Player Matchup

Neith
Neith
 
Neith
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
Kira_Hiroto__
Bastet
Level 108
God Stats
3W - 6L
1,331 SR
Queue Stats
369W - 405L
1,387 Elo+
Party 1
Thor
Thor
Pain_Succ
Thor
Level 63
God Stats
6W - 11L
1,421 SR
Queue Stats
438W - 447L
1,388 Elo+
Party 1
Scylla
Scylla
ThatsBoujee
Scylla
Level 107
God Stats
2W - 7L
1,413 SR
Queue Stats
367W - 399L
1,420 Elo+
Solo
Team Averages
Level 84
1,433 SR
1,439 Elo+

VS

Team Averages
Level 82
1,463 SR
1,354 Elo+
Zhong Kui
Zhong Kui
Chibisaurus_
Zhong Kui
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
323W - 474L
1,304 Elo+
Party 3
Ymir
Ymir
Mculans
Ymir
Level 75
God Stats
17W - 21L
1,484 SR
Queue Stats
263W - 395L
1,308 Elo+
Party 3
Hachiman
Hachiman
Skullking-164
Hachiman
Level 105
God Stats
6W - 6L
1,375 SR
Queue Stats
278W - 380L
1,310 Elo+
Party 3
Achilles
Achilles
frodo_T_bagings
Achilles
Level 81
God Stats
11W - 11L
1,438 SR
Queue Stats
221W - 211L
1,438 Elo+
Solo
Awilix
Awilix
o Viintage o
Awilix
Level 83
God Stats
23W - 25L
1,520 SR
Queue Stats
649W - 651L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
3 / 4 / 2
7,527
502
6,989
9,542
3,102
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kuzenbo
 
Kuzenbo
8
0 / 2 / 3
5,653
377
2,558
7,682
8,228
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
2 / 4 / 2
7,390
493
7,525
10,607
5,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Thor
13
0 / 2 / 0
7,710
514
3,865
10,912
13,263
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Scylla
12
1 / 3 / 0
7,215
481
4,063
4,477
1,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Chibisaurus_
Zhong Kui
13
1 / 0 / 2
8,657
577
1,969
6,250
5,395
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ymir
Mculans
Ymir
12
2 / 1 / 7
8,169
545
3,767
11,268
8,361
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hachiman
Skullking-164
Hachiman
12
5 / 4 / 4
8,145
543
7,756
9,174
2,994
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
15
1 / 0 / 2
8,171
545
6,392
7,516
7,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Awilix
15
6 / 1 / 3
8,765
584
6,379
10,730
4,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
33
6
Kills
15
15
Deaths
6
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
4
2
1
L
Kuzenbo
 
Kuzenbo
0
2
3
0.75
W
Zhong Kui
Chibisaurus_
Zhong Kui
1
0
2
2
L
2
4
2
0.75
W
Ymir
Mculans
Ymir
2
1
7
5.5
L
Thor
0
2
0
0
W
Hachiman
Skullking-164
Hachiman
5
4
4
1.75
L
Scylla
1
3
0
0.33
W
Achilles
1
0
2
2
W
Awilix
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,000
Damage
26,263
43,220
Taken
44,938
31,121
Mitigated
27,980
9,875
Healing
10,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
6,989
1,341
0
2,568
9,542
3,102
1,112
1,587
7,955
0
51,471
L
Kuzenbo
 
Kuzenbo
2,558
1,275
247
1,367
7,682
8,228
58
2,310
5,372
9,874
0
W
Zhong Kui
Chibisaurus_
Zhong Kui
1,969
366
209
2,262
6,250
5,395
1,749
1,438
4,574
36,403
0
L
7,525
2,149
0
1,306
10,607
5,006
0
1,415
9,192
0
48,058
W
Ymir
Mculans
Ymir
3,767
765
0
2,000
11,268
8,361
663
2,265
8,915
23,317
0
L
Thor
3,865
1,102
0
3,151
10,912
13,263
0
0
10,912
0
43,496
W
Hachiman
Skullking-164
Hachiman
7,756
3,814
0
1,857
9,174
2,994
562
2,381
6,749
0
36,652
L
Scylla
4,063
420
620
616
4,477
1,522
870
811
3,666
29,432
0
W
Achilles
6,392
1,692
0
3,012
7,516
7,216
357
0
7,516
0
46,552
W
Awilix
6,379
2,081
0
1,201
10,730
4,014
138
362
10,328
0
61,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,495
Gold Earned
41,907
334
Minions Killed
399
0
Camps Cleared
0
1,365,891
Distance Traveled
1,434,246
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,527
502
94
6
0
250,013
5
L
Kuzenbo
5,653
377
9
1
0
292,352
7
W
Zhong Kui
8,657
577
84
6
0
258,144
4
L
Bastet
7,390
493
83
6
0
312,031
0
W
Ymir
8,169
545
29
2
0
295,918
3
L
Thor
7,710
514
93
6
0
254,409
4
W
Hachiman
8,145
543
78
5
0
261,873
2
L
Scylla
7,215
481
55
4
0
257,086
2
W
Achilles
8,171
545
102
7
0
275,701
5
W
Awilix
8,765
584
106
7
0
342,610
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role