Player Matchup

Ganesha
Ganesha
Mehthose
Ganesha
Level 122
God Stats
1W - 1L
1,644 SR
Queue Stats
16W - 23L
1,355 Elo+
Party 2
Merlin
Merlin
Shizure
Merlin
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 5L
1,360 Elo+
Party 2
Anhur
Anhur
TBonkerz
Anhur
Level 102
God Stats
7W - 11L
1,440 SR
Queue Stats
18W - 29L
1,329 Elo+
Party 2
Team Averages
Level 89
1,528 SR
1,348 Elo+

VS

Team Averages
Level 71
1,577 SR
1,440 Elo+
Gilgamesh
Gilgamesh
ASuhhDude
Gilgamesh
Level 151
God Stats
8W - 6L
1,635 SR
Queue Stats
128W - 110L
1,560 Elo+
Party 1
Nemesis
Nemesis
Onewiin
Nemesis
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,267 Elo+
Solo
Medusa
Medusa
THATdirtyTOY
Medusa
Level 34
God Stats
13W - 9L
1,596 SR
Queue Stats
82W - 84L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Mehthose
Ganesha
10
0 / 4 / 4
7,502
682
4,319
14,062
16,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
Shizure
Merlin
11
3 / 4 / 1
7,748
704
11,495
6,749
2,471
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
TBonkerz
Anhur
10
2 / 8 / 3
7,844
713
3,802
9,695
3,190
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ASuhhDude
Gilgamesh
13
5 / 0 / 11
9,154
832
11,071
12,251
9,751
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nemesis
Onewiin
Nemesis
12
3 / 2 / 10
8,368
761
5,198
7,705
2,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
13
8 / 3 / 7
9,080
825
10,468
8,501
2,364
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
44
5
Kills
16
16
Deaths
5
8
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
ASuhhDude
Gilgamesh
5
0
11
10.5
L
Ganesha
Mehthose
Ganesha
0
4
4
0.5
W
Nemesis
Onewiin
Nemesis
3
2
10
4
L
Merlin
Shizure
Merlin
3
4
1
0.88
L
Anhur
TBonkerz
Anhur
2
8
3
0.44
W
Medusa
8
3
7
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,616
Damage
26,737
30,506
Taken
28,457
22,463
Mitigated
14,732
1,531
Healing
7,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
ASuhhDude
Gilgamesh
11,071
3,219
397
3,978
12,251
9,751
390
4,765
7,486
0
33,158
L
Ganesha
Mehthose
Ganesha
4,319
223
281
1,250
14,062
16,802
113
0
14,062
15,187
0
W
Nemesis
Onewiin
Nemesis
5,198
2,416
0
919
7,705
2,617
456
5,455
2,250
0
19,191
L
Merlin
Shizure
Merlin
11,495
265
0
0
6,749
2,471
254
0
6,749
29,636
0
L
Anhur
TBonkerz
Anhur
3,802
2,136
0
0
9,695
3,190
275
0
9,695
0
13,054
W
Medusa
10,468
4,861
0
2,551
8,501
2,364
885
5,594
2,907
0
27,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,094
Gold Earned
26,602
86
Minions Killed
119
0
Camps Cleared
0
561,164
Distance Traveled
699,501
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,154
832
44
4
0
243,290
3
L
Ganesha
7,502
682
3
0
0
191,120
4
W
Nemesis
8,368
761
35
3
0
246,054
2
L
Merlin
7,748
704
59
5
0
201,319
1
L
Anhur
7,844
713
24
2
0
168,725
0
W
Medusa
9,080
825
40
4
0
210,157
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role