Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
CarlosXD11
Persephone
Level 129
God Stats
9W - 7L
1,611 SR
Queue Stats
268W - 269L
1,588 Elo+
Solo
Ares
Ares
JonaoFDS
Ares
Level 128
God Stats
15W - 9L
1,613 SR
Queue Stats
188W - 189L
1,544 Elo+
Solo
Gilgamesh
Gilgamesh
SaNChU
Gilgamesh
Level 135
God Stats
23W - 22L
1,571 SR
Queue Stats
81W - 73L
1,595 Elo+
Solo
Rama
Rama
st4rk02
Rama
Level 74
God Stats
4W - 7L
1,437 SR
Queue Stats
211W - 213L
1,506 Elo+
Solo
Team Averages
Level 106
1,546 SR
1,546 Elo+

VS

Team Averages
Level 88
1,523 SR
1,545 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chernobog
Chernobog
 
Chernobog
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
 
Ne Zha
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Superminimin
Baron Samedi
Level 96
God Stats
18W - 11L
1,609 SR
Queue Stats
495W - 470L
1,565 Elo+
Solo
Ao Kuang
Ao Kuang
holagordaputa
Ao Kuang
Level 60
God Stats
2W - 3L
1,506 SR
Queue Stats
72W - 39L
1,658 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
6 / 1 / 2
6,502
650
6,917
7,490
2,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Persephone
CarlosXD11
Persephone
9
1 / 1 / 2
5,598
560
2,577
3,656
1,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ares
10
0 / 0 / 6
5,790
579
4,171
7,632
4,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
SaNChU
Gilgamesh
10
0 / 2 / 1
5,631
563
3,441
10,031
5,827
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Rama
st4rk02
Rama
10
2 / 1 / 1
6,503
650
3,112
4,407
977
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
13
3 / 0 / 0
7,170
717
7,614
8,594
6,975
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chernobog
 
Chernobog
11
1 / 1 / 0
6,044
604
3,851
4,954
1,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ne Zha
 
Ne Zha
8
0 / 3 / 0
5,458
546
1,585
8,793
3,339
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Baron Samedi
Superminimin
Baron Samedi
9
0 / 4 / 1
5,408
541
4,167
7,523
2,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
holagordaputa
Ao Kuang
10
1 / 2 / 0
5,708
571
3,177
8,507
2,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
9
Kills
5
5
Deaths
10
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
6
1
2
7
W
Cabrakan
 
Cabrakan
3
0
0
3
W
Chernobog
 
Chernobog
1
1
0
1
W
Ne Zha
 
Ne Zha
0
3
0
0
L
Persephone
CarlosXD11
Persephone
1
1
2
2
L
Ares
0
0
6
3
L
Gilgamesh
SaNChU
Gilgamesh
0
2
1
0.25
W
Baron Samedi
Superminimin
Baron Samedi
0
4
1
0.13
W
Ao Kuang
holagordaputa
Ao Kuang
1
2
0
0.5
L
Rama
st4rk02
Rama
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,218
Damage
20,394
33,216
Taken
38,371
15,142
Mitigated
17,006
10,735
Healing
15,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,917
2,455
0
3,810
7,490
2,826
0
3,157
4,172
0
34,905
W
Cabrakan
 
Cabrakan
7,614
1,206
0
5,724
8,594
6,975
100
593
8,001
47,445
0
W
Chernobog
 
Chernobog
3,851
2,063
0
1,042
4,954
1,641
0
674
4,280
0
35,732
W
Ne Zha
 
Ne Zha
1,585
292
0
1,496
8,793
3,339
0
1,566
7,227
0
21,033
L
Persephone
CarlosXD11
Persephone
2,577
42
0
774
3,656
1,096
376
2,308
1,245
25,692
0
L
Ares
4,171
169
0
2,326
7,632
4,416
0
2,366
5,144
15,998
0
L
Gilgamesh
SaNChU
Gilgamesh
3,441
599
0
3,450
10,031
5,827
0
6,741
3,290
0
33,669
W
Baron Samedi
Superminimin
Baron Samedi
4,167
323
424
2,187
7,523
2,447
211
2,182
5,341
26,129
0
W
Ao Kuang
holagordaputa
Ao Kuang
3,177
1,067
0
4,670
8,507
2,604
0
1,733
6,774
32,783
0
L
Rama
st4rk02
Rama
3,112
2,164
0
375
4,407
977
847
155
4,252
0
32,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,024
Gold Earned
29,788
268
Minions Killed
337
0
Camps Cleared
0
964,147
Distance Traveled
982,028
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,502
650
64
6
0
223,317
1
W
Cabrakan
7,170
717
102
10
0
186,763
1
W
Chernobog
6,044
604
77
8
0
199,240
4
W
Ne Zha
5,458
546
28
3
0
188,547
4
L
Persephone
5,598
560
51
5
0
152,949
3
L
Ares
5,790
579
14
1
0
203,329
1
L
Gilgamesh
5,631
563
65
7
0
203,803
3
W
Baron Samedi
5,408
541
57
6
0
189,602
7
W
Ao Kuang
5,708
571
73
7
0
217,876
2
L
Rama
6,503
650
74
7
0
180,749
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role