Player Matchup

Nu Wa
Nu Wa
Gold V
Deviad
Nu Wa
Gold V
Level 160
God Stats
4W - 8L
1,435 SR
Queue Stats
650W - 651L
1,385 MMR
Solo
Set
Set
Gold IV
GiO18
Set
Gold IV
Level 109
God Stats
14W - 20L
1,511 SR
Queue Stats
313W - 308L
1,393 MMR
Solo
Yemoja
Yemoja
Bronze III
RRGPhalanx
Yemoja
Bronze III
Level 89
God Stats
1W - 3L
1,565 SR
Queue Stats
21W - 21L
1,400 MMR
Solo
Artemis
Artemis
Gold IV
Shichibii
Artemis
Gold IV
Level 159
God Stats
12W - 10L
1,704 SR
Queue Stats
207W - 212L
1,387 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
mnkyDwef
Sun Wukong
Gold IV
Level 83
God Stats
58W - 64L
1,611 SR
Queue Stats
229W - 237L
1,398 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 120
1,565 SR
1,393 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 107
1,563 SR
1,394 MMR
Jormungandr
Jormungandr
Gold III
AtH2O
Jormungandr
Gold III
Level 160
God Stats
305W - 346L
1,535 SR
Queue Stats
2,721W - 2,758L
1,383 MMR
Party 1
Agni
Agni
Gold V
Evening45
Agni
Gold V
Level 68
God Stats
1W - 2L
1,672 SR
Queue Stats
182W - 183L
1,417 MMR
Solo
Fenrir
Fenrir
Silver I
PREDITA011
Fenrir
Silver I
Level 66
God Stats
5W - 7L
1,426 SR
Queue Stats
164W - 180L
1,343 MMR
Party 1
Anhur
Anhur
Gold IV
fhissmite
Anhur
Gold IV
Level 143
God Stats
7W - 14L
1,608 SR
Queue Stats
183W - 180L
1,411 MMR
Solo
Geb
Geb
Gold IV
gebjg
Geb
Gold IV
Level 100
God Stats
51W - 42L
1,574 SR
Queue Stats
250W - 253L
1,416 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Deviad
Nu Wa
18
8 / 4 / 11
12,382
652
19,416
11,556
4,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Set
GiO18
Set
19
7 / 2 / 8
12,775
672
12,739
10,565
5,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Yemoja
RRGPhalanx
Yemoja
16
4 / 2 / 10
11,635
612
3,401
14,127
13,318
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Artemis
Shichibii
Artemis
17
5 / 2 / 5
11,489
605
6,595
11,965
3,644
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
mnkyDwef
Sun Wukong
18
4 / 1 / 5
12,126
638
9,638
14,274
13,299
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Bans
SolTiamatGilgameshMorgan Le Fay

VS

Bans
TsukuyomiHeimdallrAthenaDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AtH2O
Jormungandr
14
1 / 5 / 0
8,983
473
10,099
17,171
21,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Agni
14
2 / 9 / 4
9,109
479
5,393
12,226
3,340
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
PREDITA011
Fenrir
15
4 / 7 / 1
10,798
568
6,901
20,977
9,506
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Anhur
fhissmite
Anhur
15
4 / 4 / 0
9,359
493
7,215
12,305
3,324
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Geb
gebjg
Geb
5
0 / 3 / 0
5,823
306
296
7,354
1,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
16
28
Kills
11
11
Deaths
28
39
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
AtH2O
Jormungandr
1
5
0
0.2
W
Nu Wa
Deviad
Nu Wa
8
4
11
3.38
L
Agni
2
9
4
0.44
W
Set
GiO18
Set
7
2
8
5.5
L
Fenrir
PREDITA011
Fenrir
4
7
1
0.64
W
Yemoja
RRGPhalanx
Yemoja
4
2
10
4.5
W
Artemis
Shichibii
Artemis
5
2
5
3.75
L
Anhur
fhissmite
Anhur
4
4
0
1
L
Geb
gebjg
Geb
0
3
0
0
W
Sun Wukong
mnkyDwef
Sun Wukong
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,789
Damage
29,904
62,487
Taken
70,033
40,280
Mitigated
38,979
19,858
Healing
12,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
AtH2O
Jormungandr
10,099
2,576
0
3,044
17,171
21,123
192
3,413
13,522
60,212
0
W
Nu Wa
Deviad
Nu Wa
19,416
3,265
0
1,749
11,556
4,358
4,857
3,916
7,591
83,945
0
L
Agni
5,393
64
0
858
12,226
3,340
1,276
4,180
7,774
50,242
0
W
Set
GiO18
Set
12,739
5,388
0
1,856
10,565
5,661
4,295
1,433
9,087
0
92,934
L
Fenrir
PREDITA011
Fenrir
6,901
1,284
0
5,058
20,977
9,506
0
5,085
15,682
0
45,725
W
Yemoja
RRGPhalanx
Yemoja
3,401
1,079
2,016
3,411
14,127
13,318
472
2,704
11,224
19,596
0
W
Artemis
Shichibii
Artemis
6,595
2,676
0
4,803
11,965
3,644
3,046
927
11,038
0
96,106
L
Anhur
fhissmite
Anhur
7,215
3,205
0
2,740
12,305
3,324
1,518
5,075
6,976
0
63,178
L
Geb
gebjg
Geb
296
126
0
720
7,354
1,686
0
3,932
3,195
7,149
2,912
W
Sun Wukong
mnkyDwef
Sun Wukong
9,638
2,233
0
6,023
14,274
13,299
828
7,092
6,108
0
74,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,407
Gold Earned
44,072
596
Minions Killed
435
0
Camps Cleared
0
1,772,558
Distance Traveled
1,286,227
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,983
473
126
7
0
263,005
1
W
Nu Wa
12,382
652
139
7
0
329,219
1
L
Agni
9,109
479
102
5
0
313,973
3
W
Set
12,775
672
157
8
0
411,536
4
L
Fenrir
10,798
568
79
4
0
301,759
4
W
Yemoja
11,635
612
24
1
0
348,616
4
W
Artemis
11,489
605
125
7
0
326,766
3
L
Anhur
9,359
493
109
6
0
291,781
3
L
Geb
5,823
306
19
1
0
115,709
1
W
Sun Wukong
12,126
638
151
8
0
356,421
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role