Player Matchup

Raijin
Raijin
 
Raijin
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Bigpaul32
Thanatos
Level 23
God Stats
24W - 14L
1,810 SR
Queue Stats
73W - 57L
1,674 Elo+
Party 2
Sobek
Sobek
DreadedStud
Sobek
Level 15
God Stats
4W - 4L
1,664 SR
Queue Stats
15W - 17L
1,607 Elo+
Party 2
Medusa
Medusa
Melted BW
Medusa
Level 109
God Stats
1W - 2L
1,284 SR
Queue Stats
56W - 45L
1,642 Elo+
Party 2
Cthulhu
Cthulhu
Morningstarcap
Cthulhu
Level 10
God Stats
2W - 2L
1,593 SR
Queue Stats
10W - 12L
1,607 Elo+
Party 2
Team Averages
Level 36
1,570 SR
1,606 Elo+

VS

Team Averages
Level 15
1,597 SR
1,700 Elo+
Gilgamesh
Gilgamesh
KOTKOP1071
Gilgamesh
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 27L
1,774 Elo+
Party 1
Freya
Freya
MarkLeonPhillips
Freya
Level 16
God Stats
3W - 0L
1,721 SR
Queue Stats
68W - 52L
1,788 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
PeΙe
Morgan Le Fay
Level 16
God Stats
6W - 4L
1,683 SR
Queue Stats
28W - 28L
1,624 Elo+
Solo
Nu Wa
Nu Wa
Sevvro
Nu Wa
Level 26
God Stats
15W - 13L
1,583 SR
Queue Stats
112W - 109L
1,567 Elo+
Solo
Da Ji
Da Ji
minipow
Da Ji
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 4L
1,744 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
11
0 / 2 / 2
6,070
607
3,263
5,667
2,106
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
Bigpaul32
Thanatos
9
2 / 5 / 2
5,522
552
4,420
7,870
2,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
1 / 3 / 0
4,841
484
1,529
7,190
3,253
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
Melted BW
Medusa
8
0 / 4 / 1
4,644
464
3,979
6,007
1,502
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
1 / 3 / 0
4,812
481
1,947
6,605
4,025
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
KOTKOP1071
Gilgamesh
9
2 / 0 / 7
6,166
617
4,459
7,430
3,178
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
3 / 1 / 6
6,200
620
4,635
5,091
1,374
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Morgan Le Fay
PeΙe
Morgan Le Fay
10
2 / 1 / 0
5,943
594
4,973
3,983
1,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
Sevvro
Nu Wa
11
2 / 1 / 4
6,308
631
3,428
3,897
1,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
minipow
Da Ji
12
8 / 1 / 2
6,931
693
4,554
6,078
2,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
4
Kills
17
17
Deaths
4
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
0
2
2
0.5
L
Thanatos
Bigpaul32
Thanatos
2
5
2
0.6
L
1
3
0
0.33
W
Gilgamesh
KOTKOP1071
Gilgamesh
2
0
7
5.5
W
3
1
6
6
L
Medusa
Melted BW
Medusa
0
4
1
0.13
L
1
3
0
0.33
W
Morgan Le Fay
PeΙe
Morgan Le Fay
2
1
0
2
W
Nu Wa
Sevvro
Nu Wa
2
1
4
4
W
Da Ji
minipow
Da Ji
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,138
Damage
22,049
33,339
Taken
26,479
13,491
Mitigated
8,857
10,583
Healing
7,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
3,263
366
0
1,908
5,667
2,106
0
1,987
3,680
47,537
0
L
Thanatos
Bigpaul32
Thanatos
4,420
1,362
0
4,345
7,870
2,605
0
2,393
5,379
0
22,287
L
1,529
384
0
1,570
7,190
3,253
0
2,063
5,127
8,919
0
W
Gilgamesh
KOTKOP1071
Gilgamesh
4,459
1,029
0
1,603
7,430
3,178
114
715
6,703
0
19,736
W
4,635
1,567
0
1,733
5,091
1,374
264
699
4,377
30,343
0
L
Medusa
Melted BW
Medusa
3,979
1,438
0
731
6,007
1,502
0
2,424
3,583
0
26,738
L
1,947
37
0
2,029
6,605
4,025
27
3,681
2,534
16,498
0
W
Morgan Le Fay
PeΙe
Morgan Le Fay
4,973
759
0
668
3,983
1,163
241
1,947
2,036
27,698
0
W
Nu Wa
Sevvro
Nu Wa
3,428
530
0
380
3,897
1,113
86
2,393
1,504
39,236
0
W
Da Ji
minipow
Da Ji
4,554
1,766
0
3,037
6,078
2,029
0
958
5,120
0
37,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,889
Gold Earned
31,548
246
Minions Killed
307
0
Camps Cleared
0
887,695
Distance Traveled
961,758
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,070
607
103
10
0
164,307
4
L
Thanatos
5,522
552
39
4
0
191,370
2
L
Sobek
4,841
484
22
2
0
198,498
2
W
Gilgamesh
6,166
617
26
3
0
198,167
2
W
Freya
6,200
620
61
6
0
186,623
3
L
Medusa
4,644
464
48
5
0
164,921
0
L
Cthulhu
4,812
481
34
3
0
168,599
0
W
Morgan Le Fay
5,943
594
55
6
0
192,230
3
W
Nu Wa
6,308
631
90
9
0
185,504
2
W
Da Ji
6,931
693
75
8
0
199,234
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role