Player Matchup

Set
Set
AdmiralFeRReT
Set
Level 27
God Stats
7W - 5L
1,600 SR
Queue Stats
67W - 72L
1,475 Elo+
Solo
Aphrodite
Aphrodite
KweenFatimma
Aphrodite
Level 25
God Stats
1W - 3L
1,453 SR
Queue Stats
3W - 3L
1,638 Elo+
Solo
Sobek
Sobek
Quoqola
Sobek
Level 13
God Stats
1W - 3L
1,500 SR
Queue Stats
108W - 108L
1,506 Elo+
Solo
Cernunnos
Cernunnos
raspberryking
Cernunnos
Level 29
God Stats
19W - 12L
1,256 SR
Queue Stats
112W - 119L
1,451 Elo+
Solo
Odin
Odin
twistMonster
Odin
Level 18
God Stats
8W - 7L
1,538 SR
Queue Stats
138W - 137L
1,599 Elo+
Solo
Team Averages
Level 22
1,470 SR
1,534 Elo+

VS

Team Averages
Level 19
1,507 SR
1,487 Elo+
King Arthur
King Arthur
 
King Arthur
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
HotsSuck
Rama
Level 4
God Stats
5W - 6L
1,326 SR
Queue Stats
62W - 67L
1,287 Elo+
Solo
Sol
Sol
RoadToRank1
Sol
Level 25
God Stats
50W - 16L
1,951 SR
Queue Stats
104W - 44L
1,790 Elo+
Solo
Hun Batz
Hun Batz
XJmBontX
Hun Batz
Level 25
God Stats
2W - 7L
1,193 SR
Queue Stats
268W - 289L
1,423 Elo+
Solo
Athena
Athena
ZeroDamnChill
Athena
Level 27
God Stats
12W - 7L
1,563 SR
Queue Stats
51W - 59L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 0
5,068
507
1,315
6,519
1,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Aphrodite
KweenFatimma
Aphrodite
5
1 / 4 / 0
4,230
423
1,075
3,317
1,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
Quoqola
Sobek
7
0 / 1 / 1
4,978
498
2,156
4,400
2,512
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cernunnos
raspberryking
Cernunnos
10
3 / 1 / 1
5,739
574
4,214
5,119
1,532
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 1 / 0
6,245
625
2,641
3,799
2,320
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
9
0 / 3 / 0
5,273
527
571
5,162
1,617
Rama
8
0 / 2 / 0
5,171
517
1,382
3,443
748
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
10 / 0 / 0
8,586
859
9,287
6,586
1,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hun Batz
XJmBontX
Hun Batz
10
0 / 2 / 3
5,926
593
1,918
5,602
1,626
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 1 / 1
5,459
546
1,319
7,146
3,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
14
8
Kills
10
10
Deaths
8
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
0
3
0
0
L
1
3
0
0.33
W
Rama
0
2
0
0
L
Aphrodite
KweenFatimma
Aphrodite
1
4
0
0.25
L
Sobek
Quoqola
Sobek
0
1
1
0.5
W
10
0
0
10
W
Hun Batz
XJmBontX
Hun Batz
0
2
3
0.75
W
0
1
1
0.5
L
Cernunnos
raspberryking
Cernunnos
3
1
1
3.5
L
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,401
Damage
14,477
23,154
Taken
27,939
9,363
Mitigated
9,122
5,915
Healing
9,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
571
143
0
498
5,162
1,617
458
0
5,162
0
18,316
L
1,315
582
0
1,892
6,519
1,938
0
3,539
2,980
0
17,856
W
Rama
1,382
1,267
0
250
3,443
748
164
902
2,541
0
17,051
L
Aphrodite
KweenFatimma
Aphrodite
1,075
415
0
874
3,317
1,061
0
2,707
610
9,309
0
L
Sobek
Quoqola
Sobek
2,156
206
0
158
4,400
2,512
27
1,704
2,696
7,603
0
W
9,287
4,221
0
4,707
6,586
1,967
2,613
1,405
5,181
61,352
0
W
Hun Batz
XJmBontX
Hun Batz
1,918
478
0
2,048
5,602
1,626
758
151
5,451
0
27,833
W
1,319
268
0
1,944
7,146
3,164
0
773
6,373
17,074
0
L
Cernunnos
raspberryking
Cernunnos
4,214
2,210
0
1,979
5,119
1,532
760
1,509
3,610
0
31,561
L
2,641
726
0
1,012
3,799
2,320
710
1,395
2,404
0
29,417

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,260
Gold Earned
30,415
201
Minions Killed
306
0
Camps Cleared
0
805,963
Distance Traveled
977,436
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
5,273
527
52
5
0
194,017
0
L
Set
5,068
507
46
5
0
172,190
2
W
Rama
5,171
517
43
4
0
173,576
3
L
Aphrodite
4,230
423
14
1
0
91,668
1
L
Sobek
4,978
498
13
1
0
175,267
3
W
Sol
8,586
859
118
12
0
201,020
4
W
Hun Batz
5,926
593
66
7
0
201,465
0
W
Athena
5,459
546
27
3
0
207,358
1
L
Cernunnos
5,739
574
52
5
0
181,957
2
L
Odin
6,245
625
76
8
0
184,881
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role