Player Matchup

Ymir
Ymir
Nacho_Taco13
Ymir
Level 21
God Stats
50W - 44L
1,507 SR
Queue Stats
146W - 175L
1,398 Elo+
Party 1
Anubis
Anubis
SexyCanadian420
Anubis
Level 46
God Stats
42W - 42L
1,438 SR
Queue Stats
213W - 250L
1,341 Elo+
Party 1
Hou Yi
Hou Yi
icebrionacle 28
Hou Yi
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,225 Elo+
Party 2
Cerberus
Cerberus
une crevettes
Cerberus
Level 16
God Stats
2W - 2L
1,500 SR
Queue Stats
5W - 5L
1,645 Elo+
Party 2
Cthulhu
Cthulhu
vindoobs
Cthulhu
Level 28
God Stats
29W - 30L
1,607 SR
Queue Stats
237W - 271L
1,437 Elo+
Party 1
Team Averages
Level 36
1,510 SR
1,409 Elo+

VS

Team Averages
Level 57
1,380 SR
1,357 Elo+
Hera
Hera
Accelerator1k
Hera
Level 55
God Stats
35W - 38L
1,381 SR
Queue Stats
192W - 218L
1,305 Elo+
Party 3
Jormungandr
Jormungandr
MattBeRaging
Jormungandr
Level 129
God Stats
3W - 4L
1,304 SR
Queue Stats
41W - 42L
1,334 Elo+
Solo
Nike
Nike
elpingadulce305
Nike
Level 25
God Stats
14W - 13L
1,184 SR
Queue Stats
62W - 77L
1,169 Elo+
Party 3
Hades
Hades
xXTranThanhXx
Hades
Level 45
God Stats
266W - 211L
1,678 SR
Queue Stats
301W - 235L
1,641 Elo+
Solo
Thanatos
Thanatos
your_lil_nugget
Thanatos
Level 30
God Stats
12W - 17L
1,352 SR
Queue Stats
164W - 184L
1,337 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 7 / 0
10,264
446
6,154
20,635
6,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
0 / 8 / 2
10,456
455
8,059
14,070
6,368
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
3 / 8 / 0
10,722
466
7,246
16,202
4,255
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
une crevettes
Cerberus
12
0 / 7 / 1
7,618
331
3,316
17,101
11,957
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cthulhu
vindoobs
Cthulhu
15
0 / 6 / 1
9,603
418
9,292
19,962
15,737
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 0 / 8
11,230
488
8,715
9,563
3,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
MattBeRaging
Jormungandr
18
4 / 0 / 7
11,074
481
7,724
11,921
5,771
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
1 / 1 / 3
11,014
479
8,759
14,892
6,329
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

20
19 / 1 / 11
14,228
619
28,508
20,360
15,189
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
18
5 / 4 / 7
11,114
483
11,319
13,965
7,181
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
72
6
Kills
36
36
Deaths
6
4
Assists
36
Player
Kills
Deaths
Assists
KDA
W
7
0
8
11
W
Jormungandr
MattBeRaging
Jormungandr
4
0
7
7.5
L
3
7
0
0.43
L
0
8
2
0.13
W
1
1
3
2.5
L
3
8
0
0.38
L
Cerberus
une crevettes
Cerberus
0
7
1
0.07
L
Cthulhu
vindoobs
Cthulhu
0
6
1
0.08
W
19
1
11
24.5
W
Thanatos
5
4
7
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,067
Damage
65,025
87,970
Taken
70,701
44,861
Mitigated
37,905
17,397
Healing
37,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,715
1,865
0
3,440
9,563
3,435
1,066
830
8,733
83,995
0
W
Jormungandr
MattBeRaging
Jormungandr
7,724
1,961
0
2,343
11,921
5,771
0
5,302
6,619
55,432
0
L
6,154
1,440
90
4,528
20,635
6,544
407
11,177
9,458
59,789
0
L
8,059
232
0
3,937
14,070
6,368
240
9,848
4,222
70,605
0
W
8,759
1,889
0
3,282
14,892
6,329
3,225
8,043
6,849
0
77,780
L
7,246
2,698
0
1,000
16,202
4,255
1,475
10,907
5,295
0
72,463
L
Cerberus
une crevettes
Cerberus
3,316
213
0
2,814
17,101
11,957
88
11,826
5,275
16,234
0
L
Cthulhu
vindoobs
Cthulhu
9,292
1,988
201
4,827
19,962
15,737
1,067
1,507
18,455
56,762
0
W
28,508
2,527
839
13,750
20,360
15,189
0
9,277
11,083
111,127
0
W
Thanatos
11,319
2,512
0
13,613
13,965
7,181
861
3,369
10,596
0
78,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,663
Gold Earned
58,660
479
Minions Killed
642
0
Camps Cleared
0
1,856,246
Distance Traveled
2,225,100
11
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
11,230
488
115
5
0
445,756
3
W
Jormungandr
11,074
481
86
4
0
425,439
2
L
Ymir
10,264
446
105
5
0
377,630
3
L
Anubis
10,456
455
119
5
0
358,344
3
W
Nike
11,014
479
138
6
0
407,061
0
L
Hou Yi
10,722
466
117
5
0
362,497
2
L
Cerberus
7,618
331
30
1
0
384,593
0
L
Cthulhu
9,603
418
108
5
0
373,182
3
W
Hades
14,228
619
187
8
0
458,375
19
W
Thanatos
11,114
483
116
5
0
488,469
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role