Player Matchup

Gilgamesh
Gilgamesh
AnTi Miracle
Gilgamesh
Level 44
God Stats
1W - 0L
1,325 SR
Queue Stats
16W - 19L
1,243 Elo+
Party 2
Discordia
Discordia
AnTi Outlaw
Discordia
Level 89
God Stats
1W - 0L
1,753 SR
Queue Stats
33W - 25L
1,243 Elo+
Party 2
Cthulhu
Cthulhu
DDMEGADEWDEW
Cthulhu
Level 89
God Stats
2W - 1L
1,494 SR
Queue Stats
43W - 55L
1,394 Elo+
Party 2
Danzaburou
Danzaburou
Krooklynmcall
Danzaburou
Level 44
God Stats
2W - 2L
1,475 SR
Queue Stats
3W - 5L
1,200 Elo+
Solo
Sylvanus
Sylvanus
SiIverpeep
Sylvanus
Level 48
God Stats
6W - 3L
1,473 SR
Queue Stats
66W - 62L
1,451 Elo+
Solo
Team Averages
Level 63
1,504 SR
1,306 Elo+

VS

Team Averages
Level 54
1,453 SR
1,427 Elo+
Nu Wa
Nu Wa
XxFullTeamxX
Nu Wa
Level 66
God Stats
12W - 16L
1,536 SR
Queue Stats
35W - 34L
1,431 Elo+
Solo
Gilgamesh
Gilgamesh
batman21awesome
Gilgamesh
Level 89
God Stats
2W - 1L
1,506 SR
Queue Stats
17W - 16L
1,403 Elo+
Party 1
Pele
Pele
brodytwo-
Pele
Level 29
God Stats
0W - 1L
1,616 SR
Queue Stats
3W - 5L
1,361 Elo+
Solo
Janus
Janus
x4thQtrPressurex
Janus
Level 59
God Stats
0W - 2L
1,499 SR
Queue Stats
18W - 19L
1,438 Elo+
Solo
Chronos
Chronos
xxaavv
Chronos
Level 27
God Stats
0W - 1L
1,110 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AnTi Miracle
Gilgamesh
20
6 / 1 / 18
13,363
786
13,339
18,279
12,007
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Discordia
AnTi Outlaw
Discordia
20
13 / 2 / 11
15,146
891
28,115
16,507
6,961
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
DDMEGADEWDEW
Cthulhu
19
3 / 7 / 11
12,005
706
13,812
24,926
19,622
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Danzaburou
Krooklynmcall
Danzaburou
17
2 / 3 / 5
11,213
660
5,796
13,685
5,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
SiIverpeep
Sylvanus
20
4 / 2 / 12
12,180
716
14,998
23,444
20,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 3 / 4
11,541
679
18,928
10,561
4,566
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
batman21awesome
Gilgamesh
18
3 / 5 / 8
11,328
666
15,727
22,186
25,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Pele
17
2 / 6 / 3
9,960
586
7,302
14,394
4,946
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
4 / 9 / 5
11,380
669
19,345
22,077
8,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
xxaavv
Chronos
18
2 / 5 / 9
11,465
674
18,234
17,373
7,263
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
44
28
Kills
15
15
Deaths
28
57
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AnTi Miracle
Gilgamesh
6
1
18
15
W
Discordia
AnTi Outlaw
Discordia
13
2
11
9.25
W
Cthulhu
DDMEGADEWDEW
Cthulhu
3
7
11
1.21
W
Danzaburou
Krooklynmcall
Danzaburou
2
3
5
1.5
W
Sylvanus
SiIverpeep
Sylvanus
4
2
12
5
L
4
3
4
2
L
Gilgamesh
batman21awesome
Gilgamesh
3
5
8
1.4
L
Pele
2
6
3
0.58
L
4
9
5
0.72
L
Chronos
xxaavv
Chronos
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,060
Damage
79,536
96,841
Taken
86,591
64,730
Mitigated
50,795
29,008
Healing
13,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AnTi Miracle
Gilgamesh
13,339
1,912
654
2,735
18,279
12,007
1,164
7,282
10,710
0
35,581
W
Discordia
AnTi Outlaw
Discordia
28,115
1,233
240
3,482
16,507
6,961
0
11,266
5,146
57,631
0
W
Cthulhu
DDMEGADEWDEW
Cthulhu
13,812
630
1,182
3,917
24,926
19,622
221
15,461
9,005
58,214
0
W
Danzaburou
Krooklynmcall
Danzaburou
5,796
1,346
0
2,359
13,685
5,825
0
8,412
5,129
19
32,096
W
Sylvanus
SiIverpeep
Sylvanus
14,998
5,870
4,729
9,710
23,444
20,315
766
14,967
7,917
41,417
5,894
L
18,928
6,851
0
1,254
10,561
4,566
151
6,400
4,003
45,175
0
L
Gilgamesh
batman21awesome
Gilgamesh
15,727
2,456
40
3,345
22,186
25,808
371
14,257
7,724
0
31,869
L
Pele
7,302
653
0
1,643
14,394
4,946
8
9,249
5,010
0
34,142
L
19,345
2,500
89
2,571
22,077
8,212
25
14,768
7,020
48,369
0
L
Chronos
xxaavv
Chronos
18,234
7,309
42
4,407
17,373
7,263
822
10,676
6,643
39,037
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,907
Gold Earned
55,674
355
Minions Killed
307
8
Camps Cleared
10
1,515,997
Distance Traveled
1,333,382
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
13,363
786
54
3
2
349,491
0
W
Discordia
15,146
891
74
4
3
321,343
0
W
Cthulhu
12,005
706
103
6
2
310,122
0
W
Danzaburou
11,213
660
48
3
1
272,118
3
W
Sylvanus
12,180
716
76
4
0
262,923
4
L
Nu Wa
11,541
679
71
4
2
258,446
1
L
Gilgamesh
11,328
666
44
3
0
293,341
0
L
Pele
9,960
586
42
2
7
287,940
0
L
Janus
11,380
669
86
5
1
259,294
0
L
Chronos
11,465
674
64
4
0
234,361
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role