Player Matchup

Chang'e
Chang'e
E1eth
Chang'e
Level 82
God Stats
6W - 3L
1,459 SR
Queue Stats
12W - 21L
1,362 Elo+
Party 1
Anhur
Anhur
NutOnMyFeet
Anhur
Level 149
God Stats
3W - 1L
1,883 SR
Queue Stats
19W - 7L
1,819 Elo+
Party 1
Hercules
Hercules
pyrotechnicsid
Hercules
Level 69
God Stats
4W - 8L
1,483 SR
Queue Stats
10W - 15L
1,386 Elo+
Party 1
Team Averages
Level 100
1,608 SR
1,522 Elo+

VS

Team Averages
Level 53
1,430 SR
1,375 Elo+
Hera
Hera
AnoosGit
Hera
Level 45
God Stats
0W - 1L
1,332 SR
Queue Stats
51W - 79L
1,262 Elo+
Party 2
Ymir
Ymir
AnoosTerror
Ymir
Level 8
God Stats
25W - 32L
1,259 SR
Queue Stats
42W - 68L
1,252 Elo+
Party 2
Odin
Odin
sweetdaddyusef
Odin
Level 105
God Stats
5W - 7L
1,700 SR
Queue Stats
929W - 866L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
E1eth
Chang'e
14
2 / 2 / 14
10,101
631
7,489
13,197
4,372
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
14 / 2 / 3
13,200
825
19,722
18,942
8,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hercules
13
2 / 2 / 14
10,035
627
3,988
14,312
14,064
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
12
1 / 9 / 3
8,978
561
14,738
12,573
2,149
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 8 / 4
8,662
541
5,857
16,105
19,263
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

16
5 / 1 / 0
10,523
658
14,737
12,106
10,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
13
18
Kills
6
6
Deaths
18
31
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hera
1
9
3
0.28
L
0
8
4
0.25
W
Chang'e
E1eth
Chang'e
2
2
14
4.5
W
14
2
3
7.75
W
Hercules
2
2
14
4.5
L
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,199
Damage
35,332
46,451
Taken
40,784
26,867
Mitigated
32,217
19,405
Healing
2,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
14,738
3,047
0
460
12,573
2,149
129
906
11,667
46,725
0
L
5,857
1,427
0
0
16,105
19,263
0
3,435
12,670
13,044
0
W
Chang'e
E1eth
Chang'e
7,489
1,325
5,313
4,585
13,197
4,372
524
4,775
8,422
41,162
0
W
19,722
13,739
0
7,049
18,942
8,431
2,190
8,594
10,348
0
57,437
W
Hercules
3,988
1,564
0
2,458
14,312
14,064
238
7,226
7,086
0
11,658
L
14,737
2,906
0
2,012
12,106
10,805
0
3,148
8,958
0
47,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,336
Gold Earned
28,163
132
Minions Killed
122
0
Camps Cleared
0
858,545
Distance Traveled
814,642
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,978
561
47
3
0
234,740
1
L
Ymir
8,662
541
12
1
0
235,952
1
W
Chang'e
10,101
631
42
3
0
281,739
3
W
Anhur
13,200
825
73
5
0
276,938
0
W
Hercules
10,035
627
17
1
0
299,868
2
L
Odin
10,523
658
63
4
0
343,950
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role