Player Matchup

Merlin
Merlin
BASTIANKZ
Merlin
Level 77
God Stats
1W - 0L
1,437 SR
Queue Stats
229W - 227L
1,581 Elo+
Solo
Sylvanus
Sylvanus
SimplyTheOkest
Sylvanus
Level 83
God Stats
141W - 101L
1,589 SR
Queue Stats
417W - 436L
1,520 Elo+
Solo
Neith
Neith
SpectureSn4ke23
Neith
Level 87
God Stats
13W - 8L
1,594 SR
Queue Stats
122W - 99L
1,509 Elo+
Solo
Rama
Rama
xlLengslx
Rama
Level 125
God Stats
10W - 2L
1,837 SR
Queue Stats
64W - 55L
1,495 Elo+
Solo
Cthulhu
Cthulhu
yuripguise
Cthulhu
Level 71
God Stats
4W - 2L
1,438 SR
Queue Stats
228W - 257L
1,523 Elo+
Solo
Team Averages
Level 89
1,579 SR
1,526 Elo+

VS

Team Averages
Level 101
1,522 SR
1,531 Elo+
Hel
Hel
ChaosXblade
Hel
Level 107
God Stats
8W - 3L
1,712 SR
Queue Stats
68W - 77L
1,474 Elo+
Solo
King Arthur
King Arthur
PrinceDm
King Arthur
Level 105
God Stats
19W - 33L
1,489 SR
Queue Stats
902W - 908L
1,544 Elo+
Solo
Heimdallr
Heimdallr
Unimarobj
Heimdallr
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,530 Elo+
Solo
Set
Set
anon2world
Set
Level 68
God Stats
4W - 3L
1,675 SR
Queue Stats
89W - 88L
1,534 Elo+
Solo
Ymir
Ymir
pzzaMan
Ymir
Level 105
God Stats
1W - 3L
1,236 SR
Queue Stats
93W - 67L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BASTIANKZ
Merlin
15
2 / 1 / 8
8,362
597
3,650
6,184
1,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
11
3 / 2 / 8
6,881
492
5,600
7,255
4,793
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
11 / 2 / 6
8,608
615
13,146
7,376
2,698
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Rama
14
5 / 1 / 5
8,656
618
10,194
8,085
2,514
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
yuripguise
Cthulhu
14
5 / 0 / 9
8,467
605
9,178
10,915
9,610
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 2
6,515
465
4,497
9,971
3,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
PrinceDm
King Arthur
12
0 / 5 / 1
6,830
488
7,593
12,881
6,636
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
Unimarobj
Heimdallr
12
2 / 5 / 0
7,171
512
3,292
7,771
2,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
3 / 3 / 1
7,298
521
7,069
13,737
4,966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ymir
pzzaMan
Ymir
9
0 / 7 / 2
6,544
467
3,704
15,633
6,687
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
12
26
Kills
6
6
Deaths
26
36
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Merlin
BASTIANKZ
Merlin
2
1
8
6
L
1
6
2
0.33
L
King Arthur
PrinceDm
King Arthur
0
5
1
0.1
W
Sylvanus
3
2
8
3.5
W
11
2
6
7
L
Heimdallr
Unimarobj
Heimdallr
2
5
0
0.4
L
3
3
1
1.17
L
Ymir
pzzaMan
Ymir
0
7
2
0.14
W
Rama
5
1
5
7.5
W
Cthulhu
yuripguise
Cthulhu
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,768
Damage
26,155
39,815
Taken
59,993
21,612
Mitigated
24,062
16,963
Healing
12,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
BASTIANKZ
Merlin
3,650
185
0
639
6,184
1,997
0
1,774
4,158
54,017
0
L
4,497
112
1,178
3,142
9,971
3,368
68
3,836
5,925
31,431
0
L
King Arthur
PrinceDm
King Arthur
7,593
1,308
0
4,077
12,881
6,636
0
4,224
8,581
0
43,121
W
Sylvanus
5,600
1,755
2,889
3,519
7,255
4,793
362
2,253
4,941
16,763
5,413
W
13,146
5,599
0
1,036
7,376
2,698
0
490
6,826
0
49,727
L
Heimdallr
Unimarobj
Heimdallr
3,292
1,556
0
1,713
7,771
2,405
860
1,331
6,406
0
29,729
L
7,069
3,056
0
1,790
13,737
4,966
0
4,068
9,586
0
40,805
L
Ymir
pzzaMan
Ymir
3,704
948
0
840
15,633
6,687
0
3,910
11,592
17,904
0
W
Rama
10,194
8,693
0
4,319
8,085
2,514
1,800
1,934
5,948
0
68,707
W
Cthulhu
yuripguise
Cthulhu
9,178
1,195
187
4,374
10,915
9,610
0
1,357
9,522
43,410
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,974
Gold Earned
34,358
430
Minions Killed
316
0
Camps Cleared
0
1,386,824
Distance Traveled
1,258,238
25
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,362
597
103
7
0
284,010
4
L
Hel
6,515
465
62
4
0
263,790
5
L
King Arthur
6,830
488
86
6
0
253,781
0
W
Sylvanus
6,881
492
28
2
0
296,702
4
W
Neith
8,608
615
70
5
0
264,511
8
L
Heimdallr
7,171
512
59
4
0
226,120
9
L
Set
7,298
521
80
6
0
275,890
4
L
Ymir
6,544
467
29
2
0
238,657
0
W
Rama
8,656
618
137
10
0
268,380
4
W
Cthulhu
8,467
605
92
7
0
273,221
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role