Player Matchup

Achilles
Achilles
 
Achilles
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
ericmd892
Sobek
Level 63
God Stats
22W - 23L
1,616 SR
Queue Stats
138W - 158L
1,562 Elo+
Party 1
Kukulkan
Kukulkan
hokie2719
Kukulkan
Level 57
God Stats
1W - 2L
1,585 SR
Queue Stats
6W - 8L
1,498 Elo+
Party 1
Izanami
Izanami
iMac820
Izanami
Level 143
God Stats
9W - 3L
1,691 SR
Queue Stats
208W - 204L
1,596 Elo+
Party 1
Fenrir
Fenrir
l Masetro l
Fenrir
Level 160
God Stats
6W - 10L
1,424 SR
Queue Stats
237W - 199L
1,546 Elo+
Solo
Team Averages
Level 117
1,563 SR
1,540 Elo+

VS

Team Averages
Level 135
1,473 SR
1,524 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
DwImThrowing
Gilgamesh
Level 101
God Stats
1W - 0L
1,339 SR
Queue Stats
25W - 23L
1,528 Elo+
Solo
Skadi
Skadi
Mangorama3518
Skadi
Level 114
God Stats
7W - 1L
1,627 SR
Queue Stats
62W - 41L
1,557 Elo+
Party 2
Mercury
Mercury
Soryu3341
Mercury
Level 149
God Stats
13W - 15L
1,286 SR
Queue Stats
346W - 346L
1,510 Elo+
Party 2
Danzaburou
Danzaburou
thetigeroftheye
Danzaburou
Level 156
God Stats
17W - 14L
1,614 SR
Queue Stats
390W - 431L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
2 / 4 / 1
8,173
454
8,509
15,697
13,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sobek
ericmd892
Sobek
11
0 / 5 / 1
7,978
443
3,736
19,627
14,628
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Kukulkan
hokie2719
Kukulkan
11
0 / 8 / 1
7,144
397
6,497
9,436
3,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
iMac820
Izanami
14
1 / 6 / 1
8,767
487
4,835
12,642
4,103
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
17
2 / 1 / 1
9,644
536
9,271
11,455
11,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
3 / 0 / 10
9,871
548
4,796
6,219
5,485
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
DwImThrowing
Gilgamesh
15
1 / 2 / 1
9,739
541
3,663
15,402
10,513
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
2 / 2 / 10
9,352
520
11,622
8,760
3,331
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mercury
Soryu3341
Mercury
18
2 / 0 / 5
11,123
618
8,694
11,318
5,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
thetigeroftheye
Danzaburou
18
16 / 2 / 3
12,121
673
26,410
15,110
7,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
53
5
Kills
24
24
Deaths
6
5
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
4
1
0.63
W
Sylvanus
 
Sylvanus
3
0
10
8
W
Gilgamesh
DwImThrowing
Gilgamesh
1
2
1
0.75
W
2
2
10
3.5
W
Mercury
Soryu3341
Mercury
2
0
5
4.5
L
Sobek
ericmd892
Sobek
0
5
1
0.1
L
Kukulkan
hokie2719
Kukulkan
0
8
1
0.06
L
Izanami
iMac820
Izanami
1
6
1
0.25
L
Fenrir
2
1
1
2.5
W
Danzaburou
thetigeroftheye
Danzaburou
16
2
3
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,848
Damage
55,185
68,857
Taken
56,809
47,061
Mitigated
32,042
16,748
Healing
17,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
8,509
2,341
0
4,204
15,697
13,253
0
1,166
14,531
0
50,703
W
Sylvanus
 
Sylvanus
4,796
1,197
2,687
2,036
6,219
5,485
0
2,322
3,897
24,036
0
W
Gilgamesh
DwImThrowing
Gilgamesh
3,663
376
0
5,346
15,402
10,513
590
1,136
13,533
0
49,566
W
11,622
6,251
0
1,928
8,760
3,331
3,007
1,086
7,627
0
59,359
W
Mercury
Soryu3341
Mercury
8,694
4,749
0
471
11,318
5,025
0
1,756
9,372
0
86,433
L
Sobek
ericmd892
Sobek
3,736
105
0
3,861
19,627
14,628
0
2,246
17,381
17,142
0
L
Kukulkan
hokie2719
Kukulkan
6,497
635
0
152
9,436
3,103
0
772
8,664
39,559
0
L
Izanami
iMac820
Izanami
4,835
3,178
0
4,113
12,642
4,103
812
612
12,030
0
55,962
L
Fenrir
9,271
2,018
0
4,418
11,455
11,974
739
0
11,455
0
59,612
W
Danzaburou
thetigeroftheye
Danzaburou
26,410
14,028
0
5,336
15,110
7,688
3,013
3,933
11,177
0
104,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,706
Gold Earned
52,206
429
Minions Killed
530
0
Camps Cleared
0
1,629,559
Distance Traveled
1,776,366
26
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,173
454
78
4
0
357,485
5
W
Sylvanus
9,871
548
39
2
0
329,899
2
W
Gilgamesh
9,739
541
108
6
0
332,007
4
W
Skadi
9,352
520
95
5
0
340,678
2
W
Mercury
11,123
618
154
9
0
431,336
2
L
Sobek
7,978
443
25
1
0
348,410
5
L
Kukulkan
7,144
397
87
5
0
333,566
6
L
Izanami
8,767
487
109
6
0
296,780
5
L
Fenrir
9,644
536
130
7
0
293,318
5
W
Danzaburou
12,121
673
134
7
0
342,446
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role