Player Matchup

Neith
Neith
AmilyFamily
Neith
Level 11
God Stats
10W - 4L
1,423 SR
Queue Stats
16W - 15L
1,290 Elo+
Party 1
Artemis
Artemis
ArifDanial00
Artemis
Level 8
God Stats
3W - 1L
1,500 SR
Queue Stats
24W - 23L
1,421 Elo+
Party 3
Hun Batz
Hun Batz
Meloais
Hun Batz
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 14L
1,433 Elo+
Party 3
Terra
Terra
TeKnight117
Terra
Level 21
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 23L
1,271 Elo+
Party 1
Zeus
Zeus
r0ckchief117
Zeus
Level 8
God Stats
7W - 6L
1,465 SR
Queue Stats
15W - 17L
1,299 Elo+
Party 1
Team Averages
Level 11
1,478 SR
1,343 Elo+

VS

Team Averages
Level 16
1,424 SR
1,408 Elo+
Guan Yu
Guan Yu
Copperford
Guan Yu
Level 2
God Stats
3W - 1L
1,500 SR
Queue Stats
4W - 3L
1,660 Elo+
Party 2
Ao Kuang
Ao Kuang
LUCAOMDI
Ao Kuang
Level 25
God Stats
1W - 3L
1,121 SR
Queue Stats
31W - 34L
1,354 Elo+
Solo
Medusa
Medusa
NotThingToDo
Medusa
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 14L
1,365 Elo+
Party 2
King Arthur
King Arthur
Traxxas99
King Arthur
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 29L
1,419 Elo+
Solo
Ra
Ra
ZuluVodoo
Ra
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 29L
1,242 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 2 / 29
14,981
1,248
44,697
14,695
8,200
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Artemis
ArifDanial00
Artemis
20
19 / 4 / 26
16,312
1,359
38,485
14,114
6,516
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
Meloais
Hun Batz
20
4 / 3 / 27
12,717
1,060
10,687
17,132
8,882
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
7 / 3 / 31
13,532
1,128
14,102
24,777
33,795
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
7 / 8 / 33
13,258
1,105
14,255
14,227
5,863
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

140

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Copperford
Guan Yu
19
3 / 8 / 9
12,800
1,067
6,938
18,717
24,350
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ao Kuang
LUCAOMDI
Ao Kuang
19
8 / 15 / 9
13,810
1,151
17,068
30,569
12,899
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
19
3 / 8 / 13
13,145
1,095
26,079
24,121
9,709
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
Traxxas99
King Arthur
19
3 / 12 / 9
11,768
981
11,717
36,728
20,578
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
3 / 9 / 13
12,785
1,065
17,765
19,789
7,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

198
Kill Participation
73
52
Kills
20
20
Deaths
52
146
Assists
53
Player
Kills
Deaths
Assists
KDA
W
15
2
29
14.75
W
Artemis
ArifDanial00
Artemis
19
4
26
8
L
Guan Yu
Copperford
Guan Yu
3
8
9
0.94
L
Ao Kuang
LUCAOMDI
Ao Kuang
8
15
9
0.83
W
Hun Batz
Meloais
Hun Batz
4
3
27
5.83
L
Medusa
3
8
13
1.19
W
7
3
31
7.5
L
King Arthur
Traxxas99
King Arthur
3
12
9
0.63
L
3
9
13
1.06
W
7
8
33
2.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

122,226
Damage
79,567
84,945
Taken
129,924
63,256
Mitigated
75,368
19,053
Healing
18,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
44,697
23,479
0
3,184
14,695
8,200
0
6,736
7,959
0
64,739
W
Artemis
ArifDanial00
Artemis
38,485
30,100
0
4,513
14,114
6,516
0
5,803
8,311
0
58,334
L
Guan Yu
Copperford
Guan Yu
6,938
858
555
3,252
18,717
24,350
0
6,593
12,124
0
20,022
L
Ao Kuang
LUCAOMDI
Ao Kuang
17,068
7,247
0
4,569
30,569
12,899
0
4,701
25,868
28,729
0
W
Hun Batz
Meloais
Hun Batz
10,687
4,217
0
12
17,132
8,882
0
6,160
10,972
0
20,111
L
Medusa
26,079
12,463
0
1,829
24,121
9,709
0
5,231
18,890
0
66,617
W
14,102
5,235
6,150
4,789
24,777
33,795
0
10,202
14,575
20,362
0
L
King Arthur
Traxxas99
King Arthur
11,717
2,519
203
3,611
36,728
20,578
0
8,162
28,566
0
16,996
L
17,765
0
2,513
1,468
19,789
7,832
0
3,670
16,119
42,013
0
W
14,255
5,312
0
405
14,227
5,863
0
5,932
8,295
25,236
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,800
Gold Earned
64,308
157
Minions Killed
203
4
Camps Cleared
2
1,125,769
Distance Traveled
1,147,122
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
14,981
1,248
49
4
0
230,618
0
W
Artemis
16,312
1,359
37
3
3
210,627
0
L
Guan Yu
12,800
1,067
36
3
0
255,947
1
L
Ao Kuang
13,810
1,151
17
1
0
224,999
1
W
Hun Batz
12,717
1,060
28
2
1
235,183
1
L
Medusa
13,145
1,095
83
7
0
222,155
0
W
Terra
13,532
1,128
17
1
0
259,202
1
L
King Arthur
11,768
981
11
1
1
200,902
2
L
Ra
12,785
1,065
56
5
1
243,119
0
W
Zeus
13,258
1,105
26
2
0
190,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role