Player Matchup

Olorun
Olorun
GGGadam
Olorun
Level 85
God Stats
3W - 2L
1,529 SR
Queue Stats
391W - 311L
1,542 Elo+
Solo
Achilles
Achilles
Nexpennae
Achilles
Level 41
God Stats
1W - 0L
1,717 SR
Queue Stats
6W - 14L
1,414 Elo+
Party 2
Bellona
Bellona
SleepyTactix
Bellona
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 19L
1,646 Elo+
Party 2
Team Averages
Level 71
1,582 SR
1,534 Elo+

VS

Team Averages
Level 84
1,447 SR
1,509 Elo+
Scylla
Scylla
JesuisKen
Scylla
Level 87
God Stats
242W - 243L
1,619 SR
Queue Stats
257W - 268L
1,581 Elo+
Solo
Nike
Nike
MinorPower
Nike
Level 92
God Stats
2W - 4L
1,509 SR
Queue Stats
291W - 348L
1,468 Elo+
Party 1
Thanatos
Thanatos
Zen552
Thanatos
Level 74
God Stats
1W - 3L
1,212 SR
Queue Stats
309W - 344L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
GGGadam
Olorun
18
6 / 3 / 10
13,575
679
13,851
9,430
4,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Nexpennae
Achilles
18
6 / 3 / 13
13,501
675
12,500
18,654
15,913
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bellona
SleepyTactix
Bellona
18
10 / 3 / 9
14,401
720
16,074
25,230
19,955
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
JesuisKen
Scylla
18
3 / 3 / 5
13,079
654
20,730
12,269
4,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 7 / 7
12,066
603
11,440
19,265
18,381
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
Zen552
Thanatos
15
5 / 12 / 1
12,529
626
11,103
19,550
6,693
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
22
22
Kills
9
9
Deaths
22
32
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Olorun
GGGadam
Olorun
6
3
10
3.67
L
Scylla
JesuisKen
Scylla
3
3
5
1.83
L
1
7
7
0.64
W
Achilles
Nexpennae
Achilles
6
3
13
4.17
W
Bellona
SleepyTactix
Bellona
10
3
9
4.83
L
Thanatos
Zen552
Thanatos
5
12
1
0.46

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,425
Damage
43,273
53,314
Taken
51,084
39,868
Mitigated
29,216
10,103
Healing
8,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
GGGadam
Olorun
13,851
5,806
634
2,593
9,430
4,000
2,451
2,653
6,631
83,585
6,031
L
Scylla
JesuisKen
Scylla
20,730
751
108
2,606
12,269
4,142
811
1,754
10,515
72,753
0
L
11,440
1,151
150
520
19,265
18,381
575
6,755
12,510
0
26,611
W
Achilles
Nexpennae
Achilles
12,500
6,078
0
255
18,654
15,913
384
8,851
9,356
0
28,460
W
Bellona
SleepyTactix
Bellona
16,074
5,620
767
5,854
25,230
19,955
49
8,286
16,262
144
57,103
L
Thanatos
Zen552
Thanatos
11,103
3,187
0
5,560
19,550
6,693
0
4,473
15,077
0
31,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,477
Gold Earned
37,674
225
Minions Killed
182
0
Camps Cleared
0
1,015,117
Distance Traveled
935,238
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
13,575
679
118
6
0
325,612
3
L
Scylla
13,079
654
97
5
0
305,899
6
L
Nike
12,066
603
37
2
0
327,703
5
W
Achilles
13,501
675
42
2
0
345,301
0
W
Bellona
14,401
720
65
3
0
344,204
1
L
Thanatos
12,529
626
48
2
0
301,636
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role