Player Matchup

Skadi
Skadi
Omuneit
Skadi
Level 27
God Stats
5W - 6L
1,893 SR
Queue Stats
154W - 177L
1,631 Elo+
Solo
Agni
Agni
Siilent_Voiid
Agni
Level 28
God Stats
1W - 2L
1,600 SR
Queue Stats
101W - 132L
1,633 Elo+
Solo
Mercury
Mercury
Wet4Redfield
Mercury
Level 28
God Stats
5W - 6L
1,596 SR
Queue Stats
30W - 21L
1,692 Elo+
Solo
Merlin
Merlin
daemonking23
Merlin
Level 27
God Stats
1W - 1L
1,700 SR
Queue Stats
86W - 65L
1,696 Elo+
Solo
Yemoja
Yemoja
oTitanic
Yemoja
Level 29
God Stats
2W - 3L
1,582 SR
Queue Stats
108W - 91L
1,580 Elo+
Solo
Team Averages
Level 28
1,674 SR
1,646 Elo+

VS

Team Averages
Level 26
1,575 SR
1,677 Elo+
Bastet
Bastet
HellcatStaxx
Bastet
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
105W - 96L
1,628 Elo+
Solo
Cu Chulainn
Cu Chulainn
Living-_-Pro
Cu Chulainn
Level 28
God Stats
33W - 35L
1,578 SR
Queue Stats
126W - 117L
1,660 Elo+
Solo
Rama
Rama
OG Tote One
Rama
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
179W - 177L
1,739 Elo+
Solo
Fafnir
Fafnir
SyntheticGods
Fafnir
Level 29
God Stats
11W - 4L
1,789 SR
Queue Stats
134W - 60L
1,741 Elo+
Party 1
Sol
Sol
The_Danbulance
Sol
Level 27
God Stats
14W - 10L
1,511 SR
Queue Stats
172W - 101L
1,620 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Omuneit
Skadi
12
2 / 6 / 0
6,981
499
2,926
9,549
4,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

12
0 / 4 / 1
7,178
513
6,961
8,773
2,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Wet4Redfield
Mercury
13
2 / 4 / 2
7,852
561
3,533
9,201
3,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
13
2 / 5 / 0
8,054
575
6,718
9,197
2,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
oTitanic
Yemoja
10
0 / 0 / 1
6,529
466
2,487
4,535
1,774
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
12
3 / 4 / 4
7,719
551
4,318
11,405
3,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cu Chulainn
Living-_-Pro
Cu Chulainn
15
3 / 1 / 3
8,791
628
7,567
10,344
5,721
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
9 / 2 / 1
9,362
669
8,803
9,527
3,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 0 / 5
8,329
595
3,515
8,422
7,216
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
2 / 0 / 1
8,352
597
4,838
6,429
2,254
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
6
Kills
18
19
Deaths
7
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bastet
3
4
4
1.25
W
Cu Chulainn
Living-_-Pro
Cu Chulainn
3
1
3
4.5
W
9
2
1
4.75
L
Skadi
Omuneit
Skadi
2
6
0
0.33
L
0
4
1
0.13
W
1
0
5
3.5
W
2
0
1
2.5
L
Mercury
Wet4Redfield
Mercury
2
4
2
0.75
L
Merlin
2
5
0
0.4
L
Yemoja
oTitanic
Yemoja
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,625
Damage
29,041
41,255
Taken
46,127
15,827
Mitigated
21,740
7,149
Healing
12,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
4,318
1,799
0
3,268
11,405
3,405
0
2,073
9,258
0
37,735
W
Cu Chulainn
Living-_-Pro
Cu Chulainn
7,567
447
0
2,031
10,344
5,721
402
4,214
5,544
7,701
47,108
W
8,803
6,402
0
3,548
9,527
3,144
562
2,138
7,381
0
74,326
L
Skadi
Omuneit
Skadi
2,926
1,590
0
648
9,549
4,813
0
353
9,139
0
32,969
L
6,961
438
0
3,197
8,773
2,704
622
666
8,107
41,260
0
W
3,515
806
0
2,127
8,422
7,216
174
4,371
4,009
19,483
0
W
4,838
623
0
1,674
6,429
2,254
778
2,778
3,609
55,036
0
L
Mercury
Wet4Redfield
Mercury
3,533
1,650
0
373
9,201
3,542
0
621
8,580
0
48,445
L
Merlin
6,718
436
0
641
9,197
2,994
0
4,541
4,656
46,679
0
L
Yemoja
oTitanic
Yemoja
2,487
660
1,964
326
4,535
1,774
0
2,962
1,517
18,956
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,594
Gold Earned
42,553
376
Minions Killed
431
0
Camps Cleared
0
1,313,455
Distance Traveled
1,380,104
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,719
551
60
4
0
296,121
0
W
Cu Chulainn
8,791
628
107
8
0
292,796
2
W
Rama
9,362
669
123
9
0
238,403
4
L
Skadi
6,981
499
58
4
0
243,285
4
L
Agni
7,178
513
97
7
0
248,259
4
W
Fafnir
8,329
595
38
3
0
293,491
5
W
Sol
8,352
597
103
7
0
259,293
3
L
Mercury
7,852
561
91
7
0
327,231
4
L
Merlin
8,054
575
107
8
0
253,576
3
L
Yemoja
6,529
466
23
2
0
241,104
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role