Player Matchup

Olorun
Olorun
 
Olorun
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
KILLEMCAL
Cthulhu
Level 85
God Stats
27W - 18L
1,513 SR
Queue Stats
334W - 329L
1,418 Elo+
Party 1
Zhong Kui
Zhong Kui
MischievousMrCat
Zhong Kui
Level 124
God Stats
82W - 25L
1,799 SR
Queue Stats
332W - 298L
1,577 Elo+
Party 1
Fenrir
Fenrir
OwNin_yOu44
Fenrir
Level 69
God Stats
9W - 3L
1,928 SR
Queue Stats
654W - 627L
1,564 Elo+
Party 3
Serqet
Serqet
skullbaggin
Serqet
Level 116
God Stats
6W - 3L
1,754 SR
Queue Stats
428W - 510L
1,388 Elo+
Solo
Team Averages
Level 98
1,699 SR
1,490 Elo+

VS

Team Averages
Level 109
1,451 SR
1,298 Elo+
Kukulkan
Kukulkan
Cautionn3000
Kukulkan
Level 119
God Stats
1W - 2L
1,576 SR
Queue Stats
8W - 11L
1,198 Elo+
Party 2
Danzaburou
Danzaburou
ChefGhetto
Danzaburou
Level 106
God Stats
1W - 1L
1,613 SR
Queue Stats
3W - 5L
1,367 Elo+
Party 2
Chaac
Chaac
Majunior744
Chaac
Level 128
God Stats
0W - 2L
1,266 SR
Queue Stats
16W - 30L
1,346 Elo+
Solo
Osiris
Osiris
WeBlowed313
Osiris
Level 100
God Stats
0W - 4L
1,547 SR
Queue Stats
18W - 26L
1,361 Elo+
Party 2
Terra
Terra
XxGlok40xX
Terra
Level 93
God Stats
0W - 1L
1,251 SR
Queue Stats
6W - 7L
1,216 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
14
1 / 1 / 4
8,198
547
7,005
9,416
3,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
KILLEMCAL
Cthulhu
15
1 / 2 / 1
8,672
578
6,748
8,989
6,475
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Zhong Kui
16
7 / 1 / 8
9,981
665
14,185
11,814
12,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fenrir
13
7 / 1 / 6
8,862
591
7,226
10,841
7,590
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Serqet
13
3 / 2 / 4
7,909
527
4,265
9,077
3,020
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Cautionn3000
Kukulkan
12
0 / 5 / 1
6,777
452
6,590
7,938
2,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Danzaburou
ChefGhetto
Danzaburou
12
3 / 5 / 1
7,881
525
6,166
9,866
3,321
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
2 / 1 / 0
8,057
537
5,830
13,031
10,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
12
1 / 4 / 2
7,073
472
5,055
13,070
8,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Terra
10
1 / 4 / 2
7,264
484
3,055
11,683
7,781
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
13
19
Kills
7
7
Deaths
19
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
1
1
4
3
L
Kukulkan
Cautionn3000
Kukulkan
0
5
1
0.1
L
Danzaburou
ChefGhetto
Danzaburou
3
5
1
0.7
W
Cthulhu
KILLEMCAL
Cthulhu
1
2
1
0.75
L
2
1
0
2
W
Zhong Kui
7
1
8
11
W
Fenrir
7
1
6
10
L
Osiris
1
4
2
0.5
L
Terra
1
4
2
0.5
W
Serqet
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,429
Damage
26,696
50,137
Taken
55,588
32,812
Mitigated
33,150
20,530
Healing
17,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
7,005
3,491
67
6,444
9,416
3,311
1,410
1,249
8,167
61,240
0
L
Kukulkan
Cautionn3000
Kukulkan
6,590
486
13
634
7,938
2,946
0
5,516
2,337
42,267
0
L
Danzaburou
ChefGhetto
Danzaburou
6,166
2,886
0
2,520
9,866
3,321
0
4,742
5,124
0
38,259
W
Cthulhu
KILLEMCAL
Cthulhu
6,748
837
0
1,921
8,989
6,475
0
0
7,925
53,392
0
L
5,830
506
0
7,445
13,031
10,675
0
6,338
6,693
0
48,550
W
Zhong Kui
14,185
4,073
0
5,681
11,814
12,416
1,553
4,287
7,527
63,650
9,697
W
Fenrir
7,226
2,173
0
3,471
10,841
7,590
180
2,689
8,152
0
24,730
L
Osiris
5,055
2,319
0
3,850
13,070
8,427
0
5,344
7,552
0
46,521
L
Terra
3,055
536
1,075
1,921
11,683
7,781
0
4,822
6,517
19,466
0
W
Serqet
4,265
1,827
0
2,946
9,077
3,020
0
1,597
7,480
0
36,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,622
Gold Earned
37,052
472
Minions Killed
357
0
Camps Cleared
0
1,371,452
Distance Traveled
1,389,425
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,198
547
113
8
0
254,331
1
L
Kukulkan
6,777
452
73
5
0
272,486
0
L
Danzaburou
7,881
525
85
6
0
255,364
0
W
Cthulhu
8,672
578
117
8
0
247,379
7
L
Chaac
8,057
537
105
7
0
285,790
0
W
Zhong Kui
9,981
665
129
9
0
264,663
0
W
Fenrir
8,862
591
38
3
0
302,158
6
L
Osiris
7,073
472
70
5
0
294,955
3
L
Terra
7,264
484
24
2
0
280,830
4
W
Serqet
7,909
527
75
5
0
302,921
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role