Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Awilix
Awilix
AcridGoldfish77
Awilix
Level 77
God Stats
0W - 4L
1,045 SR
Queue Stats
252W - 346L
1,313 Elo+
Party 2
Xing Tian
Xing Tian
KRAZYiFuSiOnZ
Xing Tian
Level 97
God Stats
16W - 12L
1,693 SR
Queue Stats
40W - 35L
1,574 Elo+
Party 4
Vulcan
Vulcan
PegMeHarderDaddy
Vulcan
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,676 Elo+
Party 4
Morgan Le Fay
Morgan Le Fay
xLightmoonx5067
Morgan Le Fay
Level 35
God Stats
0W - 6L
993 SR
Queue Stats
140W - 214L
1,289 Elo+
Party 2
Team Averages
Level 66
1,346 SR
1,470 Elo+

VS

Team Averages
Level 50
1,563 SR
1,385 Elo+
Kali
Kali
AustinDaCracker
Kali
Level 67
God Stats
11W - 3L
1,738 SR
Queue Stats
238W - 208L
1,443 Elo+
Party 1
Erlang Shen
Erlang Shen
Foltz6TylerrYT
Erlang Shen
Level 68
God Stats
9W - 6L
1,646 SR
Queue Stats
184W - 170L
1,438 Elo+
Party 1
Hades
Hades
OniKing592
Hades
Level 25
God Stats
4W - 3L
1,566 SR
Queue Stats
197W - 202L
1,339 Elo+
Party 3
Cthulhu
Cthulhu
bloodoath555
Cthulhu
Level 61
God Stats
1W - 0L
1,644 SR
Queue Stats
256W - 253L
1,336 Elo+
Party 3
Danzaburou
Danzaburou
bxllout__
Danzaburou
Level 27
God Stats
11W - 13L
1,219 SR
Queue Stats
65W - 56L
1,370 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
16
2 / 7 / 6
10,563
440
11,499
20,157
13,984
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
6 / 5 / 5
11,406
475
11,591
19,025
7,062
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Xing Tian
KRAZYiFuSiOnZ
Xing Tian
16
2 / 2 / 11
10,808
450
6,960
16,159
17,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

19
13 / 3 / 3
12,262
511
28,401
14,437
6,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Morgan Le Fay
xLightmoonx5067
Morgan Le Fay
16
1 / 12 / 4
10,033
418
8,985
15,376
10,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 5 / 2
13,765
574
15,754
20,034
10,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Erlang Shen
Foltz6TylerrYT
Erlang Shen
20
13 / 1 / 3
15,538
647
19,135
23,083
24,131
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hades
16
4 / 6 / 5
10,819
451
15,990
19,191
10,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
bloodoath555
Cthulhu
18
4 / 4 / 5
11,941
498
9,254
21,189
19,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
bxllout__
Danzaburou
17
0 / 8 / 2
10,805
450
1,711
15,065
5,137
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
45
24
Kills
28
29
Deaths
24
29
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
7
6
0.71
L
6
5
5
1.7
W
7
5
2
1.6
W
Erlang Shen
Foltz6TylerrYT
Erlang Shen
13
1
3
14.5
L
Xing Tian
KRAZYiFuSiOnZ
Xing Tian
2
2
11
3.75
W
Hades
4
6
5
1.08
L
13
3
3
4.83
W
Cthulhu
bloodoath555
Cthulhu
4
4
5
1.63
W
Danzaburou
bxllout__
Danzaburou
0
8
2
0.13
L
Morgan Le Fay
xLightmoonx5067
Morgan Le Fay
1
12
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,436
Damage
61,844
85,154
Taken
98,562
55,422
Mitigated
69,684
12,301
Healing
33,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
11,499
1,518
186
5,401
20,157
13,984
270
8,497
11,660
58,907
0
L
11,591
4,568
0
1,758
19,025
7,062
0
7,151
11,874
0
86,170
W
15,754
8,336
0
8,937
20,034
10,416
1,956
10,112
9,922
0
112,117
W
Erlang Shen
Foltz6TylerrYT
Erlang Shen
19,135
6,828
0
8,025
23,083
24,131
596
13,450
9,633
23,712
74,726
L
Xing Tian
KRAZYiFuSiOnZ
Xing Tian
6,960
962
0
2,180
16,159
17,722
167
5,379
10,780
34,033
0
W
Hades
15,990
640
668
5,811
19,191
10,651
590
12,114
7,077
54,656
0
L
28,401
4,564
0
2,427
14,437
6,348
495
4,726
9,711
106,488
0
W
Cthulhu
bloodoath555
Cthulhu
9,254
1,003
425
5,825
21,189
19,349
548
10,534
10,655
37,475
0
W
Danzaburou
bxllout__
Danzaburou
1,711
890
0
3,402
15,065
5,137
1,485
9,635
5,430
0
68,675
L
Morgan Le Fay
xLightmoonx5067
Morgan Le Fay
8,985
1,783
0
349
15,376
10,306
922
3,989
11,387
42,746
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,072
Gold Earned
62,868
467
Minions Killed
584
0
Camps Cleared
0
2,179,156
Distance Traveled
2,212,907
19
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,563
440
99
4
0
386,027
6
L
Awilix
11,406
475
123
5
0
470,611
1
W
Kali
13,765
574
160
7
0
462,523
0
W
Erlang Shen
15,538
647
163
7
0
492,122
0
L
Xing Tian
10,808
450
51
2
0
440,592
3
W
Hades
10,819
451
75
3
0
416,359
3
L
Vulcan
12,262
511
130
5
0
475,519
9
W
Cthulhu
11,941
498
69
3
0
456,153
3
W
Danzaburou
10,805
450
117
5
0
385,750
0
L
Morgan Le Fay
10,033
418
64
3
0
406,407
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role