Player Matchup

Pele
Pele
Goldfish
Pele
Level 146
God Stats
3W - 4L
1,597 SR
Queue Stats
59W - 46L
1,642 Elo+
Solo
Aphrodite
Aphrodite
MarcTaMer
Aphrodite
Level 45
God Stats
28W - 13L
1,187 SR
Queue Stats
136W - 136L
1,488 Elo+
Party 2
Cthulhu
Cthulhu
Martelprime
Cthulhu
Level 11
God Stats
4W - 1L
1,890 SR
Queue Stats
15W - 13L
1,595 Elo+
Party 2
Team Averages
Level 67
1,558 SR
1,575 Elo+

VS

Team Averages
Level 89
1,558 SR
1,428 Elo+
King Arthur
King Arthur
CousinThrocky
King Arthur
Level 18
God Stats
1W - 4L
1,332 SR
Queue Stats
53W - 46L
1,293 Elo+
Party 1
Sol
Sol
HiruaiBaka
Sol
Level 148
God Stats
3W - 5L
1,573 SR
Queue Stats
196W - 193L
1,642 Elo+
Solo
Fenrir
Fenrir
ScoutArashi
Fenrir
Level 101
God Stats
0W - 1L
1,769 SR
Queue Stats
56W - 46L
1,349 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
20
9 / 3 / 1
15,365
698
15,141
21,612
10,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Aphrodite
MarcTaMer
Aphrodite
20
1 / 3 / 8
13,128
597
7,318
11,612
9,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
Martelprime
Cthulhu
17
0 / 6 / 8
13,513
614
11,282
23,701
18,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CousinThrocky
King Arthur
17
5 / 2 / 4
13,327
606
6,561
12,880
16,079
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
2 / 6 / 9
13,291
604
26,945
19,595
6,231
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fenrir
17
5 / 2 / 6
13,385
608
11,661
11,715
7,375
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
31
10
Kills
12
12
Deaths
10
17
Assists
19
Player
Kills
Deaths
Assists
KDA
L
King Arthur
CousinThrocky
King Arthur
5
2
4
3.5
W
Pele
9
3
1
3.17
L
2
6
9
1.08
W
Aphrodite
MarcTaMer
Aphrodite
1
3
8
1.67
W
Cthulhu
Martelprime
Cthulhu
0
6
8
0.67
L
Fenrir
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,741
Damage
45,167
56,925
Taken
44,190
37,877
Mitigated
29,685
24,639
Healing
10,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
CousinThrocky
King Arthur
6,561
828
0
0
12,880
16,079
0
4,980
7,900
0
30,417
W
Pele
15,141
3,405
0
6,808
21,612
10,526
1,874
8,085
13,527
0
83,774
L
26,945
8,241
0
9,010
19,595
6,231
1,947
9,312
10,283
106,856
0
W
Aphrodite
MarcTaMer
Aphrodite
7,318
1,305
9,971
6,358
11,612
9,065
400
4,471
7,141
58,940
0
W
Cthulhu
Martelprime
Cthulhu
11,282
627
163
1,339
23,701
18,286
574
14,389
9,312
42,955
0
L
Fenrir
11,661
2,764
0
1,188
11,715
7,375
329
4,308
7,407
0
26,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,006
Gold Earned
40,003
255
Minions Killed
219
0
Camps Cleared
0
1,284,428
Distance Traveled
1,083,333
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
13,327
606
29
1
0
413,138
2
W
Pele
15,365
698
104
5
0
474,254
5
L
Sol
13,291
604
156
7
0
334,487
3
W
Aphrodite
13,128
597
97
4
0
428,567
4
W
Cthulhu
13,513
614
54
2
0
381,607
7
L
Fenrir
13,385
608
34
2
0
335,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role