Player Matchup

Cerberus
Cerberus
ABORAWATOBONAST
Cerberus
Level 46
God Stats
9W - 6L
1,522 SR
Queue Stats
58W - 55L
1,481 Elo+
Party 2
Anubis
Anubis
AlBopGaming101
Anubis
Level 18
God Stats
0W - 1L
1,528 SR
Queue Stats
20W - 11L
1,554 Elo+
Party 2
Ymir
Ymir
Havak17
Ymir
Level 11
God Stats
2W - 3L
1,500 SR
Queue Stats
182W - 175L
1,518 Elo+
Solo
Bakasura
Bakasura
YC_Daninking
Bakasura
Level 11
God Stats
4W - 3L
1,543 SR
Queue Stats
12W - 11L
1,486 Elo+
Party 2
Nu Wa
Nu Wa
dc_cola106
Nu Wa
Level 40
God Stats
1W - 1L
1,410 SR
Queue Stats
39W - 27L
1,504 Elo+
Party 2
Team Averages
Level 25
1,501 SR
1,509 Elo+

VS

Team Averages
Level 19
1,517 SR
1,445 Elo+
Rama
Rama
DarthRevanNMC
Rama
Level 17
God Stats
1W - 0L
1,467 SR
Queue Stats
4W - 6L
1,500 Elo+
Solo
Bacchus
Bacchus
d4kr3v1ll
Bacchus
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 23L
1,420 Elo+
Party 1
Discordia
Discordia
its4santa
Discordia
Level 29
God Stats
3W - 3L
1,523 SR
Queue Stats
63W - 56L
1,512 Elo+
Party 1
Pele
Pele
los720774
Pele
Level 28
God Stats
5W - 1L
1,593 SR
Queue Stats
34W - 32L
1,466 Elo+
Solo
Neith
Neith
sadewi_
Neith
Level 5
God Stats
8W - 10L
1,500 SR
Queue Stats
10W - 18L
1,326 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
17
6 / 4 / 20
11,326
1,133
14,900
13,422
13,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
6 / 2 / 20
11,157
1,116
14,977
9,203
5,299
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
Havak17
Ymir
17
2 / 4 / 18
9,962
996
5,720
17,610
18,130
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
YC_Daninking
Bakasura
17
4 / 1 / 13
10,059
1,006
9,155
11,261
5,707
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
18
11 / 0 / 12
12,598
1,260
19,254
3,680
1,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Team 1 Tickets

293

VS

Team 2 Tickets

55

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 6 / 5
10,144
1,014
15,327
14,432
3,284
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bacchus
d4kr3v1ll
Bacchus
16
0 / 9 / 10
9,546
955
7,650
18,950
15,908
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Discordia
its4santa
Discordia
15
3 / 3 / 5
9,796
980
12,133
9,421
2,693
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
15
3 / 4 / 5
9,664
966
8,691
13,742
3,565
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Neith
sadewi_
Neith
16
1 / 7 / 6
9,145
915
5,025
11,151
2,295
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
42
29
Kills
11
11
Deaths
29
83
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Cerberus
6
4
20
4
L
6
2
20
8
W
4
6
5
1.08
L
Ymir
Havak17
Ymir
2
4
18
2.75
L
Bakasura
YC_Daninking
Bakasura
4
1
13
10.5
W
Bacchus
d4kr3v1ll
Bacchus
0
9
10
0.56
L
Nu Wa
11
0
12
17
W
Discordia
its4santa
Discordia
3
3
5
1.83
W
Pele
3
4
5
1.38
W
Neith
sadewi_
Neith
1
7
6
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,006
Damage
48,826
55,176
Taken
67,696
44,263
Mitigated
27,745
10,748
Healing
2,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
14,900
777
0
1,822
13,422
13,668
0
4,108
9,314
26,648
0
L
14,977
793
761
3,970
9,203
5,299
0
4,431
4,772
27,812
0
W
15,327
13,495
77
50
14,432
3,284
0
10,935
2,912
0
32,791
L
Ymir
Havak17
Ymir
5,720
798
0
0
17,610
18,130
0
5,990
11,620
22,116
0
L
Bakasura
YC_Daninking
Bakasura
9,155
6,682
0
3,168
11,261
5,707
0
3,545
7,716
0
16,015
W
Bacchus
d4kr3v1ll
Bacchus
7,650
680
0
0
18,950
15,908
0
14,853
3,161
16,114
0
L
Nu Wa
19,254
4,647
577
450
3,680
1,459
0
1,709
1,971
49,366
0
W
Discordia
its4santa
Discordia
12,133
1,149
513
550
9,421
2,693
0
7,652
1,527
27,879
0
W
Pele
8,691
1,849
0
295
13,742
3,565
0
10,660
2,654
0
24,648
W
Neith
sadewi_
Neith
5,025
1,987
0
1,065
11,151
2,295
0
9,704
999
0
15,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,102
Gold Earned
48,295
207
Minions Killed
149
6
Camps Cleared
1
976,807
Distance Traveled
803,998
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
11,326
1,133
37
4
0
190,643
0
L
Anubis
11,157
1,116
32
3
0
179,338
0
W
Rama
10,144
1,014
52
5
0
131,022
0
L
Ymir
9,962
996
36
4
0
179,935
0
L
Bakasura
10,059
1,006
36
4
1
225,199
0
W
Bacchus
9,546
955
16
2
0
172,179
0
L
Nu Wa
12,598
1,260
66
7
5
201,692
0
W
Discordia
9,796
980
27
3
1
200,638
1
W
Pele
9,664
966
25
3
0
197,989
0
W
Neith
9,145
915
29
3
0
102,170
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role