Player Matchup

Izanami
Izanami
ByllyTheKidZ
Izanami
Level 25
God Stats
12W - 7L
1,439 SR
Queue Stats
142W - 139L
1,435 Elo+
Solo
Loki
Loki
CanudoMafioso
Loki
Level 17
God Stats
15W - 7L
1,878 SR
Queue Stats
69W - 66L
1,523 Elo+
Party 1
Ra
Ra
I1AbouveAll
Ra
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
84W - 82L
1,381 Elo+
Solo
Gilgamesh
Gilgamesh
OrganikFM
Gilgamesh
Level 18
God Stats
12W - 2L
2,004 SR
Queue Stats
52W - 42L
1,486 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
ratoloko
Morgan Le Fay
Level 126
God Stats
5W - 5L
1,506 SR
Queue Stats
143W - 143L
1,487 Elo+
Party 1
Team Averages
Level 38
1,665 SR
1,462 Elo+

VS

Team Averages
Level 22
1,531 SR
1,525 Elo+
Ymir
Ymir
BAUTIGAG9
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,639 Elo+
Party 2
Guan Yu
Guan Yu
BocattaDeJamon
Guan Yu
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 47L
1,568 Elo+
Party 2
Ao Kuang
Ao Kuang
PusisteUnaPapa
Ao Kuang
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 115L
1,632 Elo+
Party 2
Thoth
Thoth
llllGoD-_-lllll
Thoth
Level 27
God Stats
1W - 6L
1,500 SR
Queue Stats
130W - 158L
1,393 Elo+
Party 3
Apollo
Apollo
llllTaK-_-lllll
Apollo
Level 28
God Stats
5W - 5L
1,656 SR
Queue Stats
141W - 168L
1,392 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ByllyTheKidZ
Izanami
10
4 / 1 / 3
6,006
546
3,070
3,855
939
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
3 / 1 / 4
6,290
572
2,439
4,964
1,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
2 / 0 / 6
5,969
543
3,162
3,784
1,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Gilgamesh
OrganikFM
Gilgamesh
11
4 / 0 / 2
7,001
636
4,489
4,672
1,588
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Morgan Le Fay
ratoloko
Morgan Le Fay
12
3 / 1 / 4
7,109
646
4,449
4,271
1,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
8
0 / 4 / 1
5,409
492
1,930
5,882
2,692
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 4 / 1
5,505
500
1,513
6,537
3,638
Breastplate

Breastplate

+20
Physical Protection

Ao Kuang
11
2 / 1 / 0
6,115
556
2,186
7,318
2,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
0 / 3 / 0
5,046
459
603
3,834
1,014
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

8
1 / 4 / 0
5,129
466
1,960
5,807
1,669
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
5
16
Kills
3
3
Deaths
16
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
4
1
0.13
L
0
4
1
0.13
W
Izanami
ByllyTheKidZ
Izanami
4
1
3
5.5
W
3
1
4
5
W
2
0
6
5
W
Gilgamesh
OrganikFM
Gilgamesh
4
0
2
5
L
Ao Kuang
2
1
0
2
L
0
3
0
0
L
1
4
0
0.25
W
Morgan Le Fay
ratoloko
Morgan Le Fay
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,609
Damage
8,192
21,546
Taken
29,378
6,989
Mitigated
11,156
5,650
Healing
4,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
1,930
196
0
0
5,882
2,692
73
1,620
4,237
17,077
0
L
1,513
285
0
978
6,537
3,638
258
701
5,796
0
18,970
W
Izanami
ByllyTheKidZ
Izanami
3,070
1,760
0
271
3,855
939
0
488
3,367
0
27,856
W
2,439
231
0
1,132
4,964
1,704
0
997
3,967
0
30,641
W
3,162
554
495
1,221
3,784
1,436
0
1,235
2,549
21,824
0
W
Gilgamesh
OrganikFM
Gilgamesh
4,489
1,650
0
1,539
4,672
1,588
0
264
4,408
0
31,004
L
Ao Kuang
2,186
552
0
3,686
7,318
2,143
0
1,582
5,702
34,317
0
L
603
0
0
0
3,834
1,014
0
1,570
2,116
24,593
0
L
1,960
1,680
0
0
5,807
1,669
869
1,851
3,916
0
21,724
W
Morgan Le Fay
ratoloko
Morgan Le Fay
4,449
1,003
0
992
4,271
1,322
860
1,735
2,536
40,812
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,375
Gold Earned
27,204
337
Minions Killed
240
0
Camps Cleared
0
1,054,333
Distance Traveled
1,053,008
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,409
492
20
2
0
199,848
1
L
Guan Yu
5,505
500
55
5
0
215,526
0
W
Izanami
6,006
546
69
6
0
186,347
0
W
Loki
6,290
572
59
5
0
242,578
2
W
Ra
5,969
543
30
3
0
213,967
0
W
Gilgamesh
7,001
636
74
7
0
206,719
0
L
Ao Kuang
6,115
556
78
7
0
246,128
2
L
Thoth
5,046
459
36
3
0
204,082
0
L
Apollo
5,129
466
51
5
0
187,424
0
W
Morgan Le Fay
7,109
646
105
10
0
204,722
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role