Player Matchup

Mulan
Mulan
HungryTree
Mulan
Level 146
God Stats
22W - 32L
1,399 SR
Queue Stats
154W - 125L
1,505 Elo+
Party 1
Danzaburou
Danzaburou
NavyNeeguhAnt47
Danzaburou
Level 39
God Stats
37W - 24L
1,668 SR
Queue Stats
47W - 29L
1,698 Elo+
Solo
Zeus
Zeus
Psykhetic
Zeus
Level 38
God Stats
28W - 43L
1,431 SR
Queue Stats
430W - 460L
1,431 Elo+
Solo
Khepri
Khepri
ttom456
Khepri
Level 78
God Stats
47W - 42L
1,535 SR
Queue Stats
68W - 60L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
zuiaizhengge
Nu Wa
Level 140
God Stats
5W - 2L
1,729 SR
Queue Stats
32W - 24L
1,503 Elo+
Solo
Team Averages
Level 88
1,552 SR
1,527 Elo+

VS

Team Averages
Level 52
1,539 SR
1,493 Elo+
Ullr
Ullr
CabbageDetective
Ullr
Level 64
God Stats
2W - 2L
1,554 SR
Queue Stats
191W - 178L
1,585 Elo+
Party 3
Amaterasu
Amaterasu
Estril2003
Amaterasu
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 67L
1,615 Elo+
Party 3
Discordia
Discordia
Nerdz4lRip
Discordia
Level 80
God Stats
100W - 90L
1,512 SR
Queue Stats
416W - 473L
1,470 Elo+
Party 2
Zhong Kui
Zhong Kui
SirTeeDawg
Zhong Kui
Level 24
God Stats
4W - 11L
1,259 SR
Queue Stats
8W - 18L
1,289 Elo+
Party 2
Ne Zha
Ne Zha
TuskKaitem
Ne Zha
Level 55
God Stats
3W - 1L
1,871 SR
Queue Stats
125W - 124L
1,508 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
18
8 / 0 / 13
11,115
1,112
8,619
7,103
7,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Danzaburou
NavyNeeguhAnt47
Danzaburou
17
7 / 0 / 10
11,030
1,103
15,129
9,251
3,564
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zeus
17
4 / 1 / 14
10,405
1,041
18,266
5,032
1,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Khepri
ttom456
Khepri
17
3 / 1 / 16
10,817
1,082
6,388
10,502
16,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
5 / 1 / 17
11,395
1,140
19,418
3,998
1,356
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

277

VS

Team 2 Tickets

147

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 2
9,409
941
9,083
15,354
4,693
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Amaterasu
Estril2003
Amaterasu
15
1 / 7 / 1
9,020
902
3,936
18,082
15,621
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Discordia
Nerdz4lRip
Discordia
15
0 / 6 / 2
8,849
885
11,082
13,225
4,323
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Zhong Kui
SirTeeDawg
Zhong Kui
15
0 / 6 / 2
8,603
860
3,144
16,129
11,789
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ne Zha
TuskKaitem
Ne Zha
15
1 / 3 / 1
9,125
913
6,426
11,350
8,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
11
27
Kills
3
3
Deaths
27
70
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
L
Amaterasu
Estril2003
Amaterasu
1
7
1
0.21
W
Mulan
8
0
13
14.5
W
Danzaburou
NavyNeeguhAnt47
Danzaburou
7
0
10
12
L
Discordia
Nerdz4lRip
Discordia
0
6
2
0.17
W
Zeus
4
1
14
11
L
Zhong Kui
SirTeeDawg
Zhong Kui
0
6
2
0.17
L
Ne Zha
TuskKaitem
Ne Zha
1
3
1
0.5
W
Khepri
ttom456
Khepri
3
1
16
11
W
5
1
17
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,820
Damage
33,671
35,886
Taken
74,140
30,406
Mitigated
44,831
5,865
Healing
4,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,083
1,953
0
0
15,354
4,693
0
9,527
5,428
0
41,292
L
Amaterasu
Estril2003
Amaterasu
3,936
1,227
0
2,480
18,082
15,621
0
11,838
5,816
0
19,243
W
Mulan
8,619
1,445
0
1,258
7,103
7,545
0
4,020
3,083
194
18,936
W
Danzaburou
NavyNeeguhAnt47
Danzaburou
15,129
7,338
0
1,633
9,251
3,564
0
2,164
7,087
0
36,495
L
Discordia
Nerdz4lRip
Discordia
11,082
509
0
695
13,225
4,323
0
7,785
5,196
43,633
0
W
Zeus
18,266
754
154
1,065
5,032
1,863
0
2,518
2,493
39,405
0
L
Zhong Kui
SirTeeDawg
Zhong Kui
3,144
268
0
328
16,129
11,789
0
7,596
8,022
12,558
0
L
Ne Zha
TuskKaitem
Ne Zha
6,426
1,576
0
759
11,350
8,405
0
6,474
4,648
0
24,196
W
Khepri
ttom456
Khepri
6,388
394
0
898
10,502
16,078
0
4,590
5,577
10,156
0
W
19,418
4,795
140
717
3,998
1,356
0
934
2,950
42,935
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,762
Gold Earned
45,006
200
Minions Killed
209
8
Camps Cleared
4
956,999
Distance Traveled
945,433
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
9,409
941
71
7
2
205,567
0
L
Amaterasu
9,020
902
32
3
1
187,824
0
W
Mulan
11,115
1,112
17
2
3
201,251
0
W
Danzaburou
11,030
1,103
55
6
0
198,831
0
L
Discordia
8,849
885
58
6
0
189,071
0
W
Zeus
10,405
1,041
47
5
4
156,775
1
L
Zhong Kui
8,603
860
22
2
0
171,018
1
L
Ne Zha
9,125
913
26
3
1
191,953
0
W
Khepri
10,817
1,082
10
1
0
200,932
0
W
Nu Wa
11,395
1,140
71
7
1
199,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role