Player Matchup

Bastet
Bastet
Cherry_005
Bastet
Level 18
God Stats
2W - 5L
1,310 SR
Queue Stats
51W - 61L
1,359 Elo+
Party 1
Osiris
Osiris
EFDZ05
Osiris
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
94W - 108L
1,416 Elo+
Party 1
Hel
Hel
SulJin97
Hel
Level 25
God Stats
0W - 1L
1,416 SR
Queue Stats
1W - 4L
1,377 Elo+
Solo
Scylla
Scylla
byJOSE3213337
Scylla
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 35L
1,287 Elo+
Party 1
Danzaburou
Danzaburou
emiasf2005
Danzaburou
Level 16
God Stats
1W - 1L
1,780 SR
Queue Stats
24W - 34L
1,371 Elo+
Party 1
Team Averages
Level 19
1,501 SR
1,362 Elo+

VS

Team Averages
Level 29
1,360 SR
1,482 Elo+
Medusa
Medusa
BLACKRAUM
Medusa
Level 29
God Stats
24W - 33L
1,467 SR
Queue Stats
246W - 277L
1,474 Elo+
Solo
Cabrakan
Cabrakan
PPV D4RK N BON3
Cabrakan
Level 60
God Stats
2W - 1L
1,332 SR
Queue Stats
39W - 37L
1,541 Elo+
Party 2
Sun Wukong
Sun Wukong
PPV Fr3sHxPr1nC
Sun Wukong
Level 18
God Stats
1W - 2L
1,198 SR
Queue Stats
114W - 100L
1,430 Elo+
Party 2
Amaterasu
Amaterasu
Snizzwits
Amaterasu
Level 27
God Stats
19W - 16L
1,487 SR
Queue Stats
34W - 29L
1,448 Elo+
Solo
Ymir
Ymir
pshotime
Ymir
Level 9
God Stats
2W - 3L
1,314 SR
Queue Stats
24W - 18L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Cherry_005
Bastet
19
7 / 6 / 4
12,890
516
13,477
20,042
7,475
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Osiris
EFDZ05
Osiris
19
10 / 10 / 7
12,869
515
27,598
28,204
17,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

16
2 / 8 / 7
11,090
444
10,041
20,868
15,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 10 / 8
10,695
428
10,575
16,527
5,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
emiasf2005
Danzaburou
13
2 / 12 / 2
9,488
380
4,632
17,401
5,590
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BLACKRAUM
Medusa
20
7 / 5 / 2
14,063
563
12,612
17,672
7,978
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cabrakan
20
16 / 5 / 9
14,991
600
30,968
20,981
14,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
PPV Fr3sHxPr1nC
Sun Wukong
20
1 / 8 / 14
13,365
535
9,606
23,572
17,368
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amaterasu
Snizzwits
Amaterasu
20
18 / 1 / 9
15,545
622
21,042
21,097
15,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ymir
18
3 / 4 / 15
12,376
495
8,436
22,274
25,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
94
23
Kills
45
46
Deaths
23
28
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Medusa
BLACKRAUM
Medusa
7
5
2
1.6
L
Bastet
Cherry_005
Bastet
7
6
4
1.5
L
Osiris
EFDZ05
Osiris
10
10
7
1.35
W
Cabrakan
16
5
9
4.1
W
Sun Wukong
PPV Fr3sHxPr1nC
Sun Wukong
1
8
14
1
W
Amaterasu
Snizzwits
Amaterasu
18
1
9
22.5
L
2
8
7
0.69
L
2
10
8
0.6
L
Danzaburou
emiasf2005
Danzaburou
2
12
2
0.25
W
Ymir
3
4
15
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,323
Damage
82,664
103,042
Taken
105,596
51,261
Mitigated
79,969
18,123
Healing
36,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
BLACKRAUM
Medusa
12,612
6,226
356
6,563
17,672
7,978
5,931
4,768
12,785
0
112,911
L
Bastet
Cherry_005
Bastet
13,477
6,165
0
108
20,042
7,475
0
7,880
12,162
0
84,933
L
Osiris
EFDZ05
Osiris
27,598
9,534
0
6,031
28,204
17,211
630
7,522
20,682
0
80,317
W
Cabrakan
30,968
2,734
0
7,319
20,981
14,256
2,061
5,662
15,046
106,607
0
W
Sun Wukong
PPV Fr3sHxPr1nC
Sun Wukong
9,606
2,572
0
7,866
23,572
17,368
775
3,110
20,454
0
75,191
W
Amaterasu
Snizzwits
Amaterasu
21,042
11,496
0
13,086
21,097
15,140
2,128
1,411
19,586
0
134,953
L
10,041
469
3,697
6,943
20,868
15,969
0
10,602
10,266
47,844
0
L
10,575
1,940
0
823
16,527
5,016
0
8,098
8,429
39,916
0
L
Danzaburou
emiasf2005
Danzaburou
4,632
2,382
0
521
17,401
5,590
394
5,302
12,099
0
27,173
W
Ymir
8,436
1,631
0
1,106
22,274
25,227
308
5,121
14,691
47,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,032
Gold Earned
70,340
410
Minions Killed
695
0
Camps Cleared
0
1,952,384
Distance Traveled
2,200,585
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
14,063
563
193
8
0
412,756
3
L
Bastet
12,890
516
103
4
0
413,570
0
L
Osiris
12,869
515
114
5
0
397,562
0
W
Cabrakan
14,991
600
128
5
0
421,311
0
W
Sun Wukong
13,365
535
143
6
0
429,356
0
W
Amaterasu
15,545
622
171
7
0
544,095
2
L
Hel
11,090
444
70
3
0
416,407
3
L
Scylla
10,695
428
73
3
0
438,071
1
L
Danzaburou
9,488
380
50
2
0
286,774
1
W
Ymir
12,376
495
60
2
0
393,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role