Player Matchup

Fenrir
Fenrir
Catmunaaut
Fenrir
Level 13
God Stats
2W - 0L
1,493 SR
Queue Stats
10W - 7L
1,578 Elo+
Party 2
Hachiman
Hachiman
Dogmunaut
Hachiman
Level 106
God Stats
8W - 4L
1,612 SR
Queue Stats
117W - 86L
1,591 Elo+
Party 2
Chang'e
Chang'e
Emberisk
Chang'e
Level 108
God Stats
134W - 75L
1,614 SR
Queue Stats
432W - 442L
1,504 Elo+
Party 3
Terra
Terra
HazamaD20
Terra
Level 29
God Stats
9W - 1L
1,703 SR
Queue Stats
33W - 26L
1,539 Elo+
Party 3
Chiron
Chiron
HeroineofTime
Chiron
Level 123
God Stats
4W - 2L
1,570 SR
Queue Stats
38W - 32L
1,599 Elo+
Party 3
Team Averages
Level 76
1,598 SR
1,562 Elo+

VS

Team Averages
Level 68
1,582 SR
1,546 Elo+
Artemis
Artemis
CokeGhostMarine
Artemis
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 27L
1,543 Elo+
Party 1
Mercury
Mercury
III EnG III
Mercury
Level 59
God Stats
22W - 20L
1,622 SR
Queue Stats
81W - 67L
1,552 Elo+
Party 1
Terra
Terra
IMissUJoshhh
Terra
Level 83
God Stats
24W - 23L
1,612 SR
Queue Stats
383W - 397L
1,489 Elo+
Party 1
Ne Zha
Ne Zha
KnobbShlobber
Ne Zha
Level 44
God Stats
7W - 8L
1,661 SR
Queue Stats
251W - 250L
1,580 Elo+
Solo
Janus
Janus
blarghman93
Janus
Level 104
God Stats
0W - 2L
1,515 SR
Queue Stats
224W - 194L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Catmunaaut
Fenrir
16
4 / 2 / 2
10,540
502
6,009
16,191
6,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
Dogmunaut
Hachiman
20
7 / 0 / 5
12,000
571
14,597
11,102
5,494
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Emberisk
Chang'e
19
1 / 3 / 6
11,790
561
15,396
22,170
12,159
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
HazamaD20
Terra
16
2 / 0 / 11
11,214
534
6,226
18,735
22,689
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
6 / 0 / 6
10,977
523
16,378
12,881
5,702
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 0
7,871
375
3,926
10,023
2,631
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
III EnG III
Mercury
14
1 / 5 / 2
8,803
419
2,906
14,092
5,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
0 / 3 / 2
7,997
381
5,460
18,240
16,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
3 / 4 / 0
10,251
488
15,117
20,774
18,898
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
1 / 4 / 1
9,696
462
14,162
14,137
5,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
10
20
Kills
5
5
Deaths
20
30
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Catmunaaut
Fenrir
4
2
2
2.5
L
0
4
0
0
W
Hachiman
Dogmunaut
Hachiman
7
0
5
9.5
W
Chang'e
Emberisk
Chang'e
1
3
6
1.33
W
Terra
HazamaD20
Terra
2
0
11
7.5
W
6
0
6
9
L
Mercury
III EnG III
Mercury
1
5
2
0.4
L
0
3
2
0.33
L
3
4
0
0.75
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,606
Damage
41,571
81,079
Taken
77,266
52,950
Mitigated
48,753
41,747
Healing
21,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Catmunaaut
Fenrir
6,009
1,283
0
6,249
16,191
6,906
0
2,886
13,305
0
84,343
L
3,926
1,066
0
2,208
10,023
2,631
580
1,320
8,703
0
41,330
W
Hachiman
Dogmunaut
Hachiman
14,597
5,509
0
2,956
11,102
5,494
1,952
3,738
7,364
0
84,041
W
Chang'e
Emberisk
Chang'e
15,396
1,231
1,634
12,419
22,170
12,159
656
3,479
18,691
92,167
0
W
Terra
HazamaD20
Terra
6,226
901
2,025
9,412
18,735
22,689
271
6,464
12,271
21,040
0
W
16,378
6,437
1,105
5,947
12,881
5,702
2,467
3,442
9,439
0
92,284
L
Mercury
III EnG III
Mercury
2,906
794
0
3,356
14,092
5,214
114
2,995
11,097
0
46,156
L
5,460
346
1,615
3,670
18,240
16,736
0
4,064
14,176
15,948
0
L
15,117
4,553
0
8,740
20,774
18,898
0
10,108
10,666
144
74,360
L
14,162
1,146
140
1,407
14,137
5,274
81
3,135
11,002
80,810
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,521
Gold Earned
44,618
622
Minions Killed
440
0
Camps Cleared
0
2,032,950
Distance Traveled
2,045,997
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,540
502
111
5
0
446,380
3
L
Artemis
7,871
375
63
3
0
369,452
3
W
Hachiman
12,000
571
159
8
0
435,252
3
W
Chang'e
11,790
561
173
8
0
355,941
0
W
Terra
11,214
534
26
1
0
392,201
3
W
Chiron
10,977
523
153
7
0
403,176
6
L
Mercury
8,803
419
86
4
0
432,357
1
L
Terra
7,997
381
22
1
0
431,497
4
L
Ne Zha
10,251
488
123
6
0
401,533
2
L
Janus
9,696
462
146
7
0
411,158
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role