1
0.9
W
Freya
Stoz
Freya
10
1
2
11
W
0
3
3
0.5
W
Pele
14
0
2
15
L
Bastet
1
6
0
0.17
L
1
9
1
0.17
L
0
10
2
0.1
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,052
Damage
57,810
75,511
Taken
69,536
32,359
Mitigated
52,322
8,280
Healing
30,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
HerbbMan
Fafnir
5,213
1,031
0
4,558
17,123
21,295
719
2,349
13,217
38,493
0
W
Neith
Nayer22
Neith
18,230
7,466
0
7,700
14,294
5,982
3,361
2,528
11,766
0
76,015
L
Rama
17,325
13,369
0
4,628
17,094
5,536
0
2,539
14,428
0
54,527
W
Freya
Stoz
Freya
12,291
4,289
0
9,313
15,897
6,000
750
5,109
10,788
87,381
0
W
7,579
1,331
0
2,339
12,062
14,270
529
1,226
10,112
0
37,534
W
Pele
14,497
3,786
0
6,345
10,160
4,775
3,223
186
9,974
0
128,666
L
Bastet
5,374
1,868
0
0
12,552
4,912
2,458
2,096
10,250
0
57,802
L
4,955
1,590
0
0
19,903
8,833
37
5,545
14,113
0
28,394
L
2,923
868
312
0
17,291
10,467
187
4,922
12,230
21,406
0
L
8,475
882
959
2,381
8,671
2,611
0
2,402
6,230
53,977
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,570
Gold Earned
57,118
408
Minions Killed
595
0
Camps Cleared
0
1,792,842
Distance Traveled
1,930,941
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
11,480
547
49
2
0
362,241
4
W
Neith
10,528
501
133
6
0
372,801
1
L
Rama
10,406
496
102
5
0
334,294
3
W
Freya
12,165
579
144
7
0
382,986
0
W
Chaac
8,717
415
62
3
0
387,513
0
W
Pele
14,228
678
207
10
0
425,400
2
L
Bastet
10,079
480
122
6
0
408,772
3
L
Osiris
8,094
385
45
2
0
374,004
0
L
Yemoja
7,516
358
36
2
0
264,730
3
L
Ra
9,475
451
103
5
0
411,042
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role