Player Matchup

Anhur
Anhur
CardinalAnnual
Anhur
Level 24
God Stats
3W - 1L
1,737 SR
Queue Stats
18W - 8L
1,651 Elo+
Solo
Ra
Ra
DaBananaHammer
Ra
Level 122
God Stats
5W - 4L
1,691 SR
Queue Stats
26W - 26L
1,497 Elo+
Party 2
Chaac
Chaac
EnTeRaNeWnAmE
Chaac
Level 128
God Stats
1W - 2L
1,246 SR
Queue Stats
27W - 30L
1,471 Elo+
Party 2
Team Averages
Level 91
1,558 SR
1,540 Elo+

VS

Team Averages
Level 86
1,500 SR
1,489 Elo+
Cthulhu
Cthulhu
Premierxo13
Cthulhu
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 84L
1,501 Elo+
Party 1
Loki
Loki
whiskey32719
Loki
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 94L
1,498 Elo+
Party 1
Ra
Ra
华仑天奴
Ra
Level 12
God Stats
0W - 3L
1,500 SR
Queue Stats
58W - 71L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 6 / 7
9,693
808
10,901
10,347
4,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
5 / 1 / 8
9,189
766
6,239
5,262
2,081
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
4 / 0 / 9
9,093
758
8,171
9,399
7,047
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Premierxo13
Cthulhu
11
2 / 5 / 3
7,847
654
6,839
11,755
10,607
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
1 / 7 / 5
8,004
667
3,840
10,355
2,969
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
3 / 5 / 3
8,170
681
5,978
7,373
5,624
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
17
17
Kills
6
7
Deaths
17
24
Assists
11
Player
Kills
Deaths
Assists
KDA
W
8
6
7
1.92
W
5
1
8
9
W
4
0
9
8.5
L
Cthulhu
Premierxo13
Cthulhu
2
5
3
0.7
L
1
7
5
0.5
L
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,311
Damage
16,657
25,008
Taken
29,483
13,145
Mitigated
19,200
7,205
Healing
3,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,901
5,668
0
500
10,347
4,017
1,616
3,598
5,486
0
32,616
W
6,239
416
1,266
1,687
5,262
2,081
540
2,785
2,477
36,571
0
W
8,171
366
0
3,752
9,399
7,047
528
6,434
2,965
4,008
26,864
L
Cthulhu
Premierxo13
Cthulhu
6,839
342
282
250
11,755
10,607
0
4,369
7,386
21,241
0
L
3,840
356
0
1,422
10,355
2,969
0
1,546
8,809
0
16,186
L
5,978
730
1,002
901
7,373
5,624
0
1,353
6,020
26,675
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,975
Gold Earned
24,021
143
Minions Killed
110
0
Camps Cleared
0
609,579
Distance Traveled
616,222
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,693
808
39
3
0
172,016
1
W
Ra
9,189
766
73
6
0
215,094
2
W
Chaac
9,093
758
31
3
0
222,469
1
L
Cthulhu
7,847
654
39
3
0
206,843
0
L
Loki
8,004
667
24
2
0
202,938
0
L
Ra
8,170
681
47
4
0
206,441
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role