Player Matchup

Neith
Neith
MeHlAzLo
Neith
Level 33
God Stats
2W - 6L
1,349 SR
Queue Stats
295W - 302L
1,560 Elo+
Solo
Set
Set
TheMoistLeaf
Set
Level 88
God Stats
0W - 1L
1,469 SR
Queue Stats
59W - 41L
1,587 Elo+
Party 2
Nu Wa
Nu Wa
VerzikVitter
Nu Wa
Level 18
God Stats
2W - 4L
1,288 SR
Queue Stats
309W - 284L
1,647 Elo+
Party 1
Sun Wukong
Sun Wukong
moonshock
Sun Wukong
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,316 Elo+
Party 1
Ymir
Ymir
trashpanda1221
Ymir
Level 17
God Stats
4W - 4L
1,682 SR
Queue Stats
24W - 23L
1,593 Elo+
Party 2
Team Averages
Level 56
1,457 SR
1,540 Elo+

VS

Team Averages
Level 40
1,593 SR
1,561 Elo+
Kuzenbo
Kuzenbo
Etwan
Kuzenbo
Level 53
God Stats
9W - 10L
1,243 SR
Queue Stats
83W - 87L
1,473 Elo+
Party 3
Mercury
Mercury
Giancanaaa
Mercury
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 43L
1,539 Elo+
Party 3
Izanami
Izanami
Goozum
Izanami
Level 46
God Stats
5W - 3L
1,486 SR
Queue Stats
64W - 80L
1,507 Elo+
Party 3
Ao Kuang
Ao Kuang
Psykk
Ao Kuang
Level 48
God Stats
6W - 1L
2,025 SR
Queue Stats
166W - 93L
1,653 Elo+
Solo
Zhong Kui
Zhong Kui
YabaBagaYabaBaga
Zhong Kui
Level 28
God Stats
17W - 7L
1,712 SR
Queue Stats
127W - 102L
1,631 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
MeHlAzLo
Neith
11
1 / 2 / 2
6,687
478
4,680
6,544
2,002
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
2 / 3 / 2
7,214
515
4,987
11,933
3,890
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 5 / 1
6,811
487
7,130
8,397
2,570
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
moonshock
Sun Wukong
9
0 / 5 / 0
5,772
412
4,267
10,173
5,377
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 4 / 3
7,244
517
3,809
9,401
5,414
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Etwan
Kuzenbo
10
0 / 1 / 3
6,801
486
2,376
5,917
4,591
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
Giancanaaa
Mercury
13
3 / 3 / 2
7,405
529
2,935
10,118
3,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Izanami
Goozum
Izanami
13
0 / 1 / 6
7,463
533
4,184
7,606
2,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ao Kuang
Psykk
Ao Kuang
15
11 / 0 / 1
9,477
677
15,430
13,094
6,645
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Zhong Kui
14
5 / 0 / 2
8,555
611
8,735
8,407
5,854
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
33
5
Kills
19
19
Deaths
5
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Etwan
Kuzenbo
0
1
3
1.5
W
Mercury
Giancanaaa
Mercury
3
3
2
1.33
W
Izanami
Goozum
Izanami
0
1
6
3
L
Neith
MeHlAzLo
Neith
1
2
2
1
W
Ao Kuang
Psykk
Ao Kuang
11
0
1
11.5
L
2
3
2
1
L
1
5
1
0.3
W
Zhong Kui
5
0
2
6
L
Sun Wukong
moonshock
Sun Wukong
0
5
0
0
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,873
Damage
33,660
46,448
Taken
45,142
19,253
Mitigated
22,990
5,784
Healing
17,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Etwan
Kuzenbo
2,376
876
0
520
5,917
4,591
0
1,659
4,258
13,427
0
W
Mercury
Giancanaaa
Mercury
2,935
945
0
939
10,118
3,516
0
1,698
8,420
0
52,014
W
Izanami
Goozum
Izanami
4,184
2,715
0
4,372
7,606
2,384
389
2,053
5,553
0
53,217
L
Neith
MeHlAzLo
Neith
4,680
1,797
0
2,451
6,544
2,002
0
1,339
5,128
0
52,379
W
Ao Kuang
Psykk
Ao Kuang
15,430
2,777
0
5,497
13,094
6,645
1,219
1,686
11,408
60,742
0
L
4,987
2,425
0
784
11,933
3,890
0
5,427
6,273
0
50,810
L
7,130
2,740
0
769
8,397
2,570
230
6,416
1,981
42,937
0
W
Zhong Kui
8,735
1,024
0
5,865
8,407
5,854
0
3,843
4,564
62,838
0
L
Sun Wukong
moonshock
Sun Wukong
4,267
679
0
1,780
10,173
5,377
0
7,663
2,510
0
22,509
L
3,809
493
0
0
9,401
5,414
0
5,588
3,728
22,212
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,728
Gold Earned
39,701
331
Minions Killed
457
0
Camps Cleared
0
1,299,954
Distance Traveled
1,388,596
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
6,801
486
25
2
0
248,820
7
W
Mercury
7,405
529
82
6
0
302,357
4
W
Izanami
7,463
533
103
7
0
242,244
3
L
Neith
6,687
478
98
7
0
267,192
3
W
Ao Kuang
9,477
677
116
8
0
308,967
0
L
Set
7,214
515
96
7
0
275,530
2
L
Nu Wa
6,811
487
68
5
0
240,896
1
W
Zhong Kui
8,555
611
131
9
0
286,208
0
L
Sun Wukong
5,772
412
39
3
0
270,570
2
L
Ymir
7,244
517
30
2
0
245,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role