Player Matchup

Hades
Hades
Bokaj GC
Hades
Level 33
God Stats
4W - 7L
1,492 SR
Queue Stats
69W - 73L
1,414 Elo+
Party 1
Hel
Hel
ChiefMikah
Hel
Level 25
God Stats
2W - 5L
1,441 SR
Queue Stats
267W - 310L
1,332 Elo+
Party 4
Cupid
Cupid
Lyrikal369Chaos
Cupid
Level 127
God Stats
2W - 3L
1,801 SR
Queue Stats
328W - 348L
1,476 Elo+
Party 4
Scylla
Scylla
VibeDetector
Scylla
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 69L
1,433 Elo+
Party 1
Ares
Ares
WHEEL1S
Ares
Level 31
God Stats
1W - 2L
1,500 SR
Queue Stats
80W - 68L
1,486 Elo+
Party 1
Team Averages
Level 50
1,547 SR
1,428 Elo+

VS

Team Averages
Level 71
1,536 SR
1,511 Elo+
Cthulhu
Cthulhu
BrotherTwixx
Cthulhu
Level 47
God Stats
48W - 37L
1,618 SR
Queue Stats
205W - 184L
1,503 Elo+
Party 2
Cerberus
Cerberus
Brotherbone2
Cerberus
Level 95
God Stats
28W - 22L
1,504 SR
Queue Stats
523W - 482L
1,541 Elo+
Party 2
Chronos
Chronos
ImperialBudderz
Chronos
Level 146
God Stats
7W - 6L
1,685 SR
Queue Stats
187W - 177L
1,511 Elo+
Party 3
Pele
Pele
Nisrep
Pele
Level 49
God Stats
8W - 14L
1,333 SR
Queue Stats
178W - 162L
1,485 Elo+
Solo
Medusa
Medusa
icyshadow8
Medusa
Level 17
God Stats
1W - 0L
1,541 SR
Queue Stats
14W - 16L
1,515 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Bokaj GC
Hades
12
1 / 5 / 0
7,391
435
8,922
14,675
7,359
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
1 / 8 / 2
7,694
453
6,129
12,520
3,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
2 / 3 / 1
9,008
530
8,079
12,566
4,530
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Scylla
8
0 / 7 / 1
6,137
361
2,277
8,710
2,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ares
WHEEL1S
Ares
9
1 / 6 / 1
7,568
445
6,136
15,512
11,227
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BrotherTwixx
Cthulhu
16
6 / 1 / 5
9,520
560
9,312
13,067
9,493
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Cerberus
Brotherbone2
Cerberus
14
2 / 0 / 7
8,654
509
7,582
11,423
11,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
5 / 2 / 11
9,558
562
12,949
12,800
4,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
Nisrep
Pele
17
14 / 1 / 4
10,609
624
11,367
10,516
3,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Medusa
icyshadow8
Medusa
14
2 / 2 / 4
8,068
475
4,443
7,656
2,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
60
5
Kills
29
29
Deaths
6
5
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Hades
Bokaj GC
Hades
1
5
0
0.2
W
Cthulhu
BrotherTwixx
Cthulhu
6
1
5
8.5
W
Cerberus
Brotherbone2
Cerberus
2
0
7
5.5
L
1
8
2
0.25
W
5
2
11
5.25
L
2
3
1
0.83
W
Pele
Nisrep
Pele
14
1
4
16
L
Scylla
0
7
1
0.07
L
Ares
WHEEL1S
Ares
1
6
1
0.25
W
Medusa
icyshadow8
Medusa
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,543
Damage
45,653
63,983
Taken
55,462
28,921
Mitigated
32,438
16,184
Healing
18,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
Bokaj GC
Hades
8,922
901
78
5,264
14,675
7,359
50
8,204
6,471
38,373
0
W
Cthulhu
BrotherTwixx
Cthulhu
9,312
1,251
0
6,420
13,067
9,493
371
6,057
6,878
48,129
0
W
Cerberus
Brotherbone2
Cerberus
7,582
428
0
4,908
11,423
11,538
566
4,725
6,622
31,751
0
L
6,129
281
662
3,173
12,520
3,450
440
6,313
6,207
33,456
0
W
12,949
2,207
101
3,598
12,800
4,640
4,339
5,910
6,528
65,911
0
L
8,079
4,128
258
4,012
12,566
4,530
922
5,582
6,984
0
57,102
W
Pele
Nisrep
Pele
11,367
3,366
0
1,521
10,516
3,958
216
2,220
8,098
0
80,575
L
Scylla
2,277
300
0
500
8,710
2,355
122
3,096
5,614
16,984
0
L
Ares
WHEEL1S
Ares
6,136
569
0
2,237
15,512
11,227
191
6,648
8,864
20,115
0
W
Medusa
icyshadow8
Medusa
4,443
1,473
0
1,596
7,656
2,809
1,973
3,730
3,872
0
50,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,798
Gold Earned
46,409
306
Minions Killed
453
0
Camps Cleared
0
1,409,218
Distance Traveled
1,741,009
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
7,391
435
72
4
0
293,632
1
W
Cthulhu
9,520
560
77
5
0
338,939
2
W
Cerberus
8,654
509
64
4
0
357,514
1
L
Hel
7,694
453
68
4
0
294,431
2
W
Chronos
9,558
562
102
6
0
358,373
5
L
Cupid
9,008
530
113
7
0
291,676
1
W
Pele
10,609
624
119
7
0
369,235
4
L
Scylla
6,137
361
33
2
0
245,290
0
L
Ares
7,568
445
20
1
0
284,189
0
W
Medusa
8,068
475
91
5
0
316,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role