Player Matchup

Osiris
Osiris
AirFlowe
Osiris
Level 121
God Stats
11W - 12L
1,410 SR
Queue Stats
246W - 253L
1,522 Elo+
Party 2
Thanatos
Thanatos
Angry Samoan 11
Thanatos
Level 76
God Stats
18W - 10L
1,610 SR
Queue Stats
233W - 236L
1,483 Elo+
Party 2
Tiamat
Tiamat
DaBoiMiro
Tiamat
Level 28
God Stats
3W - 2L
1,318 SR
Queue Stats
109W - 120L
1,493 Elo+
Party 3
Ymir
Ymir
OsamaBinLaggin69
Ymir
Level 29
God Stats
20W - 18L
1,508 SR
Queue Stats
59W - 55L
1,480 Elo+
Party 2
Jing Wei
Jing Wei
YoungZip5
Jing Wei
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
98W - 125L
1,406 Elo+
Party 3
Team Averages
Level 58
1,469 SR
1,477 Elo+

VS

Team Averages
Level 43
1,539 SR
1,470 Elo+
Fenrir
Fenrir
Insertmemez
Fenrir
Level 29
God Stats
1W - 1L
1,750 SR
Queue Stats
109W - 118L
1,562 Elo+
Party 1
Set
Set
MartezVII
Set
Level 44
God Stats
1W - 2L
1,584 SR
Queue Stats
43W - 46L
1,551 Elo+
Party 1
Hera
Hera
RST Dkero24
Hera
Level 69
God Stats
21W - 21L
1,518 SR
Queue Stats
313W - 369L
1,326 Elo+
Party 4
Anhur
Anhur
enrique2199
Anhur
Level 28
God Stats
21W - 35L
1,455 SR
Queue Stats
186W - 235L
1,362 Elo+
Party 4
Athena
Athena
felicianoej
Athena
Level 47
God Stats
2W - 8L
1,386 SR
Queue Stats
96W - 106L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
AirFlowe
Osiris
15
5 / 2 / 6
9,684
605
12,898
11,832
11,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
16
5 / 2 / 4
9,966
623
6,655
11,403
5,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
DaBoiMiro
Tiamat
14
1 / 1 / 2
8,646
540
2,494
8,797
4,315
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
4 / 0 / 8
9,412
588
6,720
6,404
6,021
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Jing Wei
YoungZip5
Jing Wei
16
6 / 0 / 2
9,650
603
7,735
12,899
4,046
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
2 / 4 / 2
7,818
489
5,446
13,377
5,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 6 / 2
8,651
541
7,296
11,100
7,352
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
1 / 2 / 0
6,992
437
2,380
3,600
952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 4 / 0
6,638
415
4,651
9,440
1,989
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Athena
11
0 / 5 / 1
6,672
417
5,552
16,115
9,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
21
Kills
5
5
Deaths
21
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Osiris
AirFlowe
Osiris
5
2
6
4
W
Thanatos
5
2
4
3.5
W
Tiamat
DaBoiMiro
Tiamat
1
1
2
2
L
Fenrir
2
4
2
0.75
L
2
6
2
0.5
W
4
0
8
8
L
1
2
0
0.5
W
Jing Wei
YoungZip5
Jing Wei
6
0
2
7
L
0
4
0
0
L
Athena
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,502
Damage
25,325
51,335
Taken
53,632
31,244
Mitigated
25,483
29,794
Healing
13,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
AirFlowe
Osiris
12,898
4,790
0
4,722
11,832
11,046
0
1,426
10,406
0
55,392
W
Thanatos
6,655
1,614
0
11,154
11,403
5,816
882
567
10,836
0
72,259
W
Tiamat
DaBoiMiro
Tiamat
2,494
268
0
4,183
8,797
4,315
85
3,014
5,783
48,710
0
L
Fenrir
5,446
1,546
0
4,534
13,377
5,441
0
1,973
11,404
0
40,574
L
7,296
2,600
0
2,029
11,100
7,352
690
1,284
9,816
0
52,145
W
6,720
1,131
0
1,150
6,404
6,021
199
1,188
5,216
25,439
0
L
2,380
455
0
785
3,600
952
0
1,132
2,468
33,653
0
W
Jing Wei
YoungZip5
Jing Wei
7,735
5,697
0
8,585
12,899
4,046
3,267
1,737
11,162
0
63,376
L
4,651
1,959
0
2,258
9,440
1,989
0
917
8,523
0
37,352
L
Athena
5,552
1,640
452
3,476
16,115
9,749
234
3,908
12,207
25,871
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,358
Gold Earned
36,771
467
Minions Killed
374
0
Camps Cleared
0
1,487,696
Distance Traveled
1,313,751
20
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,684
605
103
6
0
311,255
4
W
Thanatos
9,966
623
115
7
0
333,739
5
W
Tiamat
8,646
540
102
6
0
274,806
6
L
Fenrir
7,818
489
79
5
0
299,132
4
L
Set
8,651
541
112
7
0
281,687
1
W
Ymir
9,412
588
38
2
0
324,141
1
L
Hera
6,992
437
78
5
0
159,716
3
W
Jing Wei
9,650
603
109
7
0
243,755
4
L
Anhur
6,638
415
65
4
0
264,142
2
L
Athena
6,672
417
40
3
0
309,074
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role