Player Matchup

Yemoja
Yemoja
NEP_07
Yemoja
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
146W - 138L
1,487 Elo+
Solo
Zeus
Zeus
PablodeRokha
Zeus
Level 29
God Stats
6W - 8L
1,583 SR
Queue Stats
130W - 131L
1,423 Elo+
Solo
Sun Wukong
Sun Wukong
PhroggKingg
Sun Wukong
Level 2
God Stats
4W - 0L
1,500 SR
Queue Stats
4W - 0L
1,500 Elo+
Party 3
Ne Zha
Ne Zha
PooInButt
Ne Zha
Level 6
God Stats
2W - 0L
1,835 SR
Queue Stats
6W - 1L
1,627 Elo+
Party 3
Thor
Thor
SyNaesthesiaa
Thor
Level 109
God Stats
4W - 1L
1,581 SR
Queue Stats
155W - 108L
1,630 Elo+
Party 3
Team Averages
Level 33
1,600 SR
1,533 Elo+

VS

Team Averages
Level 55
1,468 SR
1,530 Elo+
Tiamat
Tiamat
CosmicDragonJaz
Tiamat
Level 5
God Stats
11W - 5L
1,572 SR
Queue Stats
12W - 9L
1,639 Elo+
Party 1
Olorun
Olorun
Danzo442
Olorun
Level 124
God Stats
0W - 1L
1,283 SR
Queue Stats
10W - 8L
1,578 Elo+
Party 1
Izanami
Izanami
GreatRae
Izanami
Level 17
God Stats
1W - 2L
1,475 SR
Queue Stats
1W - 2L
1,410 Elo+
Solo
Neith
Neith
Noumoo
Neith
Level 3
God Stats
4W - 3L
1,500 SR
Queue Stats
34W - 22L
1,500 Elo+
Party 2
Geb
Geb
mooey
Geb
Level 128
God Stats
4W - 6L
1,513 SR
Queue Stats
21W - 21L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
NEP_07
Yemoja
18
0 / 3 / 14
10,388
944
10,345
11,410
13,526
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
2 / 0 / 8
11,121
1,011
11,987
3,781
1,486
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
PhroggKingg
Sun Wukong
18
1 / 4 / 14
10,482
953
7,734
10,315
8,225
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
PooInButt
Ne Zha
18
13 / 1 / 4
14,110
1,283
26,886
14,346
6,747
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
3 / 1 / 11
10,610
965
14,830
9,137
4,187
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Team 1 Tickets

227

VS

Team 2 Tickets

149

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 3 / 7
10,048
913
10,427
11,331
5,980
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
Danzo442
Olorun
17
3 / 3 / 3
10,967
997
9,066
18,137
8,013
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
GreatRae
Izanami
15
1 / 7 / 1
9,059
824
3,502
9,963
3,428
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Neith
Noumoo
Neith
17
3 / 6 / 5
10,620
965
10,705
16,116
6,218
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Geb
mooey
Geb
17
1 / 0 / 4
9,963
906
8,667
19,954
23,106
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
29
19
Kills
9
9
Deaths
19
51
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
3
7
1.5
L
Olorun
Danzo442
Olorun
3
3
3
1.5
L
Izanami
GreatRae
Izanami
1
7
1
0.21
W
Yemoja
NEP_07
Yemoja
0
3
14
2.33
L
Neith
Noumoo
Neith
3
6
5
0.92
W
2
0
8
6
W
Sun Wukong
PhroggKingg
Sun Wukong
1
4
14
2
W
Ne Zha
PooInButt
Ne Zha
13
1
4
15
W
3
1
11
8.5
L
Geb
mooey
Geb
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,782
Damage
42,367
48,989
Taken
75,501
34,171
Mitigated
46,745
10,375
Healing
8,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,427
434
0
1,226
11,331
5,980
0
1,558
9,773
20,667
0
L
Olorun
Danzo442
Olorun
9,066
4,756
1,300
4,775
18,137
8,013
0
6,271
11,866
48,411
0
L
Izanami
GreatRae
Izanami
3,502
1,202
0
0
9,963
3,428
0
2,284
7,679
0
11,390
W
Yemoja
NEP_07
Yemoja
10,345
1,484
3,263
1,267
11,410
13,526
0
6,284
5,126
22,882
0
L
Neith
Noumoo
Neith
10,705
4,920
0
1,111
16,116
6,218
0
4,804
11,312
0
27,043
W
11,987
810
0
1,114
3,781
1,486
0
1,826
1,955
50,739
0
W
Sun Wukong
PhroggKingg
Sun Wukong
7,734
1,149
0
164
10,315
8,225
0
6,755
3,560
0
12,596
W
Ne Zha
PooInButt
Ne Zha
26,886
11,117
0
4,448
14,346
6,747
0
7,406
6,940
0
52,411
W
14,830
2,691
0
119
9,137
4,187
0
5,889
3,248
0
26,351
L
Geb
mooey
Geb
8,667
2,042
0
0
19,954
23,106
0
7,415
12,539
19,345
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,711
Gold Earned
50,657
214
Minions Killed
206
14
Camps Cleared
3
1,021,855
Distance Traveled
857,396
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,048
913
37
3
1
192,159
0
L
Olorun
10,967
997
105
10
0
184,306
3
L
Izanami
9,059
824
13
1
0
64,432
0
W
Yemoja
10,388
944
17
2
0
169,370
0
L
Neith
10,620
965
38
3
2
183,164
0
W
Zeus
11,121
1,011
99
9
3
208,751
1
W
Sun Wukong
10,482
953
15
1
1
222,203
1
W
Ne Zha
14,110
1,283
62
6
7
235,825
0
W
Thor
10,610
965
21
2
3
185,706
0
L
Geb
9,963
906
13
1
0
233,335
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role