Player Matchup

Agni
Agni
ASAF_tuxx
Agni
Level 22
God Stats
17W - 23L
1,420 SR
Queue Stats
389W - 414L
1,406 Elo+
Party 1
Ymir
Ymir
Kodaa187
Ymir
Level 41
God Stats
67W - 63L
1,526 SR
Queue Stats
246W - 259L
1,455 Elo+
Party 1
Loki
Loki
TrvpJesus8971
Loki
Level 43
God Stats
37W - 39L
1,278 SR
Queue Stats
371W - 401L
1,423 Elo+
Party 1
Odin
Odin
lyrikwolf1
Odin
Level 36
God Stats
15W - 16L
1,464 SR
Queue Stats
118W - 157L
1,290 Elo+
Solo
Neith
Neith
mcrenessa
Neith
Level 25
God Stats
149W - 145L
1,542 SR
Queue Stats
154W - 149L
1,484 Elo+
Party 1
Team Averages
Level 33
1,446 SR
1,412 Elo+

VS

Team Averages
Level 79
1,502 SR
1,500 Elo+
Janus
Janus
 
Janus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Im42Black
Guan Yu
Level 99
God Stats
3W - 1L
1,652 SR
Queue Stats
196W - 174L
1,498 Elo+
Party 2
Anhur
Anhur
KrypticSol
Anhur
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 64L
1,488 Elo+
Party 2
Da Ji
Da Ji
Neopkwaii
Da Ji
Level 88
God Stats
14W - 15L
1,358 SR
Queue Stats
353W - 308L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
14
1 / 7 / 2
8,418
468
7,249
13,508
5,208
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ymir
13
5 / 3 / 3
8,780
488
9,857
18,367
14,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
4 / 6 / 1
8,566
476
3,388
12,918
3,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
0 / 4 / 0
8,439
469
3,562
9,334
8,272
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Neith
mcrenessa
Neith
12
2 / 7 / 4
7,582
421
7,600
13,225
3,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
2 / 3 / 6
10,314
573
9,904
10,018
3,499
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
 
Izanami
13
2 / 4 / 5
8,393
466
9,502
11,145
3,404
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Guan Yu
Im42Black
Guan Yu
18
12 / 0 / 3
11,275
626
13,942
12,509
10,422
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
14
3 / 3 / 6
8,722
485
6,274
10,791
3,477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Da Ji
Neopkwaii
Da Ji
16
8 / 3 / 2
9,933
552
9,504
11,343
4,502
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
49
12
Kills
27
27
Deaths
13
10
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
3
6
1.67
W
Izanami
 
Izanami
2
4
5
1.13
L
Agni
1
7
2
0.29
W
Guan Yu
Im42Black
Guan Yu
12
0
3
13.5
L
Ymir
5
3
3
2.17
W
Anhur
3
3
6
2
W
Da Ji
Neopkwaii
Da Ji
8
3
2
3
L
4
6
1
0.75
L
0
4
0
0
L
Neith
mcrenessa
Neith
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,656
Damage
49,126
67,352
Taken
55,806
35,381
Mitigated
25,304
16,468
Healing
13,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
9,904
175
141
2,693
10,018
3,499
416
5,640
4,378
70,024
0
W
Izanami
 
Izanami
9,502
6,877
0
2,187
11,145
3,404
717
3,809
7,336
0
43,478
L
Agni
7,249
463
0
3,535
13,508
5,208
372
3,515
9,993
52,237
0
W
Guan Yu
Im42Black
Guan Yu
13,942
3,707
688
5,318
12,509
10,422
269
2,743
9,766
0
77,553
L
Ymir
9,857
1,139
0
3,720
18,367
14,569
0
1,652
16,645
37,120
0
W
Anhur
6,274
1,907
0
2,030
10,791
3,477
0
3,402
7,389
0
36,591
W
Da Ji
Neopkwaii
Da Ji
9,504
2,375
0
499
11,343
4,502
0
1,512
9,831
0
69,894
L
3,388
749
0
4,194
12,918
3,818
0
2,309
10,609
0
39,389
L
3,562
398
0
1,208
9,334
8,272
80
730
8,604
0
48,518
L
Neith
mcrenessa
Neith
7,600
1,943
0
3,811
13,225
3,514
0
1,698
11,527
0
34,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,785
Gold Earned
48,637
383
Minions Killed
499
0
Camps Cleared
0
1,602,096
Distance Traveled
1,709,464
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,314
573
116
6
0
294,707
1
W
Izanami
8,393
466
77
4
0
309,543
5
L
Agni
8,418
468
91
5
0
300,026
0
W
Guan Yu
11,275
626
142
8
0
404,727
5
L
Ymir
8,780
488
46
3
0
339,651
1
W
Anhur
8,722
485
65
4
0
327,684
1
W
Da Ji
9,933
552
99
6
0
372,803
4
L
Loki
8,566
476
79
4
0
353,360
3
L
Odin
8,439
469
106
6
0
327,597
4
L
Neith
7,582
421
61
3
0
281,462
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role