Player Matchup

Neith
Neith
GenshinSimp4life
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,344 Elo+
Solo
Anhur
Anhur
TheMuffinMan845
Anhur
Level 22
God Stats
5W - 6L
1,358 SR
Queue Stats
75W - 67L
1,323 Elo+
Solo
Bakasura
Bakasura
ZERO5615
Bakasura
Level 23
God Stats
21W - 15L
1,758 SR
Queue Stats
49W - 59L
1,452 Elo+
Solo
Thoth
Thoth
cynicaljump92
Thoth
Level 28
God Stats
0W - 2L
1,316 SR
Queue Stats
53W - 41L
1,501 Elo+
Solo
Sol
Sol
rxekii
Sol
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,358 Elo+
Solo
Team Averages
Level 16
1,487 SR
1,395 Elo+

VS

Team Averages
Level 10
1,371 SR
1,317 Elo+
Kukulkan
Kukulkan
Chronic2TheDome
Kukulkan
Level 5
God Stats
5W - 5L
1,306 SR
Queue Stats
26W - 23L
1,407 Elo+
Solo
Ymir
Ymir
Mogkunaa
Ymir
Level 13
God Stats
1W - 1L
1,278 SR
Queue Stats
15W - 17L
1,328 Elo+
Solo
Izanami
Izanami
Sub0_Reaper
Izanami
Level 13
God Stats
11W - 13L
1,500 SR
Queue Stats
142W - 145L
1,117 Elo+
Solo
Loki
Loki
kruger_jey
Loki
Level 4
God Stats
3W - 2L
1,285 SR
Queue Stats
7W - 4L
1,434 Elo+
Solo
Ra
Ra
thechamp2099
Ra
Level 13
God Stats
15W - 14L
1,484 SR
Queue Stats
36W - 34L
1,300 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 5
8,396
420
5,130
11,233
3,222
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 4 / 4
9,198
460
4,946
10,157
3,008
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bakasura
ZERO5615
Bakasura
9
2 / 11 / 0
6,900
345
5,440
15,924
6,015
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
3 / 6 / 2
10,185
509
5,717
17,824
5,973
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sol
rxekii
Sol
11
0 / 8 / 3
7,286
364
2,944
13,354
6,716
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
19
3 / 0 / 8
11,535
577
10,195
6,730
2,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
14
3 / 4 / 11
9,009
450
4,225
11,788
5,468
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Izanami
Sub0_Reaper
Izanami
15
4 / 4 / 6
9,869
493
7,543
9,951
2,861
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

19
20 / 2 / 6
12,560
628
19,611
11,098
5,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
4 / 2 / 1
11,823
591
7,179
7,627
2,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
66
11
Kills
34
35
Deaths
12
14
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
3
0
8
7
L
2
6
5
0.75
W
Ymir
3
4
11
2.13
W
Izanami
Sub0_Reaper
Izanami
4
4
6
1.75
L
4
4
4
1.5
L
Bakasura
ZERO5615
Bakasura
2
11
0
0.18
L
3
6
2
0.67
W
20
2
6
11.5
L
Sol
rxekii
Sol
0
8
3
0.19
W
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,177
Damage
48,753
68,492
Taken
47,194
24,934
Mitigated
19,648
10,235
Healing
9,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
10,195
986
169
1,737
6,730
2,879
1,451
1,831
4,874
105,473
0
L
5,130
1,966
0
592
11,233
3,222
472
2,565
8,558
0
29,885
W
Ymir
4,225
732
0
1,628
11,788
5,468
585
1,356
10,232
19,302
0
W
Izanami
Sub0_Reaper
Izanami
7,543
4,713
0
784
9,951
2,861
3,716
2,381
7,570
0
49,140
L
4,946
1,005
0
2,619
10,157
3,008
364
497
9,636
0
43,719
L
Bakasura
ZERO5615
Bakasura
5,440
4,172
0
1,796
15,924
6,015
481
4,936
10,852
0
24,422
L
5,717
660
106
4,096
17,824
5,973
120
8,019
9,341
57,189
0
W
19,611
8,039
0
1,578
11,098
5,524
1,933
1,299
9,662
0
95,607
L
Sol
rxekii
Sol
2,944
1,304
0
1,026
13,354
6,716
205
4,634
8,506
23,296
0
W
7,179
497
434
2,975
7,627
2,916
1,240
1,794
5,573
84,577
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,965
Gold Earned
54,796
340
Minions Killed
637
0
Camps Cleared
0
1,550,969
Distance Traveled
1,838,083
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
11,535
577
186
9
0
350,326
0
L
Neith
8,396
420
56
3
0
321,946
1
W
Ymir
9,009
450
35
2
0
340,717
0
W
Izanami
9,869
493
100
5
0
344,876
0
L
Anhur
9,198
460
86
4
0
358,853
10
L
Bakasura
6,900
345
49
2
0
283,331
1
L
Thoth
10,185
509
103
5
0
342,767
0
W
Loki
12,560
628
130
7
0
394,090
6
L
Sol
7,286
364
46
2
0
244,072
0
W
Ra
11,823
591
186
9
0
408,074
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role