Player Matchup

Sol
Sol
Brujeria420
Sol
Level 28
God Stats
1W - 2L
1,848 SR
Queue Stats
44W - 34L
1,445 Elo+
Party 1
Kuzenbo
Kuzenbo
BrunoBrag
Kuzenbo
Level 16
God Stats
3W - 2L
1,355 SR
Queue Stats
12W - 11L
1,440 Elo+
Party 1
Loki
Loki
CanudoMafioso
Loki
Level 17
God Stats
15W - 7L
2,001 SR
Queue Stats
69W - 66L
1,561 Elo+
Party 4
Gilgamesh
Gilgamesh
OrganikFM
Gilgamesh
Level 19
God Stats
12W - 2L
2,104 SR
Queue Stats
52W - 42L
1,527 Elo+
Party 4
Janus
Janus
ratoloko
Janus
Level 126
God Stats
4W - 3L
1,474 SR
Queue Stats
143W - 143L
1,527 Elo+
Party 4
Team Averages
Level 41
1,757 SR
1,500 Elo+

VS

Team Averages
Level 20
1,577 SR
1,485 Elo+
Vulcan
Vulcan
EdwardTeachh
Vulcan
Level 29
God Stats
3W - 3L
1,545 SR
Queue Stats
92W - 96L
1,431 Elo+
Party 3
Baron Samedi
Baron Samedi
HuddledSign5886
Baron Samedi
Level 6
God Stats
4W - 2L
1,500 SR
Queue Stats
25W - 40L
1,589 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
NotegustaR6
Morgan Le Fay
Level 28
God Stats
24W - 18L
1,554 SR
Queue Stats
96W - 123L
1,332 Elo+
Party 2
Mercury
Mercury
SanMor06
Mercury
Level 10
God Stats
4W - 2L
1,787 SR
Queue Stats
25W - 22L
1,631 Elo+
Solo
Jing Wei
Jing Wei
VigilanteCego
Jing Wei
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
60W - 57L
1,440 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 3
6,898
627
3,473
3,521
963
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kuzenbo
BrunoBrag
Kuzenbo
9
3 / 2 / 3
6,341
576
1,360
5,771
4,198
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
4 / 0 / 4
7,091
645
4,095
5,888
2,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
OrganikFM
Gilgamesh
10
2 / 3 / 2
6,641
604
3,652
6,189
2,737
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Janus
ratoloko
Janus
13
5 / 1 / 3
7,693
699
6,530
5,654
1,794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
10
2 / 4 / 0
5,702
518
3,496
5,364
1,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Baron Samedi
HuddledSign5886
Baron Samedi
8
0 / 3 / 3
4,825
439
2,984
4,986
3,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Morgan Le Fay
NotegustaR6
Morgan Le Fay
9
1 / 5 / 1
5,221
475
3,116
7,382
2,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
SanMor06
Mercury
5
0 / 1 / 0
4,267
388
529
2,511
472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
VigilanteCego
Jing Wei
9
4 / 4 / 1
5,742
522
3,729
6,142
1,912
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
17
Kills
7
7
Deaths
17
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
3
1
3
4.5
W
Kuzenbo
BrunoBrag
Kuzenbo
3
2
3
2.25
W
4
0
4
6
L
Vulcan
2
4
0
0.5
L
Baron Samedi
HuddledSign5886
Baron Samedi
0
3
3
0.5
L
Morgan Le Fay
NotegustaR6
Morgan Le Fay
1
5
1
0.3
W
Gilgamesh
OrganikFM
Gilgamesh
2
3
2
1
L
Mercury
SanMor06
Mercury
0
1
0
0
L
Jing Wei
VigilanteCego
Jing Wei
4
4
1
1.13
W
Janus
ratoloko
Janus
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,110
Damage
13,854
27,023
Taken
26,385
11,883
Mitigated
9,369
5,686
Healing
5,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,473
977
0
1,739
3,521
963
1,385
915
2,594
38,671
0
W
Kuzenbo
BrunoBrag
Kuzenbo
1,360
635
0
6
5,771
4,198
202
1,398
4,322
9,974
0
W
4,095
1,619
0
1,368
5,888
2,191
0
1,357
4,455
0
43,008
L
Vulcan
3,496
2,002
0
994
5,364
1,481
274
2,127
3,233
21,343
0
L
Baron Samedi
HuddledSign5886
Baron Samedi
2,984
269
513
1,408
4,986
3,219
0
2,149
2,805
20,417
0
L
Morgan Le Fay
NotegustaR6
Morgan Le Fay
3,116
265
0
1,070
7,382
2,285
0
3,590
3,589
18,023
0
W
Gilgamesh
OrganikFM
Gilgamesh
3,652
1,109
0
1,181
6,189
2,737
306
2,719
3,334
0
27,963
L
Mercury
SanMor06
Mercury
529
449
0
0
2,511
472
0
0
2,511
0
12,036
L
Jing Wei
VigilanteCego
Jing Wei
3,729
3,074
0
1,187
6,142
1,912
420
3,228
2,884
0
19,712
W
Janus
ratoloko
Janus
6,530
939
0
1,392
5,654
1,794
684
2,674
2,722
46,935
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,664
Gold Earned
25,757
336
Minions Killed
183
0
Camps Cleared
0
1,080,352
Distance Traveled
796,829
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,898
627
87
8
0
175,043
1
W
Kuzenbo
6,341
576
12
1
0
217,370
1
W
Loki
7,091
645
82
7
0
249,339
2
L
Vulcan
5,702
518
52
5
0
154,175
2
L
Baron Samedi
4,825
439
27
2
0
171,094
0
L
Morgan Le Fay
5,221
475
28
3
0
181,308
2
W
Gilgamesh
6,641
604
51
5
0
222,832
0
L
Mercury
4,267
388
32
3
0
97,753
0
L
Jing Wei
5,742
522
44
4
0
192,499
2
W
Janus
7,693
699
104
9
0
215,768
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role