Player Matchup

Cerberus
Cerberus
DAhmerbomber87
Cerberus
Level 68
God Stats
5W - 4L
1,547 SR
Queue Stats
24W - 40L
1,269 Elo+
Party 2
Anubis
Anubis
Slay Water
Anubis
Level 87
God Stats
4W - 3L
1,665 SR
Queue Stats
39W - 49L
1,365 Elo+
Party 2
Horus
Horus
SpyseeCman
Horus
Level 108
God Stats
8W - 5L
1,709 SR
Queue Stats
21W - 23L
1,429 Elo+
Party 2
Team Averages
Level 88
1,640 SR
1,354 Elo+

VS

Team Averages
Level 41
1,596 SR
1,352 Elo+
Cernunnos
Cernunnos
HaloPunisher03
Cernunnos
Level 38
God Stats
3W - 1L
1,893 SR
Queue Stats
106W - 102L
1,396 Elo+
Party 1
Merlin
Merlin
Meezmar
Merlin
Level 67
God Stats
3W - 2L
1,411 SR
Queue Stats
137W - 177L
1,347 Elo+
Party 1
Cthulhu
Cthulhu
Xxsquidxx6937
Cthulhu
Level 18
God Stats
1W - 2L
1,483 SR
Queue Stats
13W - 23L
1,314 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
13
3 / 1 / 15
10,387
742
8,078
14,884
14,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anubis
Slay Water
Anubis
15
10 / 0 / 7
10,824
773
17,477
14,190
8,577
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
13
5 / 2 / 12
9,992
714
6,466
15,854
15,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
HaloPunisher03
Cernunnos
12
0 / 5 / 2
8,381
599
13,045
12,078
2,744
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
Meezmar
Merlin
12
2 / 5 / 1
8,491
607
10,512
8,144
1,671
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
10
1 / 8 / 0
7,733
552
5,698
16,667
14,467
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
6
18
Kills
3
3
Deaths
18
34
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cerberus
3
1
15
10.5
L
Cernunnos
HaloPunisher03
Cernunnos
0
5
2
0.2
L
Merlin
Meezmar
Merlin
2
5
1
0.5
W
Anubis
Slay Water
Anubis
10
0
7
13.5
W
Horus
5
2
12
5.5
L
Cthulhu
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,021
Damage
29,255
44,928
Taken
36,889
38,542
Mitigated
18,882
23,629
Healing
1,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
8,078
339
1,114
3,189
14,884
14,848
154
5,051
9,833
23,397
0
L
Cernunnos
HaloPunisher03
Cernunnos
13,045
4,677
0
173
12,078
2,744
0
8,536
3,272
0
42,825
L
Merlin
Meezmar
Merlin
10,512
542
0
524
8,144
1,671
0
6,329
1,647
33,028
0
W
Anubis
Slay Water
Anubis
17,477
863
0
9,361
14,190
8,577
1,558
6,152
8,038
57,453
0
W
Horus
6,466
2,317
4,139
5,826
15,854
15,117
488
5,007
10,847
0
17,094
L
Cthulhu
5,698
120
359
0
16,667
14,467
23
10,690
5,549
16,892
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,203
Gold Earned
24,605
165
Minions Killed
127
0
Camps Cleared
0
774,784
Distance Traveled
654,330
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,387
742
54
4
0
273,190
0
L
Cernunnos
8,381
599
63
5
0
206,897
2
L
Merlin
8,491
607
49
4
0
199,405
5
W
Anubis
10,824
773
84
6
0
234,916
2
W
Horus
9,992
714
27
2
0
266,678
1
L
Cthulhu
7,733
552
15
1
0
248,028
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role