Player Matchup

Hercules
Hercules
Azeok
Hercules
Level 60
God Stats
13W - 9L
1,285 SR
Queue Stats
175W - 144L
1,591 Elo+
Party 1
Ne Zha
Ne Zha
Cerbeardus
Ne Zha
Level 77
God Stats
1W - 1L
1,606 SR
Queue Stats
286W - 290L
1,516 Elo+
Party 1
Anubis
Anubis
SuperSayianZero
Anubis
Level 82
God Stats
10W - 6L
1,599 SR
Queue Stats
263W - 238L
1,579 Elo+
Party 1
Team Averages
Level 73
1,497 SR
1,562 Elo+

VS

Team Averages
Level 81
1,436 SR
1,432 Elo+
Tyr
Tyr
 
Tyr
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Mizunari
Thor
Level 67
God Stats
0W - 1L
1,307 SR
Queue Stats
39W - 64L
1,381 Elo+
Party 2
Poseidon
Poseidon
SeisEspada
Poseidon
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 55L
1,413 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Azeok
Hercules
15
6 / 1 / 11
12,373
773
8,172
18,405
27,166
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ne Zha
Cerbeardus
Ne Zha
15
5 / 3 / 9
11,314
707
10,661
11,314
5,085
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

17
8 / 3 / 7
11,977
749
18,461
13,549
7,635
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
1 / 8 / 3
9,341
584
7,779
18,322
10,285
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thor
14
4 / 5 / 3
10,813
676
6,570
14,682
4,383
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
SeisEspada
Poseidon
15
2 / 6 / 4
10,401
650
12,205
10,888
3,014
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
17
19
Kills
7
7
Deaths
19
27
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
1
8
3
0.31
W
Hercules
Azeok
Hercules
6
1
11
11.5
W
Ne Zha
Cerbeardus
Ne Zha
5
3
9
3.17
L
Thor
4
5
3
1.1
L
Poseidon
SeisEspada
Poseidon
2
6
4
0.67
W
8
3
7
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,294
Damage
26,554
43,268
Taken
43,892
39,886
Mitigated
17,682
18,989
Healing
6,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
7,779
1,335
168
3,633
18,322
10,285
0
7,508
10,814
0
16,809
W
Hercules
Azeok
Hercules
8,172
901
0
8,848
18,405
27,166
586
4,097
14,308
0
25,082
W
Ne Zha
Cerbeardus
Ne Zha
10,661
2,649
0
2,275
11,314
5,085
730
2,167
9,147
0
38,021
L
Thor
6,570
605
0
558
14,682
4,383
0
8,929
5,753
0
19,393
L
Poseidon
SeisEspada
Poseidon
12,205
1,158
0
1,827
10,888
3,014
0
2,024
8,864
60,289
0
W
18,461
680
0
7,866
13,549
7,635
1,197
5,941
7,608
56,711
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,664
Gold Earned
30,555
159
Minions Killed
132
0
Camps Cleared
0
840,967
Distance Traveled
834,245
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,341
584
23
1
0
281,618
0
W
Hercules
12,373
773
18
1
0
283,740
2
W
Ne Zha
11,314
707
56
4
0
308,669
1
L
Thor
10,813
676
26
2
0
273,633
5
L
Poseidon
10,401
650
83
5
0
278,994
2
W
Anubis
11,977
749
85
5
0
248,558
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role