Player Matchup

Medusa
Medusa
BADDA6G6
Medusa
Level 28
God Stats
3W - 6L
1,281 SR
Queue Stats
52W - 75L
1,315 Elo+
Party 2
Sobek
Sobek
Norsewolf_505
Sobek
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
242W - 296L
1,374 Elo+
Solo
Janus
Janus
Xxfr0sty420xX
Janus
Level 18
God Stats
1W - 1L
1,472 SR
Queue Stats
1W - 1L
1,682 Elo+
Solo
Bakasura
Bakasura
ncjayroc
Bakasura
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 91L
1,332 Elo+
Party 2
Chang'e
Chang'e
rxekii
Chang'e
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,272 Elo+
Solo
Team Averages
Level 22
1,451 SR
1,395 Elo+

VS

Team Averages
Level 29
1,467 SR
1,332 Elo+
Morgan Le Fay
Morgan Le Fay
MonstersJGD
Morgan Le Fay
Level 16
God Stats
1W - 2L
1,223 SR
Queue Stats
59W - 58L
1,374 Elo+
Solo
Erlang Shen
Erlang Shen
R1CHGUMM
Erlang Shen
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,059 Elo+
Solo
Artemis
Artemis
Ryan_13_52
Artemis
Level 25
God Stats
12W - 16L
1,406 SR
Queue Stats
32W - 45L
1,346 Elo+
Party 1
Arachne
Arachne
YoungAirDribble
Arachne
Level 12
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 36L
1,473 Elo+
Party 1
Hel
Hel
celestial_covers
Hel
Level 86
God Stats
7W - 5L
1,708 SR
Queue Stats
114W - 128L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BADDA6G6
Medusa
17
4 / 12 / 3
11,631
415
15,800
19,740
7,076
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
1 / 15 / 1
9,720
347
6,308
29,275
22,996
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
2 / 12 / 3
11,185
399
19,791
20,633
6,476
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
ncjayroc
Bakasura
16
2 / 13 / 2
10,510
375
7,292
27,984
13,822
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chang'e
rxekii
Chang'e
16
2 / 17 / 4
11,183
399
7,163
28,800
17,570
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
MonstersJGD
Morgan Le Fay
20
1 / 2 / 10
14,694
525
8,565
11,843
5,487
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Erlang Shen
R1CHGUMM
Erlang Shen
20
11 / 5 / 13
15,165
542
18,067
29,582
23,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Artemis
Ryan_13_52
Artemis
20
10 / 2 / 12
15,473
553
22,367
19,722
9,785
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

20
45 / 2 / 3
21,854
781
49,889
32,165
22,370
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

18
1 / 1 / 18
15,981
571
4,910
20,839
15,834
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
124
11
Kills
68
69
Deaths
12
13
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Medusa
BADDA6G6
Medusa
4
12
3
0.46
W
Morgan Le Fay
MonstersJGD
Morgan Le Fay
1
2
10
3
L
1
15
1
0.1
W
Erlang Shen
R1CHGUMM
Erlang Shen
11
5
13
3.5
W
Artemis
Ryan_13_52
Artemis
10
2
12
8
L
2
12
3
0.29
W
45
2
3
23.25
W
1
1
18
10
L
Bakasura
ncjayroc
Bakasura
2
13
2
0.23
L
Chang'e
rxekii
Chang'e
2
17
4
0.24

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,354
Damage
103,798
126,432
Taken
114,151
67,940
Mitigated
77,375
14,110
Healing
65,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
BADDA6G6
Medusa
15,800
9,854
0
0
19,740
7,076
389
3,840
15,900
0
67,167
W
Morgan Le Fay
MonstersJGD
Morgan Le Fay
8,565
688
0
2,679
11,843
5,487
1,627
5,281
6,282
62,313
0
L
6,308
874
0
3,356
29,275
22,996
445
5,587
23,688
39,322
0
W
Erlang Shen
R1CHGUMM
Erlang Shen
18,067
11,079
0
10,134
29,582
23,899
1,441
8,721
19,994
0
63,451
W
Artemis
Ryan_13_52
Artemis
22,367
15,538
0
6,412
19,722
9,785
8,248
7,392
11,874
0
113,986
L
19,791
292
104
2,986
20,633
6,476
278
1,817
18,816
66,258
0
W
49,889
37,290
0
17,133
32,165
22,370
2,697
6,236
23,505
0
258,851
W
4,910
959
12,581
16,611
20,839
15,834
2,082
6,820
13,631
47,462
0
L
Bakasura
ncjayroc
Bakasura
7,292
5,861
0
5,461
27,984
13,822
617
624
27,360
0
51,838
L
Chang'e
rxekii
Chang'e
7,163
2,115
695
1,508
28,800
17,570
88
1,607
27,193
40,245
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,229
Gold Earned
83,167
421
Minions Killed
673
0
Camps Cleared
0
1,928,590
Distance Traveled
2,684,473
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
11,631
415
102
4
0
297,862
0
W
Morgan Le Fay
14,694
525
113
4
0
480,933
1
L
Sobek
9,720
347
51
2
0
400,537
0
W
Erlang Shen
15,165
542
75
3
0
599,536
0
W
Artemis
15,473
553
124
4
0
501,715
0
L
Janus
11,185
399
102
4
0
470,112
4
W
Arachne
21,854
781
279
10
0
618,261
0
W
Hel
15,981
571
82
3
0
484,028
3
L
Bakasura
10,510
375
106
4
0
384,416
0
L
Chang'e
11,183
399
60
2
0
375,663
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role