Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
AlphaJor07
Morgan Le Fay
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 57L
1,412 Elo+
Party 2
Jormungandr
Jormungandr
Felipe0070
Jormungandr
Level 15
God Stats
1W - 0L
1,796 SR
Queue Stats
3W - 2L
1,392 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
LeFahy
Ah Muzen Cab
Level 24
God Stats
5W - 2L
1,608 SR
Queue Stats
22W - 19L
1,458 Elo+
Party 3
Bellona
Bellona
OnagiNoEsmalte
Bellona
Level 24
God Stats
4W - 1L
1,607 SR
Queue Stats
47W - 42L
1,500 Elo+
Party 2
Team Averages
Level 24
1,602 SR
1,453 Elo+

VS

Team Averages
Level 17
1,495 SR
1,408 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
DR34Meater
Set
Level 8
God Stats
2W - 3L
1,500 SR
Queue Stats
6W - 6L
1,381 Elo+
Party 1
Olorun
Olorun
Gatopisicodelico
Olorun
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,419 Elo+
Solo
Vamana
Vamana
Malth1-Cherry
Vamana
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 3L
1,418 Elo+
Party 1
Izanami
Izanami
NotegustaR6
Izanami
Level 28
God Stats
27W - 32L
1,477 SR
Queue Stats
96W - 123L
1,320 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
5 / 1 / 1
5,650
706
5,156
3,999
1,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Morgan Le Fay
AlphaJor07
Morgan Le Fay
8
2 / 0 / 3
5,048
631
3,500
3,830
1,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Felipe0070
Jormungandr
7
3 / 0 / 3
4,954
619
2,780
4,237
2,607
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Muzen Cab
LeFahy
Ah Muzen Cab
9
2 / 0 / 3
4,929
616
2,486
3,614
969
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
5 / 0 / 0
5,775
722
3,789
5,515
3,990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
8
0 / 2 / 0
4,228
529
1,543
5,017
2,776
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Breastplate

Breastplate

+20
Physical Protection

5
0 / 6 / 1
4,026
503
2,305
6,884
2,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

5
0 / 4 / 0
3,600
450
1,354
3,859
1,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

6
0 / 2 / 0
4,035
504
1,232
4,872
1,866
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
NotegustaR6
Izanami
7
1 / 3 / 0
4,658
582
2,069
4,483
1,202
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
2
17
Kills
1
1
Deaths
17
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
5
1
1
5.5
L
Gilgamesh
 
Gilgamesh
0
2
0
0
W
Morgan Le Fay
AlphaJor07
Morgan Le Fay
2
0
3
3.5
L
0
6
1
0.08
W
Jormungandr
Felipe0070
Jormungandr
3
0
3
4.5
L
0
4
0
0
W
Ah Muzen Cab
LeFahy
Ah Muzen Cab
2
0
3
3.5
L
0
2
0
0
L
Izanami
NotegustaR6
Izanami
1
3
0
0.33
W
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,711
Damage
8,503
21,195
Taken
25,115
10,332
Mitigated
9,295
7,884
Healing
2,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
5,156
1,097
0
1,728
3,999
1,642
767
953
3,046
23,457
0
L
Gilgamesh
 
Gilgamesh
1,543
674
0
482
5,017
2,776
0
458
4,559
0
15,570
W
Morgan Le Fay
AlphaJor07
Morgan Le Fay
3,500
611
0
825
3,830
1,124
922
410
3,420
26,337
0
L
2,305
958
0
330
6,884
2,150
0
2,808
4,076
0
15,058
W
Jormungandr
Felipe0070
Jormungandr
2,780
1,004
0
0
4,237
2,607
352
193
4,044
11,989
0
L
1,354
526
0
122
3,859
1,301
0
3,002
857
6,207
996
W
Ah Muzen Cab
LeFahy
Ah Muzen Cab
2,486
1,300
0
2,391
3,614
969
1,723
52
3,562
0
21,595
L
1,232
190
0
341
4,872
1,866
0
2,887
1,985
983
4,166
L
Izanami
NotegustaR6
Izanami
2,069
1,623
0
814
4,483
1,202
36
2,281
2,202
0
20,691
W
3,789
1,788
0
2,940
5,515
3,990
1,498
0
5,515
0
26,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,356
Gold Earned
20,547
224
Minions Killed
152
0
Camps Cleared
0
730,237
Distance Traveled
724,396
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
5,650
706
43
5
0
137,429
3
L
Gilgamesh
4,228
529
44
6
0
148,883
0
W
Morgan Le Fay
5,048
631
54
7
0
153,834
3
L
Set
4,026
503
24
3
0
157,058
1
W
Jormungandr
4,954
619
27
3
0
147,502
0
L
Olorun
3,600
450
18
2
0
104,178
0
W
Ah Muzen Cab
4,929
616
42
5
0
148,509
0
L
Vamana
4,035
504
12
2
0
174,527
0
L
Izanami
4,658
582
54
7
0
139,750
0
W
Bellona
5,775
722
58
7
0
142,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role