Player Matchup

Mercury
Mercury
DevinSKAY
Mercury
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 59L
1,634 Elo+
Party 1
Achilles
Achilles
FlySoLoudW
Achilles
Level 29
God Stats
0W - 1L
1,678 SR
Queue Stats
134W - 117L
1,702 Elo+
Party 2
Thoth
Thoth
ReeseRagez
Thoth
Level 29
God Stats
2W - 2L
1,846 SR
Queue Stats
223W - 224L
1,571 Elo+
Party 1
Anhur
Anhur
Rolling4n
Anhur
Level 21
God Stats
31W - 31L
1,701 SR
Queue Stats
47W - 48L
1,698 Elo+
Party 2
Sobek
Sobek
cpanks
Sobek
Level 41
God Stats
0W - 1L
1,241 SR
Queue Stats
67W - 90L
1,484 Elo+
Party 1
Team Averages
Level 28
1,593 SR
1,618 Elo+

VS

Team Averages
Level 17
1,462 SR
1,593 Elo+
Hades
Hades
AÐN31
Hades
Level 25
God Stats
4W - 1L
1,633 SR
Queue Stats
29W - 26L
1,557 Elo+
Solo
Ares
Ares
CR25
Ares
Level 9
God Stats
2W - 4L
1,265 SR
Queue Stats
290W - 330L
1,676 Elo+
Solo
Hun Batz
Hun Batz
ChillMoha
Hun Batz
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,528 Elo+
Solo
King Arthur
King Arthur
Rause1
King Arthur
Level 26
God Stats
22W - 21L
1,413 SR
Queue Stats
186W - 189L
1,536 Elo+
Solo
Artemis
Artemis
XenoviaQuart
Artemis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,670 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DevinSKAY
Mercury
15
2 / 4 / 2
9,563
478
7,858
18,164
6,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
FlySoLoudW
Achilles
16
5 / 2 / 2
9,919
496
12,922
20,822
22,127
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Thoth
14
0 / 9 / 3
8,583
429
6,160
13,484
4,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
Rolling4n
Anhur
15
2 / 7 / 3
9,411
471
4,760
13,744
4,333
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sobek
cpanks
Sobek
12
0 / 4 / 3
8,561
428
5,149
19,501
19,261
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
AÐN31
Hades
18
14 / 1 / 2
12,171
609
24,216
14,522
11,212
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
CR25
Ares
16
4 / 1 / 14
11,101
555
13,034
15,049
16,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
ChillMoha
Hun Batz
18
3 / 1 / 6
11,234
562
8,034
12,118
5,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
Rause1
King Arthur
15
0 / 5 / 4
9,549
477
9,403
15,527
14,510
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
XenoviaQuart
Artemis
16
5 / 1 / 6
10,888
544
11,452
10,545
4,143
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
58
9
Kills
26
26
Deaths
9
13
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Hades
AÐN31
Hades
14
1
2
15
W
Ares
CR25
Ares
4
1
14
11
W
Hun Batz
ChillMoha
Hun Batz
3
1
6
6
L
Mercury
DevinSKAY
Mercury
2
4
2
0.75
L
Achilles
FlySoLoudW
Achilles
5
2
2
3
W
King Arthur
Rause1
King Arthur
0
5
4
0.4
L
Thoth
0
9
3
0.17
L
Anhur
Rolling4n
Anhur
2
7
3
0.5
W
Artemis
XenoviaQuart
Artemis
5
1
6
8
L
Sobek
cpanks
Sobek
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,849
Damage
66,139
85,715
Taken
67,761
57,250
Mitigated
52,128
15,059
Healing
32,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
AÐN31
Hades
24,216
2,515
1,572
10,549
14,522
11,212
655
4,780
9,365
91,792
0
W
Ares
CR25
Ares
13,034
447
0
4,337
15,049
16,488
314
3,400
11,527
46,338
0
W
Hun Batz
ChillMoha
Hun Batz
8,034
1,076
0
6,884
12,118
5,775
0
652
11,464
0
91,374
L
Mercury
DevinSKAY
Mercury
7,858
3,224
0
4,420
18,164
6,991
0
7,049
11,115
0
53,971
L
Achilles
FlySoLoudW
Achilles
12,922
2,034
0
5,820
20,822
22,127
234
8,484
12,338
0
44,458
W
King Arthur
Rause1
King Arthur
9,403
681
0
3,261
15,527
14,510
50
1,245
14,202
11,219
41,723
L
Thoth
6,160
284
89
995
13,484
4,538
212
8,480
5,004
48,394
0
L
Anhur
Rolling4n
Anhur
4,760
3,368
0
1,179
13,744
4,333
676
6,383
7,361
0
43,477
W
Artemis
XenoviaQuart
Artemis
11,452
7,454
0
6,306
10,545
4,143
4,170
1,026
9,483
0
81,089
L
Sobek
cpanks
Sobek
5,149
539
0
2,556
19,501
19,261
26
9,026
10,475
20,728
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,037
Gold Earned
54,943
404
Minions Killed
569
0
Camps Cleared
0
1,907,802
Distance Traveled
1,853,552
12
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
12,171
609
138
7
0
381,938
9
W
Ares
11,101
555
48
2
0
371,292
4
W
Hun Batz
11,234
562
159
8
0
430,287
5
L
Mercury
9,563
478
97
5
0
441,101
10
L
Achilles
9,919
496
82
4
0
411,926
2
W
King Arthur
9,549
477
111
6
0
364,147
2
L
Thoth
8,583
429
90
5
0
348,069
0
L
Anhur
9,411
471
103
5
0
356,564
0
W
Artemis
10,888
544
113
6
0
305,888
9
L
Sobek
8,561
428
32
2
0
350,142
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role