Player Matchup

Da Ji
Da Ji
JewishPapa
Da Ji
Level 99
God Stats
2W - 2L
1,737 SR
Queue Stats
72W - 71L
1,559 Elo+
Party 3
Aphrodite
Aphrodite
Misaki12122491
Aphrodite
Level 145
God Stats
1W - 0L
1,504 SR
Queue Stats
5W - 2L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
Ne55
Danzaburou
Level 139
God Stats
18W - 21L
1,450 SR
Queue Stats
500W - 504L
1,480 Elo+
Solo
Geb
Geb
rS Kioshima
Geb
Level 156
God Stats
1W - 1L
1,103 SR
Queue Stats
38W - 36L
1,501 Elo+
Party 3
Hercules
Hercules
rSFazer
Hercules
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 54L
1,672 Elo+
Party 3
Team Averages
Level 136
1,459 SR
1,542 Elo+

VS

Team Averages
Level 84
1,545 SR
1,452 Elo+
Raijin
Raijin
HexxGear
Raijin
Level 105
God Stats
18W - 9L
1,664 SR
Queue Stats
243W - 256L
1,477 Elo+
Solo
Apollo
Apollo
JAG7368
Apollo
Level 115
God Stats
22W - 26L
1,465 SR
Queue Stats
793W - 822L
1,450 Elo+
Party 2
Amaterasu
Amaterasu
JohannesBrahms
Amaterasu
Level 107
God Stats
3W - 2L
1,873 SR
Queue Stats
47W - 43L
1,558 Elo+
Party 1
Izanami
Izanami
Justturned9
Izanami
Level 68
God Stats
2W - 6L
1,373 SR
Queue Stats
14W - 15L
1,557 Elo+
Party 1
Hera
Hera
shadypassion
Hera
Level 24
God Stats
7W - 13L
1,349 SR
Queue Stats
62W - 115L
1,217 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
18
16 / 2 / 18
12,264
1,115
23,333
11,352
6,815
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Aphrodite
Misaki12122491
Aphrodite
19
7 / 1 / 30
12,187
1,108
19,626
15,345
10,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
Ne55
Danzaburou
19
7 / 0 / 24
12,918
1,174
21,865
8,464
4,280
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
5 / 1 / 28
11,974
1,089
9,036
19,649
23,792
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hercules
rSFazer
Hercules
19
10 / 0 / 27
12,742
1,158
17,890
14,557
20,782
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

294

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
HexxGear
Raijin
16
0 / 4 / 3
9,292
845
4,434
14,228
9,731
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
JAG7368
Apollo
16
1 / 8 / 2
9,715
883
14,121
19,889
9,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Amaterasu
JohannesBrahms
Amaterasu
16
1 / 10 / 2
9,764
888
9,438
26,031
19,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Izanami
Justturned9
Izanami
16
2 / 9 / 1
10,377
943
15,927
17,622
7,225
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
0 / 14 / 1
8,811
801
7,172
19,393
7,790
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

172
Kill Participation
13
45
Kills
4
4
Deaths
45
127
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Raijin
HexxGear
Raijin
0
4
3
0.38
L
Apollo
JAG7368
Apollo
1
8
2
0.25
W
Da Ji
16
2
18
12.5
L
Amaterasu
JohannesBrahms
Amaterasu
1
10
2
0.2
L
Izanami
Justturned9
Izanami
2
9
1
0.28
W
Aphrodite
Misaki12122491
Aphrodite
7
1
30
22
W
Danzaburou
Ne55
Danzaburou
7
0
24
19
W
5
1
28
19
W
Hercules
rSFazer
Hercules
10
0
27
23.5
L
0
14
1
0.04

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,750
Damage
51,092
69,367
Taken
97,163
66,032
Mitigated
54,194
33,994
Healing
3,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
HexxGear
Raijin
4,434
258
0
0
14,228
9,731
0
3,818
10,410
20,151
0
L
Apollo
JAG7368
Apollo
14,121
7,017
14
452
19,889
9,964
0
5,342
14,426
0
22,853
W
Da Ji
23,333
9,062
252
1,436
11,352
6,815
0
1,585
8,717
0
32,165
L
Amaterasu
JohannesBrahms
Amaterasu
9,438
4,114
0
2,361
26,031
19,484
0
8,083
17,948
0
29,502
L
Izanami
Justturned9
Izanami
15,927
8,561
0
643
17,622
7,225
0
7,198
10,424
0
45,443
W
Aphrodite
Misaki12122491
Aphrodite
19,626
1,933
10,647
9,856
15,345
10,363
0
2,597
12,748
38,219
0
W
Danzaburou
Ne55
Danzaburou
21,865
12,778
0
2,595
8,464
4,280
0
2,158
6,306
0
58,676
W
9,036
1,957
1,238
1,116
19,649
23,792
0
3,526
16,123
16,432
0
W
Hercules
rSFazer
Hercules
17,890
5,650
1,782
5,072
14,557
20,782
0
1,740
12,412
362
36,598
L
7,172
2,504
98
379
19,393
7,790
0
4,462
14,931
18,808
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,085
Gold Earned
47,959
204
Minions Killed
181
14
Camps Cleared
4
1,036,405
Distance Traveled
828,696
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
9,292
845
31
3
0
125,988
1
L
Apollo
9,715
883
17
2
2
176,443
1
W
Da Ji
12,264
1,115
28
3
4
193,118
0
L
Amaterasu
9,764
888
48
4
1
201,032
0
L
Izanami
10,377
943
61
6
1
184,236
0
W
Aphrodite
12,187
1,108
39
4
1
208,664
0
W
Danzaburou
12,918
1,174
87
8
9
209,932
1
W
Geb
11,974
1,089
12
1
0
202,344
0
W
Hercules
12,742
1,158
38
3
0
222,347
0
L
Hera
8,811
801
24
2
0
140,997
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role