Player Matchup

Sylvanus
Sylvanus
JLoiro
Sylvanus
Level 19
God Stats
29W - 28L
1,652 SR
Queue Stats
29W - 38L
1,480 Elo+
Party 1
Hun Batz
Hun Batz
MaxIIIm
Hun Batz
Level 25
God Stats
6W - 3L
1,554 SR
Queue Stats
22W - 22L
1,511 Elo+
Solo
Sol
Sol
TheAllFather172
Sol
Level 21
God Stats
65W - 41L
1,627 SR
Queue Stats
158W - 164L
1,604 Elo+
Party 1
Artemis
Artemis
pedrobazilo18
Artemis
Level 44
God Stats
30W - 37L
1,569 SR
Queue Stats
40W - 54L
1,476 Elo+
Party 1
Ullr
Ullr
王某人丶
Ullr
Level 12
God Stats
2W - 1L
1,776 SR
Queue Stats
71W - 41L
1,658 Elo+
Solo
Team Averages
Level 24
1,636 SR
1,546 Elo+

VS

Team Averages
Level 20
1,539 SR
1,497 Elo+
Artio
Artio
De8t0r
Artio
Level 33
God Stats
0W - 3L
1,500 SR
Queue Stats
127W - 169L
1,398 Elo+
Party 2
Artemis
Artemis
FenrirRulz
Artemis
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Hip4Hop2
Gilgamesh
Level 3
God Stats
1W - 3L
1,500 SR
Queue Stats
14W - 10L
1,428 Elo+
Solo
Tyr
Tyr
Lunalikii
Tyr
Level 28
God Stats
10W - 15L
1,458 SR
Queue Stats
142W - 197L
1,391 Elo+
Party 2
Hachiman
Hachiman
Ronidesu
Hachiman
Level 29
God Stats
5W - 3L
1,738 SR
Queue Stats
56W - 29L
1,769 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
JLoiro
Sylvanus
7
1 / 0 / 1
4,837
691
494
4,389
1,381
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
MaxIIIm
Hun Batz
9
4 / 1 / 0
5,614
802
4,006
5,125
1,442
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 2 / 2
4,685
669
1,700
5,658
2,161
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
7
1 / 1 / 1
4,514
645
838
2,422
599
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

9
1 / 0 / 1
5,116
731
5,314
4,040
1,131
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
De8t0r
Artio
6
0 / 2 / 0
3,545
506
1,398
5,322
2,811
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Artemis
FenrirRulz
Artemis
1
0 / 1 / 0
2,934
419
487
765
108
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gilgamesh
Hip4Hop2
Gilgamesh
6
0 / 2 / 2
4,426
632
2,213
5,584
1,862
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

7
0 / 0 / 0
4,002
572
1,432
3,385
1,450
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Hachiman
Ronidesu
Hachiman
10
4 / 2 / 0
5,437
777
5,530
5,226
1,280
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
6
7
Kills
4
4
Deaths
7
5
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Artio
De8t0r
Artio
0
2
0
0
L
Artemis
FenrirRulz
Artemis
0
1
0
0
L
Gilgamesh
Hip4Hop2
Gilgamesh
0
2
2
0.5
W
Sylvanus
JLoiro
Sylvanus
1
0
1
1.5
L
0
0
0
0
W
Hun Batz
MaxIIIm
Hun Batz
4
1
0
4
L
Hachiman
Ronidesu
Hachiman
4
2
0
2
W
0
2
2
0.5
W
Artemis
1
1
1
1.5
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,352
Damage
11,060
21,634
Taken
20,282
6,714
Mitigated
7,511
5,676
Healing
5,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
De8t0r
Artio
1,398
280
154
1,518
5,322
2,811
145
134
5,188
8,183
0
L
Artemis
FenrirRulz
Artemis
487
396
0
90
765
108
0
321
444
0
741
L
Gilgamesh
Hip4Hop2
Gilgamesh
2,213
688
0
548
5,584
1,862
0
798
4,786
0
16,534
W
Sylvanus
JLoiro
Sylvanus
494
280
263
1,232
4,389
1,381
1,066
57
4,332
15,270
0
L
1,432
146
0
1,178
3,385
1,450
125
0
3,385
0
17,576
W
Hun Batz
MaxIIIm
Hun Batz
4,006
1,506
0
439
5,125
1,442
0
0
5,125
0
27,757
L
Hachiman
Ronidesu
Hachiman
5,530
3,044
0
1,721
5,226
1,280
0
941
4,285
0
29,246
W
1,700
535
0
2,159
5,658
2,161
0
0
5,658
20,283
0
W
Artemis
838
574
0
833
2,422
599
1,952
214
2,208
0
13,596
W
5,314
2,299
0
750
4,040
1,131
0
1,241
2,799
0
27,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,766
Gold Earned
20,344
212
Minions Killed
147
0
Camps Cleared
0
699,075
Distance Traveled
594,253
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
3,545
506
17
2
0
134,472
0
L
Artemis
2,934
419
1
0
0
24,910
0
L
Gilgamesh
4,426
632
40
6
0
135,506
1
W
Sylvanus
4,837
691
24
3
0
139,884
2
L
Tyr
4,002
572
34
5
0
160,979
1
W
Hun Batz
5,614
802
56
8
0
151,753
3
L
Hachiman
5,437
777
55
8
0
138,386
5
W
Sol
4,685
669
47
7
0
139,996
1
W
Artemis
4,514
645
31
4
0
133,260
1
W
Ullr
5,116
731
54
8
0
134,182
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role