Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
 
Janus
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
reaper99933
Tiamat
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,564 Elo+
Party 2
Team Averages
Level 52
1,500 SR
1,521 Elo+

VS

Team Averages
Level 7
1,368 SR
1,513 Elo+
Artemis
Artemis
H2O_Ezreal
Artemis
Level 5
God Stats
0W - 1L
1,472 SR
Queue Stats
3W - 4L
1,559 Elo+
Party 1
Nemesis
Nemesis
Jay8707
Nemesis
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,490 Elo+
Party 1
Hercules
Hercules
JomYom
Hercules
Level 6
God Stats
0W - 4L
1,133 SR
Queue Stats
3W - 6L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
17
15 / 0 / 7
11,504
822
20,729
11,709
5,104
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Janus
 
Janus
13
2 / 4 / 9
9,227
659
4,937
5,720
1,626
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
14
5 / 1 / 10
9,883
706
8,617
7,742
4,096
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
H2O_Ezreal
Artemis
11
0 / 11 / 1
7,442
532
2,251
11,372
2,591
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
Jay8707
Nemesis
13
2 / 4 / 2
8,654
618
5,547
12,687
5,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hercules
JomYom
Hercules
12
2 / 7 / 2
8,473
605
6,237
14,504
10,984
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
9
22
Kills
4
5
Deaths
22
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
15
0
7
18.5
W
Janus
 
Janus
2
4
9
1.63
L
Artemis
H2O_Ezreal
Artemis
0
11
1
0.05
L
Nemesis
Jay8707
Nemesis
2
4
2
0.75
L
Hercules
JomYom
Hercules
2
7
2
0.43
W
Tiamat
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,283
Damage
14,035
25,171
Taken
38,563
10,826
Mitigated
18,657
6,494
Healing
4,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
20,729
7,525
0
3,846
11,709
5,104
233
0
11,709
0
42,807
W
Janus
 
Janus
4,937
336
0
398
5,720
1,626
703
0
5,720
36,348
0
L
Artemis
H2O_Ezreal
Artemis
2,251
546
0
0
11,372
2,591
0
866
10,506
0
13,298
L
Nemesis
Jay8707
Nemesis
5,547
1,580
0
2,217
12,687
5,082
0
4,273
8,414
0
33,791
L
Hercules
JomYom
Hercules
6,237
1,746
0
2,015
14,504
10,984
0
8,415
6,089
0
18,707
W
Tiamat
8,617
574
0
2,250
7,742
4,096
405
0
7,742
31,918
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,614
Gold Earned
24,569
156
Minions Killed
108
0
Camps Cleared
0
753,268
Distance Traveled
714,950
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,504
822
44
3
0
261,724
1
W
Janus
9,227
659
61
4
0
254,783
2
L
Artemis
7,442
532
22
2
0
189,258
1
L
Nemesis
8,654
618
61
4
0
289,883
2
L
Hercules
8,473
605
25
2
0
235,809
2
W
Tiamat
9,883
706
51
4
0
236,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role