Player Matchup

Janus
Janus
Energiez
Janus
Level 93
God Stats
0W - 4L
1,036 SR
Queue Stats
37W - 45L
1,474 Elo+
Party 1
The Morrigan
The Morrigan
Fliz
The Morrigan
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 21L
1,416 Elo+
Party 1
Raijin
Raijin
Seckzo
Raijin
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 41L
1,436 Elo+
Party 1
Hercules
Hercules
Toohar
Hercules
Level 89
God Stats
0W - 2L
1,315 SR
Queue Stats
12W - 17L
1,432 Elo+
Party 1
Sol
Sol
Zomgdudewithnub
Sol
Level 49
God Stats
1W - 1L
1,701 SR
Queue Stats
32W - 37L
1,461 Elo+
Party 1
Team Averages
Level 74
1,411 SR
1,444 Elo+

VS

Team Averages
Level 116
1,492 SR
1,471 Elo+
Merlin
Merlin
 
Merlin
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tyr
Tyr
 
Tyr
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Agni
Agni
Ghøstring
Agni
Level 127
God Stats
2W - 1L
1,492 SR
Queue Stats
228W - 237L
1,472 Elo+
Party 2
Erlang Shen
Erlang Shen
JustiFyTheMeans
Erlang Shen
Level 68
God Stats
3W - 1L
1,500 SR
Queue Stats
166W - 142L
1,514 Elo+
Solo
Ares
Ares
werewolfyer
Ares
Level 139
God Stats
3W - 1L
1,469 SR
Queue Stats
100W - 123L
1,368 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Energiez
Janus
20
2 / 5 / 9
11,976
798
20,480
13,677
6,571
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

The Morrigan
Fliz
The Morrigan
13
4 / 7 / 8
9,300
620
5,547
10,797
5,620
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Raijin
Seckzo
Raijin
14
1 / 8 / 10
8,658
577
12,573
13,327
6,027
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
Toohar
Hercules
18
6 / 4 / 8
10,626
708
12,048
25,622
25,207
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

16
2 / 5 / 11
9,289
619
17,987
11,934
5,320
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
3 / 2 / 10
12,096
806
15,273
10,303
5,497
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tyr
 
Tyr
18
5 / 4 / 18
11,552
770
9,551
28,102
29,160
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

19
10 / 2 / 11
12,499
833
20,726
13,782
7,831
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erlang Shen
JustiFyTheMeans
Erlang Shen
18
5 / 4 / 15
11,244
750
11,991
21,615
12,981
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
6 / 3 / 15
11,776
785
9,500
18,578
27,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
98
15
Kills
29
29
Deaths
15
46
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
2
10
4
W
Tyr
 
Tyr
5
4
18
3.5
L
Janus
Energiez
Janus
2
5
9
1.3
L
The Morrigan
Fliz
The Morrigan
4
7
8
1.14
W
10
2
11
7.75
W
Erlang Shen
JustiFyTheMeans
Erlang Shen
5
4
15
3.13
L
Raijin
Seckzo
Raijin
1
8
10
0.75
L
Hercules
Toohar
Hercules
6
4
8
2.5
L
2
5
11
1.5
W
6
3
15
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,635
Damage
67,041
75,357
Taken
92,380
48,745
Mitigated
82,658
25,935
Healing
45,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
15,273
722
1,672
2,623
10,303
5,497
978
6,060
4,243
48,290
0
W
Tyr
 
Tyr
9,551
471
3,980
13,745
28,102
29,160
496
15,030
13,072
0
15,827
L
Janus
Energiez
Janus
20,480
742
645
4,619
13,677
6,571
178
8,416
5,261
56,215
0
L
The Morrigan
Fliz
The Morrigan
5,547
1,055
1,546
1,100
10,797
5,620
0
6,687
4,102
7,694
0
W
20,726
1,231
4,210
5,177
13,782
7,831
2,544
9,468
4,314
46,698
0
W
Erlang Shen
JustiFyTheMeans
Erlang Shen
11,991
4,844
1,870
8,177
21,615
12,981
705
13,664
7,951
0
25,687
L
Raijin
Seckzo
Raijin
12,573
1,837
1,697
1,006
13,327
6,027
0
8,218
5,109
22,551
0
L
Hercules
Toohar
Hercules
12,048
4,126
104
10,497
25,622
25,207
0
15,113
10,509
0
14,551
L
17,987
7,098
1,234
3,487
11,934
5,320
952
7,057
4,877
32,215
0
W
9,500
507
1,328
3,079
18,578
27,189
216
12,365
6,213
16,426
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,849
Gold Earned
59,167
132
Minions Killed
164
0
Camps Cleared
0
1,296,361
Distance Traveled
1,503,609
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,096
806
61
4
0
282,744
3
W
Tyr
11,552
770
16
1
0
316,454
2
L
Janus
11,976
798
72
5
0
283,561
0
L
The Morrigan
9,300
620
5
0
0
217,338
0
W
Agni
12,499
833
47
3
0
276,798
0
W
Erlang Shen
11,244
750
24
2
0
335,857
0
L
Raijin
8,658
577
13
1
0
212,475
0
L
Hercules
10,626
708
1
0
0
310,773
0
L
Sol
9,289
619
41
3
0
272,214
0
W
Ares
11,776
785
16
1
0
291,756
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role