Player Matchup

Sobek
Sobek
CRI-T-ICAL
Sobek
Level 28
God Stats
9W - 11L
1,494 SR
Queue Stats
336W - 357L
1,475 Elo+
Party 2
Ymir
Ymir
Nacho_Taco13
Ymir
Level 21
God Stats
50W - 44L
1,473 SR
Queue Stats
146W - 175L
1,385 Elo+
Party 2
Jormungandr
Jormungandr
SexyCanadian420
Jormungandr
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
213W - 250L
1,329 Elo+
Party 2
Sylvanus
Sylvanus
WinchestrBell
Sylvanus
Level 24
God Stats
174W - 136L
1,500 SR
Queue Stats
499W - 552L
1,471 Elo+
Party 2
Cthulhu
Cthulhu
vindoobs
Cthulhu
Level 28
God Stats
29W - 30L
1,525 SR
Queue Stats
237W - 271L
1,422 Elo+
Party 2
Team Averages
Level 29
1,498 SR
1,416 Elo+

VS

Team Averages
Level 20
1,301 SR
1,492 Elo+
Kali
Kali
CanOfDoom
Kali
Level 17
God Stats
1W - 1L
1,258 SR
Queue Stats
29W - 18L
1,546 Elo+
Party 1
Izanami
Izanami
DaddyAsta
Izanami
Level 26
God Stats
88W - 63L
1,273 SR
Queue Stats
228W - 206L
1,419 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
DeathTheG
Morgan Le Fay
Level 21
God Stats
10W - 9L
1,191 SR
Queue Stats
71W - 62L
1,446 Elo+
Party 1
Sun Wukong
Sun Wukong
DЯ3ДD
Sun Wukong
Level 24
God Stats
4W - 2L
1,285 SR
Queue Stats
164W - 141L
1,465 Elo+
Party 1
Kuzenbo
Kuzenbo
Rotkill
Kuzenbo
Level 14
God Stats
5W - 1L
1,500 SR
Queue Stats
160W - 152L
1,584 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
8
1 / 4 / 1
5,164
516
3,443
8,551
3,946
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

8
0 / 1 / 0
4,313
431
1,188
4,529
1,462
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jormungandr
SexyCanadian420
Jormungandr
6
0 / 5 / 0
4,364
436
2,897
8,294
2,634
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
WinchestrBell
Sylvanus
9
2 / 4 / 1
5,160
516
2,559
5,681
2,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
vindoobs
Cthulhu
7
0 / 6 / 2
4,341
434
3,747
8,371
3,087
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
11
5 / 1 / 2
6,353
635
5,269
7,093
2,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Izanami
DaddyAsta
Izanami
8
2 / 2 / 8
5,389
539
5,242
5,697
1,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Morgan Le Fay
DeathTheG
Morgan Le Fay
10
4 / 0 / 7
6,512
651
7,609
4,499
1,758
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
DЯ3ДD
Sun Wukong
9
1 / 0 / 5
5,615
562
2,670
3,088
1,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kuzenbo
Rotkill
Kuzenbo
10
8 / 0 / 6
6,665
667
5,162
5,249
4,250
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
48
3
Kills
20
20
Deaths
3
4
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Sobek
1
4
1
0.38
W
Kali
5
1
2
6
W
Izanami
DaddyAsta
Izanami
2
2
8
3
W
Morgan Le Fay
DeathTheG
Morgan Le Fay
4
0
7
7.5
W
Sun Wukong
DЯ3ДD
Sun Wukong
1
0
5
3.5
L
0
1
0
0
W
Kuzenbo
Rotkill
Kuzenbo
8
0
6
11
L
Jormungandr
SexyCanadian420
Jormungandr
0
5
0
0
L
Sylvanus
WinchestrBell
Sylvanus
2
4
1
0.63
L
Cthulhu
vindoobs
Cthulhu
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,834
Damage
25,952
35,426
Taken
25,626
13,660
Mitigated
12,173
4,492
Healing
10,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
3,443
1,029
0
1,199
8,551
3,946
0
1,407
7,144
22,154
0
W
Kali
5,269
2,748
0
3,746
7,093
2,771
0
3,262
3,831
0
40,336
W
Izanami
DaddyAsta
Izanami
5,242
3,639
0
2,996
5,697
1,623
338
2,732
2,965
0
33,848
W
Morgan Le Fay
DeathTheG
Morgan Le Fay
7,609
1,466
0
2,122
4,499
1,758
692
3,310
1,189
33,091
0
W
Sun Wukong
DЯ3ДD
Sun Wukong
2,670
255
0
1,343
3,088
1,771
232
1,272
1,816
0
21,238
L
1,188
200
0
732
4,529
1,462
111
299
3,740
13,670
0
W
Kuzenbo
Rotkill
Kuzenbo
5,162
2,771
0
750
5,249
4,250
80
2,796
2,453
15,015
0
L
Jormungandr
SexyCanadian420
Jormungandr
2,897
1,022
0
135
8,294
2,634
0
4,137
4,157
10,769
0
L
Sylvanus
WinchestrBell
Sylvanus
2,559
1,278
304
540
5,681
2,531
0
3,098
2,583
16,497
3,476
L
Cthulhu
vindoobs
Cthulhu
3,747
426
0
1,582
8,371
3,087
0
3,830
4,532
16,826
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,342
Gold Earned
30,534
131
Minions Killed
251
0
Camps Cleared
0
865,625
Distance Traveled
857,976
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,164
516
39
4
0
181,841
0
W
Kali
6,353
635
76
8
0
181,088
0
W
Izanami
5,389
539
58
6
0
132,800
0
W
Morgan Le Fay
6,512
651
50
5
0
180,179
1
W
Sun Wukong
5,615
562
35
4
0
174,647
1
L
Ymir
4,313
431
17
2
0
180,761
2
W
Kuzenbo
6,665
667
32
3
0
189,262
1
L
Jormungandr
4,364
436
14
1
0
160,328
0
L
Sylvanus
5,160
516
35
4
0
165,774
1
L
Cthulhu
4,341
434
26
3
0
176,921
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role