Player Matchup

Artemis
Artemis
Bronze III
AMOGUS1241
Artemis
Bronze III
Level 34
God Stats
0W - 1L
1,499 SR
Queue Stats
0W - 2L
1,400 MMR
Party 1
Khepri
Khepri
Bronze III
Alcachofa117
Khepri
Bronze III
Level 48
God Stats
0W - 1L
1,539 SR
Queue Stats
0W - 2L
1,400 MMR
Party 1
Janus
Janus
Bronze III
Andy loko20
Janus
Bronze III
Level 47
God Stats
0W - 1L
1,574 SR
Queue Stats
0W - 3L
1,363 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 43
1,538 SR
1,388 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 105
1,437 SR
1,395 MMR
Chaac
Chaac
Silver II
 
Chaac
Silver II
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Discordia
Discordia
Silver I
Csimms11
Discordia
Silver I
Level 108
God Stats
15W - 16L
1,543 SR
Queue Stats
20W - 21L
1,471 MMR
Party 2
Bellona
Bellona
Silver IV
WendigoMK
Bellona
Silver IV
Level 120
God Stats
3W - 1L
1,269 SR
Queue Stats
14W - 18L
1,215 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AMOGUS1241
Artemis
13
0 / 8 / 2
9,403
553
10,247
16,397
7,153
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Khepri
14
1 / 5 / 2
10,190
599
8,143
20,391
25,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
9 / 5 / 1
12,465
733
15,592
19,198
9,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AthenaAresMorgan Le FayGilgameshMedusa

VS

Bans
ChironDanzaburouAnubisRamaHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
8 / 3 / 9
12,238
720
13,271
22,119
21,958
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Discordia
Csimms11
Discordia
16
5 / 3 / 9
11,807
695
21,927
12,457
4,819
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
WendigoMK
Bellona
14
5 / 4 / 12
11,430
672
13,736
19,561
17,124
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
48
10
Kills
18
18
Deaths
10
5
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
8
3
9
4.17
L
Artemis
AMOGUS1241
Artemis
0
8
2
0.13
L
Khepri
1
5
2
0.4
L
9
5
1
1.9
W
Discordia
Csimms11
Discordia
5
3
9
3.17
W
Bellona
WendigoMK
Bellona
5
4
12
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,982
Damage
48,934
55,986
Taken
54,137
42,673
Mitigated
43,901
5,773
Healing
16,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
13,271
925
0
8,465
22,119
21,958
519
9,568
12,051
6
35,455
L
Artemis
AMOGUS1241
Artemis
10,247
2,328
0
2,001
16,397
7,153
0
7,660
8,463
0
41,566
L
Khepri
8,143
301
0
1,488
20,391
25,723
0
6,320
13,673
26,017
0
L
15,592
365
134
2,150
19,198
9,797
144
7,947
10,863
56,027
0
W
Discordia
Csimms11
Discordia
21,927
607
1,855
5,133
12,457
4,819
1,568
6,240
6,027
70,034
0
W
Bellona
WendigoMK
Bellona
13,736
6,071
0
1,507
19,561
17,124
627
6,905
12,324
0
37,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,058
Gold Earned
35,475
152
Minions Killed
183
0
Camps Cleared
0
903,967
Distance Traveled
858,665
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,238
720
46
3
0
307,424
0
L
Artemis
9,403
553
54
3
0
284,507
4
L
Khepri
10,190
599
22
1
0
305,411
4
L
Janus
12,465
733
76
4
0
314,049
3
W
Discordia
11,807
695
101
6
0
283,958
7
W
Bellona
11,430
672
36
2
0
267,283
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role